#include "CSpawnSystemKeyframeData.hpp" #include "CSimplePool.hpp" namespace Retro { CSpawnSystemKeyframeData::CSpawnSystemKeyframeData(CInputStream& in) { x0 = in.readUint32Big(); x4 = in.readUint32Big(); x8 = in.readUint32Big(); xc = in.readUint32Big(); u32 count = in.readUint32Big(); x10_spawns.reserve(count); for (u32 i=0 ; i()); std::vector& v2 = x10_spawns.back().second; u32 v2c = in.readUint32Big(); v2.reserve(v2c); for (u32 j=0 ; jGetObj({FOURCC('PART'), x0_id})); x10_token.Lock(); x18_found = true; } }