#include "Runtime/Weapon/CWaveBuster.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/Input/CRumbleManager.hpp" #include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CWorld.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "DataSpec/DNAMP1/SFX/Weapons.h" #include "TCastTo.hpp" // Generated file, do not modify include path namespace metaforce { CWaveBuster::CWaveBuster(const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attrib) : CGameProjectile(true, desc, "WaveBuster"sv, type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false, zeus::skOne3f, {}, -1, false) , x2e8_originalXf(xf) , x348_targetPoint(x2e8_originalXf.frontVector().normalized() * 25.f + x2e8_originalXf.origin) , x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1")) , x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2")) , x36c_busterSparks(g_SimplePool->GetObj("BusterSparks")) , x378_busterLight(g_SimplePool->GetObj("BusterLight")) , m_lineRenderer1(CLineRenderer::EPrimitiveMode::LineStrip, 36 * 6, nullptr, true) , m_lineRenderer2(CLineRenderer::EPrimitiveMode::LineStrip, 36 * 6, nullptr, true) { x354_busterSwoosh1.GetObj(); x360_busterSwoosh2.GetObj(); x36c_busterSparks.GetObj(); x378_busterLight.GetObj(); x384_busterSwoosh1Gen = std::make_unique(x354_busterSwoosh1, 0); x388_busterSwoosh2Gen = std::make_unique(x360_busterSwoosh2, 0); x38c_busterSparksGen = std::make_unique(x36c_busterSparks); x390_busterLightGen = std::make_unique(x378_busterLight); for (size_t i = 0; i < x384_busterSwoosh1Gen->GetSwooshDataCount() - 1; i++) { x384_busterSwoosh1Gen->ForceOneUpdate(0.f); x388_busterSwoosh2Gen->ForceOneUpdate(0.f); } } void CWaveBuster::Accept(IVisitor& visitor) { visitor.Visit(this); } void CWaveBuster::Think(float dt, CStateManager& mgr) { CWeapon::Think(dt, mgr); if (!GetActive()) { return; } if (GetAreaIdAlways() != mgr.GetWorld()->GetCurrentAreaId()) { mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId()); } x3d0_27_ = false; x3d0_28_ = false; const zeus::CVector3f beamForward = x2e8_originalXf.frontVector().normalized(); float beamDistance = 25.f; if (!x3d0_25_ && !x3d0_26_trackingTarget) { TUniqueId uid = kInvalidUniqueId; CRayCastResult res = SeekDamageTarget(uid, x2e8_originalXf.origin, beamForward, mgr, dt); if (res.IsValid() && res.GetT() < 25.f) { if (TCastToPtr act = mgr.ObjectById(uid)) { act->Touch(*this, mgr); mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), GetOwnerId(), CDamageInfo(x12c_curDamageInfo, dt), xf8_filter, GetTransform().basis[1]); } else { x3d0_28_ = true; } x3d0_27_ = true; beamDistance = res.GetT(); } } if (x2c0_homingTargetId == kInvalidUniqueId || !x3d0_26_trackingTarget) { beamDistance = std::max(1.f, beamDistance); x348_targetPoint = x2e8_originalXf.origin + (beamDistance * beamForward); if (!x3d0_25_) { const float x = mgr.GetActiveRandom()->Range(-1.f, 1.f); const float z = mgr.GetActiveRandom()->Range(-1.f, 1.f); x348_targetPoint += zeus::CVector3f{x, 0.f, z}; SetTranslation(x348_targetPoint); } else { UpdateTargetSeek(dt, mgr); } } else { UpdateTargetDamage(dt, mgr); } if (UpdateBeamFrame(mgr, dt)) { ResetBeam(true); } zeus::CVector3f vec = x2c0_homingTargetId != kInvalidUniqueId && x3d0_26_trackingTarget ? GetTransform() * zeus::CTransform::RotateY(x3c4_) * zeus::CVector3f{0.f, -3.f, -1.5f} : (GetTransform().frontVector() * -1.5f) + GetTransform().origin; if (x3a0_ >= 0.5f || x2c0_homingTargetId == kInvalidUniqueId) { x330_ = x324_bezierC; x324_bezierC = vec; x3a0_ = 0.5f; } else { x324_bezierC = x330_ * (1.f - x330_) + vec * (x3a0_ / 0.5f); x3a0_ += 0.125f * dt; } if (x2c8_projectileLight != kInvalidUniqueId) { x390_busterLightGen->Update(dt); if (TCastToPtr light = mgr.ObjectById(x2c8_projectileLight)) { light->SetTransform(GetTransform()); if (x390_busterLightGen && x390_busterLightGen->SystemHasLight()) { light->SetLight(x390_busterLightGen->GetLight()); } } } x3c8_innerSwooshColorT += 20.f * dt; if (x3c8_innerSwooshColorT > 1.f) { ++x3cc_innerSwooshColorIdx; if (x3cc_innerSwooshColorIdx > 2) x3cc_innerSwooshColorIdx = 0; x3c8_innerSwooshColorT = 0.f; } x38c_busterSparksGen->Update(dt); } void CWaveBuster::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) { EnsureRendered(mgr, x2e8_originalXf.origin, GetSortingBounds(mgr)); } void CWaveBuster::Render(CStateManager& mgr) { RenderParticles(); RenderBeam(); CWeapon::Render(mgr); } void CWaveBuster::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId senderId, CStateManager& mgr) { if (msg == EScriptObjectMessage::Deleted) { DeleteProjectileLight(mgr); } else if (msg == EScriptObjectMessage::Registered) { if (x390_busterLightGen != nullptr && x390_busterLightGen->SystemHasLight()) { const CLight light = x390_busterLightGen->GetLight(); CreateProjectileLight("WaveBuster_Light", light, mgr); } // Thermal hot xe6_27_thermalVisorFlags = 2; x318_bezierB = x2e8_originalXf.origin; x324_bezierC = x34_transform.origin; x330_ = x34_transform.origin; } CGameProjectile::AcceptScriptMsg(msg, senderId, mgr); } std::optional CWaveBuster::GetTouchBounds() const { if (x3d0_28_) { return std::nullopt; } return GetProjectileBounds(); } void CWaveBuster::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) { if (!GetActive()) { return; } x2e8_originalXf = xf; x398_spiralOffset -= 60.f * dt; if (x398_spiralOffset < 0.f) { x398_spiralOffset = 2.f * M_PIF; } x170_projectile.SetVelocity(zeus::CVector3f{0.f, x3d0_25_ ? 1.6f : 0.f, 0.f}); } void CWaveBuster::ResetBeam(bool deactivate) { if (!deactivate) { x38c_busterSparksGen->SetParticleEmission(false); x3d0_24_firing = false; } else { SetActive(false); x3d0_24_firing = false; x38c_busterSparksGen->SetParticleEmission(false); x398_spiralOffset = 2.f * M_PIF; } } void CWaveBuster::SetNewTarget(TUniqueId id, CStateManager& mgr) { x2c0_homingTargetId = id; if (id == kInvalidUniqueId) { x3d0_26_trackingTarget = false; } else { x3d0_26_trackingTarget = true; CSfxManager::AddEmitter(SFXsfx06FF, GetTranslation(), zeus::skZero3f, true, false, 255, kInvalidAreaId); mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerBump, 0.5f, ERumblePriority::Three); } } void CWaveBuster::RenderParticles() { static constexpr std::array skCols = {{ zeus::skWhite, {1.f, 0.f, 1.f, 1.f}, {1.f, 0.f, 0.f, 1.f}, {0.f, 0.f, 1.f, 1.f}, }}; zeus::CTransform originalRotation = x2e8_originalXf.getRotation(); x38c_busterSparksGen->SetParticleEmission(true); const zeus::CColor col = zeus::CColor::lerp(skCols[x3cc_innerSwooshColorIdx], skCols[x3cc_innerSwooshColorIdx + 1], x3c8_innerSwooshColorT); float prevSwoosh2Rot = x388_busterSwoosh2Gen->GetSwooshData(x388_busterSwoosh2Gen->GetSwooshDataCount() - 1).x30_irot; float prevSwoosh1Rot = x384_busterSwoosh1Gen->GetSwooshData(x384_busterSwoosh1Gen->GetSwooshDataCount() - 1).x30_irot; float t = 0.f; for (int i = 0; i < x384_busterSwoosh1Gen->GetSwooshDataCount(); i++) { zeus::CVector3f point = zeus::getBezierPoint(GetTranslation(), x324_bezierC, x318_bezierB, x2e8_originalXf.origin, t); CParticleSwoosh::SSwooshData& swoosh1 = x384_busterSwoosh1Gen->GetSwooshData(i); CParticleSwoosh::SSwooshData& swoosh2 = x388_busterSwoosh2Gen->GetSwooshData(i); swoosh1.xc_translation = point; swoosh2.xc_translation = point; swoosh1.x38_orientation = originalRotation; swoosh2.x38_orientation = originalRotation; swoosh2.x6c_color = col; const float curSwoosh1Rot = swoosh1.x30_irot; const float curSwoosh2Rot = swoosh2.x30_irot; swoosh1.x30_irot = prevSwoosh1Rot; swoosh2.x30_irot = prevSwoosh2Rot; x38c_busterSparksGen->SetTranslation(point); x38c_busterSparksGen->ForceParticleCreation(1); t += 0.04f; prevSwoosh1Rot = curSwoosh1Rot; prevSwoosh2Rot = curSwoosh2Rot; } x38c_busterSparksGen->SetParticleEmission(false); x384_busterSwoosh1Gen->Render(GetActorLights()); x388_busterSwoosh2Gen->Render(GetActorLights()); x38c_busterSparksGen->Render(GetActorLights()); } void CWaveBuster::RenderBeam() { const zeus::CTransform inv = x2e8_originalXf.inverse(); const zeus::CVector3f vecA = inv * x2e8_originalXf.origin; const zeus::CVector3f vecB = inv * x318_bezierB; const zeus::CVector3f vecC = inv * x324_bezierC; const zeus::CVector3f vecD = inv * GetTranslation(); float spiralRadius = 0.f; rstl::reserved_vector linePoints; // Used to be L2Cache access linePoints.resize(36 * 6); float t = 0.16; zeus::CVector3f lastPoint = vecA; int splineBaseIndex = 0; while (t <= 1.f) { const zeus::CVector3f point = zeus::getBezierPoint(vecA, vecB, vecC, vecD, t); float angle = 0.f; for (size_t i = 0; i < 36; ++i) { const float randX = x394_rand.Range(-0.041667f, 0.041667f); const float randZ = x394_rand.Range(-0.041667f, 0.041667f); const float offX = spiralRadius * std::cos(angle + x398_spiralOffset) + randX; const float offZ = spiralRadius * std::sin(angle + x398_spiralOffset) + randZ; const float angleRad = angle / (2.f * M_PIF); linePoints[i + splineBaseIndex] = lastPoint * (1.f - angleRad) + point * angleRad + zeus::CVector3f{offX, 0.f, offZ}; angle += zeus::degToRad(10.f); } spiralRadius = 0.25f; t += 0.16; lastPoint = point; splineBaseIndex += 36; } g_Renderer->SetModelMatrix(x2e8_originalXf); m_lineRenderer1.Reset(); for (const zeus::CVector3f& vec : linePoints) { m_lineRenderer1.AddVertex(vec, zeus::skWhite, 12.f / 6.f); } m_lineRenderer1.Render(); m_lineRenderer2.Reset(); for (const zeus::CVector3f& vec : linePoints) { m_lineRenderer2.AddVertex(vec, zeus::CColor{1.f, 0.f, 1.f, 0.5f}, 48.f / 6); } m_lineRenderer2.Render(); } CRayCastResult CWaveBuster::SeekDamageTarget(TUniqueId& uid, const zeus::CVector3f& pos, const zeus::CVector3f& dir, CStateManager& mgr, float dt) { CRayCastResult res = mgr.RayStaticIntersection(pos, dir, 25.f, xf8_filter); TUniqueId physId = kInvalidUniqueId; TUniqueId actId = kInvalidUniqueId; CRayCastResult physRes; CRayCastResult actRes; RayCastTarget(mgr, physId, actId, pos, dir, 25.f, physRes, actRes); if (physRes.IsValid() && ApplyDamageToTarget(actId, actRes, physRes, res, mgr, dt)) { uid = physId; return physRes; } if (actRes.IsValid() && ApplyDamageToTarget(physId, actRes, physRes, res, mgr, dt)) { uid = actId; return actRes; } return res; } bool CWaveBuster::ApplyDamageToTarget(TUniqueId damagee, const CRayCastResult& actRes, const CRayCastResult& physRes, const CRayCastResult& selfRes, CStateManager& mgr, float dt) { if (selfRes.IsInvalid() || physRes.GetT() <= selfRes.GetT()) { if (actRes.IsValid()) { if (TCastToPtr act = mgr.ObjectById(damagee)) { act->Touch(*this, mgr); mgr.ApplyDamage(GetUniqueId(), damagee, GetOwnerId(), CDamageInfo(x12c_curDamageInfo, dt), xf8_filter, GetTransform().basis[1]); } } return true; } return false; } void CWaveBuster::UpdateTargetSeek(float dt, CStateManager& mgr) { TUniqueId uid = kInvalidUniqueId; SeekTarget(dt, uid, mgr); if (x2c0_homingTargetId == kInvalidUniqueId && !x3d0_26_trackingTarget && (GetTranslation() - x2e8_originalXf.origin).magSquared() > 625.f) { x3d0_25_ = false; } else if (const TCastToConstPtr act = mgr.GetObjectById(x2c0_homingTargetId)) { zeus::CVector3f vec = zeus::skForward; if (GetViewAngleToTarget(vec, *act) <= zeus::degToRad(90.f) && x3d0_26_trackingTarget) { x3d0_25_ = false; } else { x2c0_homingTargetId = kInvalidUniqueId; x3d0_26_trackingTarget = false; } } } void CWaveBuster::UpdateTargetDamage(float dt, CStateManager& mgr) { if (const TCastToConstPtr act = mgr.GetObjectById(x2c0_homingTargetId)) { const CHealthInfo* hInfo = act->GetHealthInfo(mgr); if (hInfo != nullptr && hInfo->GetHP() > 0.f) { x33c_homingTargetPoint = act->GetAimPosition(mgr, 0.f); SetTranslation(x33c_homingTargetPoint); mgr.ApplyDamage(GetUniqueId(), x2c0_homingTargetId, GetOwnerId(), CDamageInfo(x12c_curDamageInfo, dt), xf8_filter, zeus::skZero3f); return; } } SetTransform(zeus::lookAt(GetTranslation(), x348_targetPoint + (0.001f * x2e8_originalXf.basis[1].normalized()))); x2c0_homingTargetId = kInvalidUniqueId; x39c_ = 0.f; x3a0_ = 0.f; } bool CWaveBuster::UpdateBeamFrame(CStateManager& mgr, float dt) { zeus::CVector3f local_ac = zeus::skForward; float viewAngle = 0.f; if (const TCastToConstPtr act = mgr.GetObjectById(x2c0_homingTargetId)) { const CHealthInfo* hInfo = act->GetHealthInfo(mgr); if (hInfo != nullptr && hInfo->GetHP() > 0.f && (act->GetTranslation() - x2e8_originalXf.origin).magSquared() > 10000.f) { return true; } viewAngle = GetViewAngleToTarget(local_ac, *act); } x3a8_ -= dt; if (x3a8_ <= 0.f) { const float dVar10 = mgr.GetActiveRandom()->Range(0.f, 2 * M_PIF); const float dVar9 = mgr.GetActiveRandom()->Range(0.05f, 0.25f); x3a4_ = (1.f / dVar9) * (dVar10 - x3ac_); x3a8_ = dVar9; } x3b8_ -= dt; if (x3b8_ <= 0.f) { const float dVar10 = mgr.GetActiveRandom()->Range(0.f, 0.5f); const float dVar9 = mgr.GetActiveRandom()->Range(0.1f, 0.5f); x3b4_ = (1.f / dVar9) * (dVar10 - x3b0_); x3b8_ = dVar9; } x3c0_ -= dt; if (x3c0_ <= 0.f) { const float dVar10 = mgr.GetActiveRandom()->Range(0.f, 2 * M_PIF); const float dVar9 = mgr.GetActiveRandom()->Range(0.05f, 0.25f); x3bc_ = (1.f / dVar9) * (dVar10 - x3ac_); x3c0_ = dVar9; } x3ac_ += x3a4_ * dt; x3b0_ += x3b4_ * dt; x3c4_ += x3bc_ * dt; x318_bezierB = x2e8_originalXf * zeus::CTransform::RotateY(x3ac_) * zeus::CVector3f(0.f, 2.f, 1.5f * ((x2c0_homingTargetId == kInvalidUniqueId ? 1.f : 1.25f) - x3b0_ * x3b0_)); return viewAngle > zeus::degToRad(90.f); } float CWaveBuster::GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act) { p1 = act.GetTranslation() - x2e8_originalXf.origin; if (!p1.canBeNormalized()) { p1 = GetTransform().basis[1]; } else { p1.normalize(); } return zeus::CVector2f::getAngleDiff(x2e8_originalXf.frontVector().toVec2f(), p1.toVec2f()); } void CWaveBuster::RayCastTarget(CStateManager& mgr, TUniqueId& physId, TUniqueId& actId, const zeus::CVector3f& start, const zeus::CVector3f& end, float length, CRayCastResult& physRes, CRayCastResult& actorRes) { const zeus::CAABox box = zeus::CAABox(-0.5f, 0.f, -0.5f, 0.5f, 25.f, 0.5f).getTransformedAABox(x2e8_originalXf); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, box, CMaterialFilter::MakeExclude({EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player}), this); if (length <= 0.f) { length = 100000.f; } float nearestPhysT = length; float nearestActorT = length; for (TUniqueId uid : nearList) { if (const TCastToConstPtr pAct = mgr.GetObjectById(uid)) { CRayCastResult res = pAct->GetCollisionPrimitive()->CastRay(start, end, length, xf8_filter, pAct->GetPrimitiveTransform()); if (!res.IsValid() || res.GetT() >= nearestPhysT) { continue; } actorRes = res; actId = pAct->GetUniqueId(); nearestPhysT = res.GetT(); } else if (const TCastToConstPtr act = mgr.GetObjectById(uid)) { if (auto bounds = act->GetTouchBounds()) { CCollidableAABox collidableBox(*bounds, act->GetMaterialList()); CRayCastResult res = collidableBox.CastRay(start, end, length, xf8_filter, zeus::CTransform{}); if (!res.IsValid() || res.GetT() >= nearestActorT) { continue; } actorRes = res; actId = act->GetUniqueId(); nearestActorT = res.GetT(); } } } } CRayCastResult CWaveBuster::SeekTarget(float dt, TUniqueId& uid, CStateManager& mgr) { rstl::reserved_vector nearList; mgr.BuildNearList(nearList, GetProjectileBounds(), CMaterialFilter::MakeIncludeExclude( {EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player}), this); CRayCastResult res = RayCollisionCheckWithWorld(uid, x298_previousPos, GetTranslation(), (GetTranslation() - x298_previousPos).magnitude(), nearList, mgr); if (res.IsInvalid()) { UpdateProjectileMovement(dt, mgr); } else { x3d0_25_ = false; if (uid == kInvalidUniqueId || uid != x2c0_homingTargetId) { x2c0_homingTargetId = kInvalidUniqueId; } else { x3d0_26_trackingTarget = true; CSfxManager::AddEmitter(SFXsfx06FF, res.GetPoint(), zeus::skZero3f, true, false, 255, kInvalidAreaId); } } return res; } } // namespace metaforce