#include "CFirstPersonCamera.hpp" #include "Character/CCharLayoutInfo.hpp" namespace urde { CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj, float, float fov, float nearz, float farz, float aspect) : CGameCamera(uid, true, "First Person Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, fov, nearz, farz, aspect, watchedObj, false, 0) { } void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) { } void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr) { } }