#ifndef URDE_PARTICLE_EDITOR_HPP #define URDE_PARTICLE_EDITOR_HPP #include "Space.hpp" namespace URDE { class EffectEditor : public EditorSpace { struct State : Space::State { DECL_YAML String<-1> path; } m_state; const Space::State& spaceState() const {return m_state;} struct View : Specter::View { View(Specter::ViewResources& res, Specter::View& parent) : Specter::View(res, parent) {} }; Specter::View* buildContentView(Specter::ViewResources& res) { return nullptr; } public: EffectEditor(ViewManager& vm, Space* parent) : EditorSpace(vm, Class::EffectEditor, parent) {} EffectEditor(ViewManager& vm, Space* parent, ConfigReader& r) : EffectEditor(vm, parent) {m_state.read(r);} EffectEditor(ViewManager& vm, Space* parent, const EffectEditor& other) : EffectEditor(vm, parent) {m_state = other.m_state;} Space* copy(Space* parent) const { return new EffectEditor(m_vm, parent, *this); } }; } #endif // URDE_PARTICLE_EDITOR_HPP