#pragma once #include "World/CPatterned.hpp" #include "Character/CBoneTracking.hpp" namespace urde::MP1 { class CMagdolite : public CPatterned { public: class CMagdoliteData { u32 x0_propertyCount; u32 x4_; CAssetId x8_; u32 xc_; float x10_; float x18_; float x1c_; public: CMagdoliteData(CInputStream&); }; private: //CBoneTracking x584_boneTracker; public: DEFINE_PATTERNED(Magdolite) CMagdolite(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, float, float, const CDamageInfo&, const CDamageInfo&, const CDamageVulnerability&, const CDamageVulnerability&, CAssetId, CAssetId, float, float, float, float, const CMagdoliteData&, float, float, float); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); }; } // namespace urde::MP1