#include "CCollisionActor.hpp" #include "Camera/CGameCamera.hpp" #include "CStateManager.hpp" #include "World/CActorParameters.hpp" #include "Collision/CCollidableOBBTreeGroup.hpp" #include "Collision/CCollidableSphere.hpp" #include "TCastTo.hpp" namespace urde { static const CMaterialList gkDefaultCollisionActorMaterials = CMaterialList(EMaterialTypes::Solid, EMaterialTypes::CollisionActor, EMaterialTypes::ScanPassthrough, EMaterialTypes::CameraPassthrough); CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, bool active, float mass) : CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList), zeus::CTransform::Identity(), CModelData::CModelDataNull(), gkDefaultCollisionActorMaterials, zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f) , x258_primitiveType(EPrimitiveType::OBBTreeGroup) , x25c_owner(uid2) , x260_boxSize(vec1) , x26c_(vec2) , x278_obbContainer(new CCollidableOBBTreeGroupContainer(vec1, vec2)) , x27c_obbTreeGroupPrimitive(new CCollidableOBBTreeGroup(x278_obbContainer.get(), GetMaterialList())) { SetCoefficientOfRestitutionModifier(0.5f); SetCallTouch(false); SetMaterialFilter(CMaterialFilter::MakeIncludeExclude( {EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision})); } CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& boxSize, bool active, float mass) : CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList), zeus::CTransform::Identity(), CModelData::CModelDataNull(), gkDefaultCollisionActorMaterials, zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f) , x258_primitiveType(EPrimitiveType::AABox) , x25c_owner(uid2) , x260_boxSize(boxSize) , x280_aaboxPrimitive(new CCollidableAABox(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize), CMaterialList(EMaterialTypes::Solid, EMaterialTypes::StaticCollision))) { SetCoefficientOfRestitutionModifier(0.5f); SetCallTouch(false); SetMaterialFilter(CMaterialFilter::MakeIncludeExclude( {EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision})); } CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bool active, float radius, float mass) : CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList), zeus::CTransform::Identity(), CModelData::CModelDataNull(), gkDefaultCollisionActorMaterials, zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f) , x258_primitiveType(EPrimitiveType::Sphere) , x25c_owner(uid2) , x284_spherePrimitive(new CCollidableSphere(zeus::CSphere(zeus::CVector3f::skZero, radius), CMaterialList(EMaterialTypes::StaticCollision, EMaterialTypes::Solid))) , x288_sphereRadius(radius) { SetCoefficientOfRestitutionModifier(0.5f); SetCallTouch(false); SetMaterialFilter(CMaterialFilter::MakeIncludeExclude( {EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision})); } void CCollisionActor::Accept(IVisitor& visitor) { visitor.Visit(this); } void CCollisionActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { switch(msg) { case EScriptObjectMessage::ToggleActive: case EScriptObjectMessage::Deleted: case EScriptObjectMessage::InitializedInArea: break; case EScriptObjectMessage::Alert: case EScriptObjectMessage::LandOnNotFloor: case EScriptObjectMessage::Registered: { CEntity* ent = mgr.ObjectById(x25c_owner); if (ent) mgr.SendScriptMsg(ent, x2fc_lastTouched, msg); } break; default: mgr.SendScriptMsgAlways(x25c_owner, x8_uid, msg); break; } CActor::AcceptScriptMsg(msg, uid, mgr); } CHealthInfo* CCollisionActor::HealthInfo() { return &x28c_healthInfo; } const CDamageVulnerability* CCollisionActor::GetDamageVulnerability() const { return &x294_damageVuln; } const CDamageVulnerability* CCollisionActor::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const { return GetDamageVulnerability(); } void CCollisionActor::SetDamageVulnerability(const CDamageVulnerability& vuln) { x294_damageVuln = vuln; } zeus::CVector3f CCollisionActor::GetScanObjectIndicatorPosition(const CStateManager& mgr) { const CGameCamera* gameCamera = static_cast(mgr.GetCameraManager()->GetCurrentCamera(mgr)); float scanScale; if (x258_primitiveType == EPrimitiveType::Sphere) scanScale = GetSphereRadius(); else { const zeus::CVector3f v = GetBoxSize(); float comp = (v.x < v.y ? v.y : v.z); comp = (comp < v.z ? v.x : comp); scanScale = 0.5f * comp; } scanScale *= 3.0f; zeus::CVector3f orbitPos = GetOrbitPosition(mgr); return (scanScale * (orbitPos - gameCamera->GetTransform().origin).normalized()) - orbitPos; } const CCollisionPrimitive* CCollisionActor::GetCollisionPrimitive() const { if (x258_primitiveType == EPrimitiveType::OBBTreeGroup) return x27c_obbTreeGroupPrimitive.get(); if (x258_primitiveType == EPrimitiveType::AABox) return x280_aaboxPrimitive.get(); return x284_spherePrimitive.get(); } zeus::CTransform CCollisionActor::GetPrimitiveTransform() const { zeus::CTransform xf = x34_transform; xf.origin = CPhysicsActor::GetPrimitiveTransform().origin; return xf; } rstl::optional_object CCollisionActor::GetTouchBounds() const { rstl::optional_object aabox; if (x258_primitiveType == EPrimitiveType::OBBTreeGroup) aabox = {x27c_obbTreeGroupPrimitive->CalculateAABox(x34_transform)}; else if (x258_primitiveType == EPrimitiveType::AABox) aabox = {x280_aaboxPrimitive->CalculateAABox(x34_transform)}; else if (x258_primitiveType == EPrimitiveType::Sphere) aabox = {x280_aaboxPrimitive->CalculateAABox(x34_transform)}; aabox->accumulateBounds(aabox->max + x304_extendedTouchBounds); aabox->accumulateBounds(aabox->min - x304_extendedTouchBounds); return aabox; } void CCollisionActor::OnScanStateChanged(CActor::EScanState state, CStateManager& mgr) { TCastToPtr actor = mgr.ObjectById(x25c_owner); if (actor) actor->OnScanStateChanged(state, mgr); CActor::OnScanStateChanged(state, mgr); } void CCollisionActor::Touch(CActor& actor, CStateManager& mgr) { x2fc_lastTouched = actor.GetUniqueId(); mgr.SendScriptMsgAlways(x25c_owner, GetUniqueId(), EScriptObjectMessage::InternalMessage08); } zeus::CVector3f CCollisionActor::GetOrbitPosition(const CStateManager&) const { return GetTouchBounds()->center(); } }