#include "Weapon/CFlameInfo.hpp" namespace urde { CFlameInfo::CFlameInfo(s32 w1, s32 w2, CAssetId flameFxId, s32 w3, float f1, float f2, float f3) : x0_(w1), x4_(w2), x8_flameFxId(flameFxId), xc_(w3), x10_(f1), x18_(f2), x1c_(f3) {} } // namespace urde