#ifndef _DNAMP1_STEAM_HPP_ #define _DNAMP1_STEAM_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct Steam : IScriptObject { DECL_YAML String<-1> name; Value location; Value volume; DamageInfo damageInfo; Value unknown1; Value unknown2; Value unknown3; UniqueID32 texture; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; }; } } #endif