#ifndef __RETRO_CSFXMANAGER_HPP__ #define __RETRO_CSFXMANAGER_HPP__ #include #include "../RetroTypes.hpp" #include "CSfxHandle.hpp" #include "CVector3f.hpp" #include "CAudioSys.hpp" namespace Retro { class CSfxManager { enum ESfxChannels { }; enum ESfxAudibility { Aud0, Aud1, Aud2, Aud3 }; class CSfxChannel { }; class CBaseSfxWrapper { s16 m_rank; s16 m_prio; CSfxHandle m_handle; TAreaId m_area; bool m_useAcoustics:1; bool m_available:1; bool m_inArea:1; bool m_looped:1; bool m_playing:1; bool m_active:1; public: virtual ~CBaseSfxWrapper() {} virtual void SetActive(bool v) {m_active = v;} virtual void SetPlaying(bool v) {m_playing = v;} virtual void SetRank(short v) {m_rank = v;} virtual void SetInArea(bool v) {m_inArea = v;} virtual bool IsLooped() const {return m_looped;} virtual bool IsPlaying() const {return m_playing;} virtual bool IsActive() const {return m_active;} virtual bool IsInArea() const {return m_inArea;} virtual bool UseAcoustics() const {return m_useAcoustics;} virtual s16 GetRank() const {return m_rank;} virtual s16 GetPriority() const {return m_prio;} virtual TAreaId GetArea() const {return m_area;} virtual CSfxHandle GetSfxHandle() const {return m_handle;} virtual void Play()=0; virtual void Stop()=0; virtual bool Ready()=0; virtual ESfxAudibility GetAudible(const CVector3f&)=0; virtual u32 GetVoice() const=0; void Release() {m_available = true;} bool Available() const {return m_available;} CBaseSfxWrapper(bool looped, s16 prio, const CSfxHandle& handle, bool useAcoustics, TAreaId area) : m_rank(0), m_prio(prio), m_handle(handle), m_area(area), m_useAcoustics(useAcoustics), m_inArea(0), m_looped(looped), m_playing(0), m_active(0) {} }; class CSfxEmitterWrapper : public CBaseSfxWrapper { CAudioSys::C3DEmitterParmData m_parmData; u32 m_emitterHandle = -1; public: bool IsPlaying() const; void Play(); void Stop(); bool Ready(); ESfxAudibility GetAudible(const CVector3f&); u32 GetVoice() const; u32 GetHandle() const {return m_emitterHandle;} CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data, const CSfxHandle& handle, bool useAcoustics, TAreaId area) : CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), m_parmData(data) {} }; class CSfxWrapper : public CBaseSfxWrapper { u16 m_sfxId; u32 m_voiceHandle = -1; s16 m_vol; s16 m_pan; public: bool IsPlaying() const; void Play(); void Stop(); bool Ready(); ESfxAudibility GetAudible(const CVector3f&) {return Aud3;} u32 GetVoice() const {return m_voiceHandle;} void SetVolume(s16 vol) {m_vol = vol;} CSfxWrapper(bool looped, s16 prio, u16 sfxId, s16 vol, s16 pan, const CSfxHandle& handle, bool useAcoustics, TAreaId area) : CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), m_sfxId(sfxId), m_vol(vol), m_pan(pan) {} }; static CSfxChannel m_channels[4]; static rstl::reserved_vector m_emitterWrapperPool; static rstl::reserved_vector m_wrapperPool; static ESfxChannels m_currentChannel; static bool m_doUpdate; static void* m_sfxTranslationTable; static void* m_usedSounds; static bool m_muted; static bool m_auxProcessingEnabled; static u16 kMaxPriority; static u16 kMedPriority; static u16 kInternalInvalidSfxId; static u32 kAllAreas; static ESfxChannels GetCurrentChannel() {return m_currentChannel;} }; } #endif // __RETRO_CSFXMANAGER_HPP__