#include "CSfxManager.hpp" namespace urde { void CSfxManager::AddListener(ESfxChannels, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& right, const zeus::CVector3f& up, float, float, float, u32, u8) { } void CSfxManager::UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CVector3f& heading, const zeus::CVector3f& up, u8 vol) { } }