#include "Runtime/MP1/World/CAtomicBeta.hpp" #include #include "Runtime/Factory/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Particle/CWeaponDescription.hpp" #include "Runtime/Weapon/CElectricBeamProjectile.hpp" #include "Runtime/Weapon/CPlayerGun.hpp" #include "Runtime/World/CPlayer.hpp" namespace metaforce::MP1 { constexpr std::array skBombLocators{ "bomb2_LCTR"sv, "bomb3_LCTR"sv, "bomb4_LCTR"sv, }; CAtomicBeta::CAtomicBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, CAssetId electricId, CAssetId weaponId, const CDamageInfo& dInfo, CAssetId particleId, float f1, float beamRadius, float f3, const CDamageVulnerability& dVuln, float f4, float f5, float f6, s16 sId1, s16 sId2, s16 sId3, float f7) : CPatterned(ECharacter::AtomicBeta, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actParms, EKnockBackVariant::Small) , x578_minSpeed(f5) , x57c_maxSpeed(f6) , x580_speedStep(f7) , x584_currentSpeed(x578_minSpeed) , x588_frozenDamage(dVuln) , x5f0_moveSpeed(f4) , x5f4_(xf.basis[1]) , x600_electricWeapon(g_SimplePool->GetObj({SBIG('ELSC'), electricId})) , x608_(g_SimplePool->GetObj({SBIG('WPSC'), weaponId})) , x610_projectileDamage(dInfo) , x62c_beamParticle(particleId) , x630_beamFadeSpeed(f1) , x634_beamRadius(beamRadius) , x638_beamDamageInterval(f3) , x644_(CSfxManager::TranslateSFXID(sId1)) , x646_(CSfxManager::TranslateSFXID(sId2)) , x648_(CSfxManager::TranslateSFXID(sId3)) { x460_knockBackController.SetAutoResetImpulse(false); x460_knockBackController.SetEnableFreeze(false); x460_knockBackController.SetX82_24(false); } void CAtomicBeta::CreateBeams(CStateManager& mgr) { const SElectricBeamInfo beamInfo{x600_electricWeapon, 50.f, x634_beamRadius, 10.f, x62c_beamParticle, x630_beamFadeSpeed, x638_beamDamageInterval}; for (size_t i = 0; i < kBombCount; ++i) { const TUniqueId id = mgr.AllocateUniqueId(); x568_projectileIds.push_back(id); mgr.AddObject(new CElectricBeamProjectile(x608_, EWeaponType::AI, beamInfo, {}, EMaterialTypes::Character, x610_projectileDamage, id, GetAreaIdAlways(), GetUniqueId(), EProjectileAttrib::None)); } } void CAtomicBeta::UpdateBeams(CStateManager& mgr, bool fireBeam) { if (x574_beamFired == fireBeam) { return; } for (size_t i = 0; i < x568_projectileIds.size(); ++i) { // zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]); // zeus::CTransform newXf = zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::skUp); if (auto* const proj = static_cast(mgr.ObjectById(x568_projectileIds[i]))) { if (fireBeam) { proj->Fire(GetTransform() * GetScaledLocatorTransform(skBombLocators[i]), mgr, false); } else { proj->ResetBeam(mgr, false); } } } x574_beamFired = fireBeam; } void CAtomicBeta::FreeBeams(CStateManager& mgr) { for (TUniqueId uid : x568_projectileIds) { mgr.FreeScriptObject(uid); } x568_projectileIds.clear(); } void CAtomicBeta::UpdateOrCreateEmitter(CSfxHandle& handle, u16 id, const zeus::CVector3f& pos, float maxVol) { if (handle) CSfxManager::UpdateEmitter(handle, pos, {}, maxVol); else handle = CSfxManager::AddEmitter(id, pos, {}, maxVol, true, true, 0x7F, GetAreaIdAlways()); } void CAtomicBeta::DestroyEmitter(CSfxHandle& handle) { if (handle) { CSfxManager::RemoveEmitter(handle); handle.reset(); } } void CAtomicBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Registered) { x450_bodyController->Activate(mgr); CreateBeams(mgr); } else if (msg == EScriptObjectMessage::Deactivate) { UpdateBeams(mgr, false); DestroyEmitter(x650_); DestroyEmitter(x654_); DestroyEmitter(x64c_); } else if (msg == EScriptObjectMessage::Deleted) { FreeBeams(mgr); } CPatterned::AcceptScriptMsg(msg, uid, mgr); } void CAtomicBeta::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); zeus::CVector3f movementVec = x450_bodyController->GetCommandMgr().GetMoveVector(); x450_bodyController->GetCommandMgr().ClearLocomotionCmds(); if (!movementVec.isZero()) x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(movementVec, x5f4_, 1.f)); const float mag = x63c_ * std::max(1.f - (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() / (x640_ * x640_), 0.f); if (!zeus::close_enough(mag, 0.f)) mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), mag, 0.5f); if (InMaxRange(mgr, dt)) { UpdateBeams(mgr, true); UpdateOrCreateEmitter(x650_, x646_, GetTranslation(), 96 / 127.f); UpdateOrCreateEmitter(x654_, x648_, GetTranslation(), 96 / 127.f); DestroyEmitter(x64c_); } else { UpdateBeams(mgr, false); DestroyEmitter(x650_); DestroyEmitter(x654_); UpdateOrCreateEmitter(x64c_, x644_, GetTranslation(), 96 / 127.f); } // was hardcoded to 3 (kBombCount), but that segfaults after FreeBeams for (size_t i = 0; i < x568_projectileIds.size(); ++i) { if (auto* const proj = static_cast(mgr.ObjectById(x568_projectileIds[i]))) { if (!proj->GetActive()) { continue; } const zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]); proj->UpdateFx(zeus::lookAt(xf.origin, xf.origin + xf.frontVector(), zeus::skUp), dt, mgr); } } float speed = x580_speedStep * (dt * (IsPlayerBeamChargedEnough(mgr) ? 1.f : -1.f)) + x584_currentSpeed; x584_currentSpeed = zeus::clamp(x578_minSpeed, speed, x57c_maxSpeed); x3b4_speed = x584_currentSpeed; x450_bodyController->SetRestrictedFlyerMoveSpeed(x5f0_moveSpeed * x584_currentSpeed); } const CDamageVulnerability* CAtomicBeta::GetDamageVulnerability() const { if (zeus::close_enough(x450_bodyController->GetPercentageFrozen(), 0.f)) return CPatterned::GetDamageVulnerability(); return &x588_frozenDamage; } void CAtomicBeta::Death(CStateManager& mgr, const zeus::CVector3f& dir, EScriptObjectState state) { UpdateBeams(mgr, false); DestroyEmitter(x650_); DestroyEmitter(x654_); DestroyEmitter(x64c_); CPatterned::Death(mgr, dir, state); } bool CAtomicBeta::IsPlayerBeamChargedEnough(const CStateManager& mgr) { const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun(); return (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) > 0.1f; } } // namespace metaforce::MP1