#pragma once #include #include #include "Runtime/GCNTypes.hpp" #include "Runtime/GuiSys/CGuiTextSupport.hpp" #include "Runtime/GuiSys/CSaveableState.hpp" #include namespace urde { class CBlockInstruction; class CFontImageDef; class CInstruction; class CLineInstruction; class CTextRenderBuffer; class CTextExecuteBuffer { friend class CGuiTextSupport; friend class CTextRenderBufferPages; using InstList = std::list>; InstList x0_instList; u32 x14_ = 0; CSaveableState x18_textState; CBlockInstruction* xa0_curBlock = nullptr; CLineInstruction* xa4_curLine = nullptr; InstList::iterator xa8_curWordIt; s32 xac_curY; s32 xb0_curX; s32 xb4_curWordX = 0; s32 xb8_curWordY = 0; s32 xbc_spaceDistance = 0; bool xc0_imageBaseline = false; std::list xc4_stateStack; u32 xd8_ = 0; public: CTextExecuteBuffer() { xa8_curWordIt = x0_instList.begin(); } CTextRenderBuffer BuildRenderBuffer(CGuiWidget::EGuiModelDrawFlags df) const; CTextRenderBuffer BuildRenderBufferPage(InstList::const_iterator start, InstList::const_iterator pgStart, InstList::const_iterator pgEnd, CGuiWidget::EGuiModelDrawFlags df) const; std::list BuildRenderBufferPages(const zeus::CVector2i& extent, CGuiWidget::EGuiModelDrawFlags df) const; std::vector GetAssets() const; void AddString(const char16_t* str, int len); void AddStringFragment(const char16_t* str, int len); int WrapOneLTR(const char16_t* str, int len); void MoveWordLTR(); void StartNewLine(); void StartNewWord(); void TerminateLine(); void TerminateLineLTR(); void AddPopState(); void AddPushState(); void AddVerticalJustification(EVerticalJustification vjust); void AddJustification(EJustification just); void AddLineExtraSpace(s32 space); void AddLineSpacing(float spacing); void AddRemoveColorOverride(int idx); void AddColorOverride(int idx, const CTextColor& color); void AddColor(EColorType, const CTextColor& color); void AddImage(const CFontImageDef& image); void AddFont(const TToken& font); void EndBlock(); void BeginBlock(s32 offX, s32 offY, s32 extX, s32 extY, bool imageBaseline, ETextDirection dir, EJustification just, EVerticalJustification vjust); void Clear(); }; } // namespace urde