#pragma once #include "CPhysicsActor.hpp" #include "optional.hpp" #include "CToken.hpp" #include "CHealthInfo.hpp" #include "CDamageVulnerability.hpp" namespace urde { class CCollidableOBBTreeGroup; class CCollidableOBBTreeGroupContainer; class CFluidPlane; struct SRiders { TUniqueId x0_uid; float x4_decayTimer; zeus::CTransform x8_transform; SRiders(TUniqueId id, float decayTimer, const zeus::CTransform& xf) : x0_uid(id), x4_decayTimer(decayTimer), x8_transform(xf) {} }; class CScriptPlatform : public CPhysicsActor { u32 x254_; TUniqueId x258_currentWaypoint = kInvalidUniqueId; TUniqueId x25a_targetWaypoint = kInvalidUniqueId; float x25c_currentSpeed; float x260_moveDelay = 0.f; float x264_collisionRecoverDelay = 0.f; float x268_fadeInTime = 0.f; float x26c_fadeOutTime = 0.f; zeus::CVector3f x270_dragDelta; zeus::CQuaternion x27c_rotDelta; CHealthInfo x28c_initialHealth; CHealthInfo x294_health; CDamageVulnerability x29c_damageVuln; rstl::optional> x304_treeGroupContainer; std::unique_ptr x314_treeGroup; std::vector x318_riders; std::vector x328_slavesStatic; std::vector x338_slavesDynamic; float x348_xrayAlpha; u32 x34c_maxRainSplashes; u32 x350_rainGenRate; TUniqueId x354_boundsTrigger = kInvalidUniqueId; union { struct { bool x356_24_dead : 1; bool x356_25_notAnimating : 1; bool x356_26_detectCollision : 1; bool x356_27_squishedRider : 1; bool x356_28_rainSplashes : 1; bool x356_29_setXrayDrawFlags : 1; bool x356_30_disableXrayAlpha : 1; bool x356_31_xrayFog : 1; }; u32 x356_dummy = 0; }; void DragSlave(CStateManager& mgr, rstl::reserved_vector& draggedSet, CActor* actor, const zeus::CVector3f& delta); void DragSlaves(CStateManager& mgr, rstl::reserved_vector& draggedSet, const zeus::CVector3f& delta); static void DecayRiders(std::vector& riders, float dt, CStateManager& mgr); static void MoveRiders(CStateManager& mgr, float dt, bool active, std::vector& riders, std::vector& collidedRiders, const zeus::CTransform& oldXf, const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta, const zeus::CQuaternion& rotDelta); static rstl::reserved_vector BuildNearListFromRiders(CStateManager& mgr, const std::vector& movedRiders); public: CScriptPlatform(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const zeus::CAABox& aabb, float speed, bool detectCollision, float xrayAlpha, bool active, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const rstl::optional>& dcln, bool rainSplashes, u32 maxRainSplashes, u32 rainGenRate); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void PreThink(float, CStateManager&); void Think(float, CStateManager&); void PreRender(CStateManager&, const zeus::CFrustum&); void Render(const CStateManager&) const; rstl::optional GetTouchBounds() const; zeus::CTransform GetPrimitiveTransform() const; const CCollisionPrimitive* GetCollisionPrimitive() const; zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const; zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const; zeus::CAABox GetSortingBounds(const CStateManager& mgr) const; bool IsRider(TUniqueId id) const; bool IsSlave(TUniqueId id) const; std::vector& GetStaticSlaves() { return x328_slavesStatic; } const std::vector& GetStaticSlaves() const { return x328_slavesStatic; } std::vector& GetDynamicSlaves() { return x338_slavesDynamic; } const std::vector& GetDynamicSlaves() const { return x338_slavesDynamic; } bool HasComplexCollision() const { return x314_treeGroup.operator bool(); } void BuildSlaveList(CStateManager&); static void AddRider(std::vector& riders, TUniqueId riderId, const CPhysicsActor* ridee, CStateManager& mgr); void AddSlave(TUniqueId, CStateManager&); TUniqueId GetNext(TUniqueId, CStateManager&); TUniqueId GetWaypoint(CStateManager&); const CDamageVulnerability* GetDamageVulnerability() const { return &x29c_damageVuln; } CHealthInfo* HealthInfo(CStateManager&) { return &x294_health; } virtual void SplashThink(const zeus::CAABox&, const CFluidPlane&, float, CStateManager&) const; virtual zeus::CQuaternion Move(float, CStateManager&); }; } // namespace urde