#include "CAssetFactory.hpp" #include "CAnimCharacterSet.hpp" #include "CCharacterFactory.hpp" #include "GameGlobalObjects.hpp" #include "CModelData.hpp" namespace urde { CFactoryFnReturn CCharacterFactoryBuilder::CDummyFactory::Build(const SObjectTag& tag, const CVParamTransfer&) { TLockedToken ancs = g_SimplePool->GetObj({SBIG('ANCS'), tag.id}); return TToken::GetIObjObjectFor( std::make_unique(*g_SimplePool, *ancs.GetObj(), tag.id)); } void CCharacterFactoryBuilder::CDummyFactory::BuildAsync(const SObjectTag& tag, const CVParamTransfer& parms, IObj** objOut) { *objOut = Build(tag, parms).release(); } void CCharacterFactoryBuilder::CDummyFactory::CancelBuild(const SObjectTag&) { } bool CCharacterFactoryBuilder::CDummyFactory::CanBuild(const SObjectTag&) { return true; } const SObjectTag* CCharacterFactoryBuilder::CDummyFactory::GetResourceIdByName(const char*) const { return nullptr; } FourCC CCharacterFactoryBuilder::CDummyFactory::GetResourceTypeById(ResId id) const { return {}; } u32 CCharacterFactoryBuilder::CDummyFactory::ResourceSize(const urde::SObjectTag& tag) { return 0; } bool CCharacterFactoryBuilder::CDummyFactory::LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr& target) { return false; } bool CCharacterFactoryBuilder::CDummyFactory::LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr& target) { return false; } std::unique_ptr CCharacterFactoryBuilder::CDummyFactory::LoadResourceSync(const urde::SObjectTag& tag) { return {}; } std::unique_ptr CCharacterFactoryBuilder::CDummyFactory::LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off) { return {}; } CCharacterFactoryBuilder::CCharacterFactoryBuilder() : x4_dummyStore(x0_dummyFactory) {} TToken CCharacterFactoryBuilder::GetFactory(const CAnimRes& res) { return x4_dummyStore.GetObj({SBIG('ANCS'), res.GetId()}); } }