#pragma once #include #include #include "Runtime/IOStreams.hpp" #include "Runtime/Character/CMetaAnimFactory.hpp" namespace urde { class IMetaAnim; class CAnimation { std::string x0_name; std::shared_ptr x10_anim; public: CAnimation(CInputStream& in); const std::shared_ptr& GetMetaAnim() const { return x10_anim; } std::string_view GetMetaAnimName() const { return x0_name; } }; } // namespace urde