#ifndef __PSHAG_CLIGHT_HPP__ #define __PSHAG_CLIGHT_HPP__ #include "zeus/CVector3f.hpp" #include "zeus/CColor.hpp" namespace urde { enum class ELightType { LocalAmbient, Directional, Custom, Spot, Spot2, LocalAmbient2 }; enum class EFalloffType { Constant, Linear, Quadratic }; class CLight { public: static CLight BuildDirectional(const zeus::CVector3f& dir, const zeus::CColor& color); static CLight BuildSpot(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float angle); static CLight BuildCustom(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float constAtt, float linearAtt, float quadAtt, float intensity, float, float); }; } #endif // __PSHAG_CLIGHT_HPP__