#pragma once #include "common.hpp" #include namespace aurora::gfx::gx { constexpr u32 MaxTextures = GX::MAX_TEXMAP; constexpr u32 MaxTevStages = GX::MAX_TEVSTAGE; constexpr u32 MaxColorChannels = 2; // COLOR0A0, COLOR1A1 constexpr u32 MaxTevRegs = 3; // TEVREG0-2 constexpr u32 MaxKColors = GX::MAX_KCOLOR; constexpr u32 MaxTexMtx = 10; constexpr u32 MaxPTTexMtx = 20; constexpr u32 MaxTexCoord = GX::MAX_TEXCOORD; template struct TevPass { Arg a = Default; Arg b = Default; Arg c = Default; Arg d = Default; }; struct TevOp { GX::TevOp op = GX::TevOp::TEV_ADD; GX::TevBias bias = GX::TevBias::TB_ZERO; GX::TevScale scale = GX::TevScale::CS_SCALE_1; GX::TevRegID outReg = GX::TevRegID::TEVPREV; bool clamp = true; }; struct TevStage { TevPass colorPass; TevPass alphaPass; TevOp colorOp; TevOp alphaOp; GX::TevKColorSel kcSel = GX::TEV_KCSEL_1; GX::TevKAlphaSel kaSel = GX::TEV_KASEL_1; GX::TexCoordID texCoordId = GX::TEXCOORD_NULL; GX::TexMapID texMapId = GX::TEXMAP_NULL; GX::ChannelID channelId = GX::COLOR_NULL; }; struct TextureBind { aurora::gfx::TextureHandle handle; metaforce::EClampMode clampMode; float lod; TextureBind() noexcept = default; TextureBind(aurora::gfx::TextureHandle handle, metaforce::EClampMode clampMode, float lod) noexcept : handle(std::move(handle)), clampMode(clampMode), lod(lod) {} void reset() noexcept { handle.reset(); }; [[nodiscard]] wgpu::SamplerDescriptor get_descriptor() const noexcept; operator bool() const noexcept { return handle; } }; // For shader generation struct ColorChannelConfig { GX::ColorSrc matSrc = GX::SRC_REG; GX::ColorSrc ambSrc = GX::SRC_REG; bool lightingEnabled = false; }; // For uniform generation struct ColorChannelState { zeus::CColor matColor = zeus::skClear; zeus::CColor ambColor = zeus::skClear; GX::LightMask lightState; }; using LightVariant = std::variant; // Mat4x4 used instead of Mat4x3 for padding purposes using TexMtxVariant = std::variant, Mat4x4>; struct TcgConfig { GX::TexGenType type = GX::TG_MTX2x4; GX::TexGenSrc src = GX::MAX_TEXGENSRC; GX::TexMtx mtx = GX::IDENTITY; GX::PTTexMtx postMtx = GX::PTIDENTITY; bool normalize = false; }; struct FogState { GX::FogType type = GX::FOG_NONE; float startZ = 0.f; float endZ = 0.f; float nearZ = 0.f; float farZ = 0.f; zeus::CColor color; }; struct GXState { zeus::CMatrix4f mv; zeus::CMatrix4f mvInv; zeus::CMatrix4f proj; FogState fog; GX::CullMode cullMode = GX::CULL_BACK; GX::BlendMode blendMode = GX::BM_NONE; GX::BlendFactor blendFacSrc = GX::BL_SRCALPHA; GX::BlendFactor blendFacDst = GX::BL_INVSRCALPHA; GX::LogicOp blendOp = GX::LO_CLEAR; GX::Compare depthFunc = GX::LEQUAL; zeus::CColor clearColor = zeus::skBlack; std::optional dstAlpha; std::optional alphaDiscard; std::array colorRegs; std::array kcolors; std::array colorChannelConfig; std::array colorChannelState; std::array lights; std::array tevStages; std::array textures; std::array texMtxs; std::array, MaxPTTexMtx> ptTexMtxs; std::array tcgs; bool depthCompare = true; bool depthUpdate = true; bool alphaUpdate = true; u8 numChans = 0; u8 numIndStages = 0; u8 numTevStages = 0; u8 numTexGens = 0; }; extern GXState g_gxState; static inline Mat4x4 get_combined_matrix() noexcept { return g_gxState.proj * g_gxState.mv; } void shutdown() noexcept; const TextureBind& get_texture(GX::TexMapID id) noexcept; struct ShaderConfig { GX::FogType fogType; std::array, MaxTevStages> tevStages; std::array colorChannels; std::array tcgs; std::optional alphaDiscard; bool denormalizedVertexAttributes = false; bool denormalizedHasNrm = false; // TODO this is a hack }; struct PipelineConfig { ShaderConfig shaderConfig; GX::Primitive primitive; GX::Compare depthFunc; GX::CullMode cullMode; GX::BlendMode blendMode; GX::BlendFactor blendFacSrc, blendFacDst; GX::LogicOp blendOp; std::optional dstAlpha; bool depthCompare, depthUpdate, alphaUpdate; }; struct GXBindGroupLayouts { wgpu::BindGroupLayout uniformLayout; wgpu::BindGroupLayout samplerLayout; wgpu::BindGroupLayout textureLayout; }; struct GXBindGroups { BindGroupRef uniformBindGroup; BindGroupRef samplerBindGroup; BindGroupRef textureBindGroup; }; // Output info from shader generation struct ShaderInfo { GXBindGroups bindGroups; std::bitset sampledTextures; std::bitset sampledKColors; std::bitset sampledColorChannels; std::bitset usesTevReg; std::bitset usesTexMtx; std::bitset usesPTTexMtx; std::array texMtxTypes; u32 uniformSize = 0; bool usesVtxColor : 1 = false; bool usesNormal : 1 = false; bool usesFog : 1 = false; }; struct BindGroupRanges { Range vtxDataRange; Range nrmDataRange; Range tcDataRange; Range packedTcDataRange; }; ShaderInfo populate_pipeline_config(PipelineConfig& config, GX::Primitive primitive, const BindGroupRanges& ranges) noexcept; wgpu::RenderPipeline build_pipeline(const PipelineConfig& config, const ShaderInfo& info, ArrayRef vtxBuffers, wgpu::ShaderModule shader, zstring_view label) noexcept; std::pair build_shader(const ShaderConfig& config) noexcept; // Range build_vertex_buffer(const GXShaderInfo& info) noexcept; Range build_uniform(const ShaderInfo& info) noexcept; GXBindGroupLayouts build_bind_group_layouts(const ShaderInfo& info, const ShaderConfig& config) noexcept; GXBindGroups build_bind_groups(const ShaderInfo& info, const ShaderConfig& config, const BindGroupRanges& ranges) noexcept; struct DlVert { s16 pos; s16 norm; // colors ignored std::array uvs; // pn_mtx_idx ignored // tex_mtx_idxs ignored s16 _pad; }; } // namespace aurora::gfx::gx namespace aurora { template inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TevPass& input) { XXH3_64bits_update(&state, &input.a, sizeof(Arg)); XXH3_64bits_update(&state, &input.b, sizeof(Arg)); XXH3_64bits_update(&state, &input.c, sizeof(Arg)); XXH3_64bits_update(&state, &input.d, sizeof(Arg)); } template <> inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TevOp& input) { XXH3_64bits_update(&state, &input.op, sizeof(gfx::gx::TevOp::op)); XXH3_64bits_update(&state, &input.bias, sizeof(gfx::gx::TevOp::bias)); XXH3_64bits_update(&state, &input.scale, sizeof(gfx::gx::TevOp::scale)); XXH3_64bits_update(&state, &input.outReg, sizeof(gfx::gx::TevOp::outReg)); XXH3_64bits_update(&state, &input.clamp, sizeof(bool)); } template <> inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TevStage& input) { xxh3_update(state, input.colorPass); xxh3_update(state, input.alphaPass); xxh3_update(state, input.colorOp); xxh3_update(state, input.alphaOp); XXH3_64bits_update(&state, &input.kcSel, sizeof(gfx::gx::TevStage::kcSel)); XXH3_64bits_update(&state, &input.kaSel, sizeof(gfx::gx::TevStage::kaSel)); XXH3_64bits_update(&state, &input.texCoordId, sizeof(gfx::gx::TevStage::texCoordId)); XXH3_64bits_update(&state, &input.texMapId, sizeof(gfx::gx::TevStage::texMapId)); XXH3_64bits_update(&state, &input.channelId, sizeof(gfx::gx::TevStage::channelId)); } template <> inline void xxh3_update(XXH3_state_t& state, const gfx::gx::ColorChannelConfig& input) { XXH3_64bits_update(&state, &input.lightingEnabled, sizeof(gfx::gx::ColorChannelConfig::lightingEnabled)); XXH3_64bits_update(&state, &input.matSrc, sizeof(gfx::gx::ColorChannelConfig::matSrc)); if (input.lightingEnabled) { // Unused when lighting is disabled XXH3_64bits_update(&state, &input.ambSrc, sizeof(gfx::gx::ColorChannelConfig::ambSrc)); } } template <> inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TcgConfig& input) { XXH3_64bits_update(&state, &input.type, sizeof(gfx::gx::TcgConfig::type)); XXH3_64bits_update(&state, &input.src, sizeof(gfx::gx::TcgConfig::src)); XXH3_64bits_update(&state, &input.mtx, sizeof(gfx::gx::TcgConfig::mtx)); XXH3_64bits_update(&state, &input.postMtx, sizeof(gfx::gx::TcgConfig::postMtx)); XXH3_64bits_update(&state, &input.normalize, sizeof(gfx::gx::TcgConfig::normalize)); } template <> inline void xxh3_update(XXH3_state_t& state, const gfx::gx::ShaderConfig& input) { for (const auto& item : input.tevStages) { if (!item) { break; } xxh3_update(state, *item); } for (const auto& item : input.colorChannels) { xxh3_update(state, item); } for (const auto& item : input.tcgs) { xxh3_update(state, item); } if (input.alphaDiscard) { XXH3_64bits_update(&state, &*input.alphaDiscard, sizeof(float)); } XXH3_64bits_update(&state, &input.denormalizedVertexAttributes, sizeof(gfx::gx::ShaderConfig::denormalizedVertexAttributes)); XXH3_64bits_update(&state, &input.denormalizedHasNrm, sizeof(gfx::gx::ShaderConfig::denormalizedHasNrm)); XXH3_64bits_update(&state, &input.fogType, sizeof(gfx::gx::ShaderConfig::fogType)); } } // namespace aurora