#pragma once #include "boo/graphicsdev/IGraphicsDataFactory.hpp" namespace urde::MP1 { class CNESShader { public: static void Initialize(); static void Shutdown(); static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, boo::ObjToken<boo::IGraphicsBufferS> vbo, boo::ObjToken<boo::IGraphicsBufferD> uniBuf, boo::ObjToken<boo::ITextureD> tex); static boo::ObjToken<boo::IShaderPipeline> g_Pipeline; }; } // namespace urde::MP1