#include "BackendBinding.hpp" #if defined(DAWN_ENABLE_BACKEND_OPENGL) #include #include #endif namespace aurora::gpu::utils { #if defined(DAWN_ENABLE_BACKEND_D3D12) BackendBinding* CreateD3D12Binding(SDL_Window* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_METAL) BackendBinding* CreateMetalBinding(SDL_Window* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_NULL) BackendBinding* CreateNullBinding(SDL_Window* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_OPENGL) BackendBinding* CreateOpenGLBinding(SDL_Window* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_VULKAN) BackendBinding* CreateVulkanBinding(SDL_Window* window, WGPUDevice device); #endif BackendBinding::BackendBinding(SDL_Window* window, WGPUDevice device) : m_window(window), m_device(device) {} void DiscoverAdapter(dawn::native::Instance* instance, SDL_Window* window, wgpu::BackendType type) { if (type == wgpu::BackendType::OpenGL || type == wgpu::BackendType::OpenGLES) { #if defined(DAWN_ENABLE_BACKEND_OPENGL) SDL_GL_CreateContext(window); auto getProc = reinterpret_cast(SDL_GL_GetProcAddress); if (type == wgpu::BackendType::OpenGL) { dawn::native::opengl::AdapterDiscoveryOptions adapterOptions; adapterOptions.getProc = getProc; instance->DiscoverAdapters(&adapterOptions); } else { dawn::native::opengl::AdapterDiscoveryOptionsES adapterOptions; adapterOptions.getProc = getProc; instance->DiscoverAdapters(&adapterOptions); } #endif } else { instance->DiscoverDefaultAdapters(); } } BackendBinding* CreateBinding(wgpu::BackendType type, SDL_Window* window, WGPUDevice device) { switch (type) { #if defined(DAWN_ENABLE_BACKEND_D3D12) case wgpu::BackendType::D3D12: return CreateD3D12Binding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_METAL) case wgpu::BackendType::Metal: return CreateMetalBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_NULL) case wgpu::BackendType::Null: return CreateNullBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) case wgpu::BackendType::OpenGL: return CreateOpenGLBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_OPENGLES) case wgpu::BackendType::OpenGLES: return CreateOpenGLBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_VULKAN) case wgpu::BackendType::Vulkan: return CreateVulkanBinding(window, device); #endif default: return nullptr; } } } // namespace aurora::gpu::utils