#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" namespace metaforce { class CStateManager; namespace MP1 { class CFaceplateDecoration { CAssetId x0_id; TToken x4_tex; bool xc_ready = false; std::optional m_texFilter; public: explicit CFaceplateDecoration(CStateManager& stateMgr); void Update(float dt, CStateManager& stateMgr); void Draw(CStateManager& stateMgr); }; } // namespace MP1 } // namespace metaforce