#ifndef __DNACOMMON_ITWEAKPLAYER_HPP__ #define __DNACOMMON_ITWEAKPLAYER_HPP__ #include "ITweak.hpp" #include "zeus/CAABox.hpp" namespace DataSpec { struct ITweakPlayer : ITweak { virtual float GetX50() const=0; virtual float GetX54() const=0; virtual float GetX58() const=0; virtual float GetX5C() const=0; virtual float GetNormalGravAccel() const=0; virtual float GetFluidGravAccel() const=0; virtual float GetEyeOffset() const=0; virtual float GetHudLagAmount() const=0; virtual float GetOrbitNormalDistance() const=0; virtual float GetMaxUpwardOrbitLookAngle() const=0; virtual float GetMaxDownwardOrbitLookAngle() const=0; virtual float GetOrbitHorizAngle() const=0; virtual float GetOrbitDistanceThreshold() const=0; virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0; virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const=0; virtual uint32_t GetOrbitScreenBoxCenterX(int zone) const=0; virtual uint32_t GetOrbitScreenBoxCenterY(int zone) const=0; virtual uint32_t GetOrbitZoneIdealX(int zone) const=0; virtual uint32_t GetOrbitZoneIdealY(int zone) const=0; virtual float GetOrbitNearX() const=0; virtual float GetOrbitNearZ() const=0; virtual float GetOrbitZRange() const=0; virtual float GetScanningRange() const=0; // x218 virtual bool GetScanFreezesGame() const=0; // x21c_25 virtual bool GetOrbitWhileScanning() const=0; virtual bool GetFiringCancelsCameraPitch() const=0; virtual bool GetAssistedAimingIgnoreHorizontal() const=0; virtual bool GetAssistedAimingIgnoreVertical() const=0; virtual float GetAimMaxDistance() const=0; virtual float GetAimThresholdDistance() const=0; virtual float GetAimBoxWidth() const=0; virtual float GetAimBoxHeight() const=0; virtual float GetAimTargetTimer() const=0; virtual float GetAimAssistHorizontalAngle() const=0; virtual float GetAimAssistVerticalAngle() const=0; virtual float GetScanningFrameSenseRange() const=0; virtual bool GetAimWhenOrbitingPoint() const=0; virtual bool GetGunButtonTogglesHolster() const=0; virtual bool GetGunNotFiringHolstersGun() const=0; virtual float GetPlayerHeight() const=0; // x26c virtual float GetPlayerXYHalfExtent() const=0; // x270 virtual bool GetX228_24() const=0; // x228_24 virtual float GetX274() const=0; // x274 virtual float GetX278() const=0; // x278 virtual float GetPlayerBallHalfExtent() const=0; // x27c virtual float GetOrbitDistanceMax() const=0; virtual float GetGrappleSwingLength() const=0; virtual float GetGrappleSwingPeriod() const=0; virtual float GetGrapplePullSpeedMin() const=0; virtual float GetMaxGrappleLockedTurnAlignDistance() const=0; virtual float GetGrapplePullSpeedProportion() const=0; virtual float GetGrapplePullSpeedMax() const=0; virtual float GetGrappleLookCenterSpeed() const=0; virtual float GetMaxGrappleTurnSpeed() const=0; virtual float GetGrappleJumpForce() const=0; virtual float GetGrappleReleaseTime() const=0; virtual uint32_t GetGrappleJumpMode() const=0; virtual bool InvertGrappleTurn() const=0; virtual float GetX124() const=0; // x134 virtual float GetX184() const=0; // x184 virtual float GetX1fc() const=0; virtual float GetX288() const=0; // x288 virtual float GetX28c() const=0; // x28c virtual float GetX290() const=0; // x290 virtual float GetX294() const=0; // x294 virtual float GetX298() const=0; // x298 virtual float GetX29C() const=0; // x29c virtual float GetX280() const=0; // x280 virtual float GetX2B0() const=0; // x2b0 virtual float GetX138() const=0; // x138 virtual float GetX14C() const=0; // x14c virtual float GetLeftLogicalThreshold() const=0; virtual float GetRightLogicalThreshold() const=0; virtual float GetX164(int type) const=0; virtual float GetFrozenTimeout() const=0; virtual uint32_t GetIceBreakJumpCount() const=0; virtual float GetVariaDamageReduction() const=0; virtual float GetGravityDamageReduction() const=0; virtual float GetPhazonDamageReduction() const=0; }; } #endif // __DNACOMMON_ITWEAKPLAYER_HPP__