#pragma once #include "CPatterned.hpp" #include "Collision/CCollisionSurface.hpp" #include "Collision/CCollidableSphere.hpp" namespace urde { class CWallWalker : public CPatterned { public: enum class EWalkerType { Parasite = 0, Oculus = 1, Geemer = 2, IceZoomer = 3, Seedling = 4 }; protected: CCollisionSurface x568_ = CCollisionSurface(zeus::CVector3f(), zeus::CVector3f::skForward, zeus::CVector3f::skRight, -1); CCollidableSphere x590_colSphere; float x5b0_collisionCloseMargin; float x5b4_; float x5b8_ = 0.f; float x5bc_ = 0.f; float x5c0_advanceWpRadius; float x5c4_; float x5c8_bendingHackWeight = 0.f; s32 x5cc_bendingHackAnim; EWalkerType x5d0_walkerType; s16 x5d4_ = 0; bool x5d6_24_ : 1; bool x5d6_25_ : 1; bool x5d6_26_ : 1; bool x5d6_27_ : 1; bool x5d6_28_addBendingWeight : 1; bool x5d6_29_applyBendingHack : 1; static zeus::CVector3f ProjectVectorToPlane(const zeus::CVector3f& v0, const zeus::CVector3f& v1) { return v0 - v1 * v0.dot(v1); } void OrientToSurfaceNormal(const zeus::CVector3f& normal, float clampAngle); void GotoNextWaypoint(CStateManager& mgr); public: CWallWalker(ECharacter, TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, EMovementType, EColliderType, EBodyType, const CActorParameters&, float, float, EKnockBackVariant, float, EWalkerType wType, float, bool); void PreThink(float, CStateManager&); void Think(float, CStateManager&); void Render(const CStateManager&) const; const CCollisionPrimitive* GetCollisionPrimitive() const { return &x590_colSphere; } void UpdateWPDestination(CStateManager&); }; }