#pragma once #include #include "Runtime/Weapon/CBeamProjectile.hpp" namespace metaforce { struct SElectricBeamInfo { TToken x0_electricDescription; float x8_maxLength; float xc_radius; float x10_travelSpeed; CAssetId x14_particleId; float x18_; float x1c_; }; class CElectricBeamProjectile : public CBeamProjectile { std::unique_ptr x468_electric; TCachedToken x46c_genDescription; std::unique_ptr x478_elementGen; float x47c_; float x480_; float x484_ = 0.f; float x488_; bool x48c_ = false; public: DEFINE_ENTITY CElectricBeamProjectile(const TToken&, EWeaponType, const SElectricBeamInfo&, const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, EProjectileAttrib); void Accept(IVisitor&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void PreRender(CStateManager&, const zeus::CFrustum&) override; void Touch(CActor&, CStateManager&) override {} void UpdateFx(const zeus::CTransform&, float, CStateManager&) override; void ResetBeam(CStateManager&, bool) override; void Fire(const zeus::CTransform&, CStateManager&, bool) override; }; } // namespace metaforce