#ifndef __DNACOMMON_ITWEAKPLAYERGUN_HPP__ #define __DNACOMMON_ITWEAKPLAYERGUN_HPP__ #include "../DNACommon.hpp" #include "zeus/CAABox.hpp" namespace DataSpec { struct ITweakPlayerGun : BigYAML { virtual float GetSomething1() const=0; // x24 virtual float GetSomething2() const=0; // x28 virtual float GetSomething3() const=0; // x2c virtual float GetSomething4() const=0; // x30 virtual float GetSomething5() const=0; // x34 virtual float GetSomething6() const=0; // x38 }; } #endif // __DNACOMMON_ITWEAKPLAYERGUN_HPP__