#pragma once #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct Actor : IScriptObject { AT_DECL_DNA_YAMLV String<-1> name SO_NAME_SPECPROP(); Value<atVec3f> location SO_LOCATION_SPECPROP(); Value<atVec3f> orientation SO_ORIENTATION_SPECPROP(); Value<atVec3f> scale SO_SCALE_SPECPROP(); Value<atVec3f> collisionExtent SO_COLLISION_EXTENT_SPECPROP(); Value<atVec3f> collisionOffset SO_COLLISION_OFFSET_SPECPROP(); Value<float> mass; Value<float> zMomentum; HealthInfo healthInfo; DamageVulnerability damageVulnerability; UniqueID32 model; AnimationParameters animationParameters; ActorParameters actorParameters; Value<bool> looping; Value<bool> immovable; Value<bool> solid; Value<bool> cameraPassthrough; Value<bool> active; Value<atUint32> shaderIdx; Value<float> xrayAlpha; Value<bool> noThermalHotZ; Value<bool> castsShadow; Value<bool> scaleAdvancementDelta; Value<bool> materialFlag54; void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const override { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters); } void nameIDs(PAKRouter<PAKBridge>& pakRouter) const override { if (model.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model); ent->name = name + "_model"; } animationParameters.nameANCS(pakRouter, name + "_animp"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const override { g_curSpec->flattenDependencies(model, pathsOut); animationParameters.depANCS(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector<Scan>& scansOut) const override { actorParameters.scanIDs(scansOut); } zeus::CAABox getVISIAABB(hecl::blender::Token& btok) const override; }; } // namespace DataSpec::DNAMP1