#include "CStateManager.hpp" #include "Camera/CCameraShakeData.hpp" #include "Camera/CGameCamera.hpp" #include "Graphics/CBooRenderer.hpp" #include "World/CGameLight.hpp" #include "CSortedLists.hpp" #include "Weapon/CWeaponMgr.hpp" #include "World/CFluidPlaneManager.hpp" #include "World/CEnvFxManager.hpp" #include "World/CActorModelParticles.hpp" #include "World/CTeamAiTypes.hpp" #include "World/CScriptPlayerActor.hpp" #include "Input/CRumbleManager.hpp" #include "World/CWorld.hpp" #include "Graphics/CLight.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "CPlayerState.hpp" #include "CGameState.hpp" #include "World/CPlayer.hpp" #include "Weapon/CPlayerGun.hpp" #include "World/CMorphBall.hpp" #include "World/CScriptSpawnPoint.hpp" #include "AutoMapper/CMapWorldInfo.hpp" #include "Particle/CGenDescription.hpp" #include "CMemoryCardSys.hpp" #include "TCastTo.hpp" #include "World/CScriptSpecialFunction.hpp" #include "CTimeProvider.hpp" #include "Camera/CBallCamera.hpp" #include "Collision/CMaterialFilter.hpp" #include "World/CScriptDock.hpp" #include "Particle/CDecalManager.hpp" #include "Particle/CParticleElectric.hpp" #include "World/CProjectedShadow.hpp" #include "Weapon/CProjectileWeapon.hpp" #include "World/CScriptEffect.hpp" #include "MP1/CSamusHud.hpp" #include "Collision/CGameCollision.hpp" #include "World/CScriptPlatform.hpp" #include "World/CScriptRoomAcoustics.hpp" #include "Weapon/CWeapon.hpp" #include "World/CWallCrawlerSwarm.hpp" #include "World/CSnakeWeedSwarm.hpp" #include "Collision/CCollidableSphere.hpp" #include "zeus/CMRay.hpp" #include "Collision/CollisionUtil.hpp" #include "World/CScriptWater.hpp" #include "World/CScriptDoor.hpp" #include namespace urde { logvisor::Module LogModule("urde::CStateManager"); CStateManager::CStateManager(const std::weak_ptr& relayTracker, const std::weak_ptr& mwInfo, const std::weak_ptr& playerState, const std::weak_ptr& wtMgr, const std::weak_ptr& layerState) : x8b8_playerState(playerState) , x8bc_relayTracker(relayTracker) , x8c0_mapWorldInfo(mwInfo) , x8c4_worldTransManager(wtMgr) , x8c8_worldLayerState(layerState) { x86c_stateManagerContainer.reset(new CStateManagerContainer); x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager; x874_sortedListManager = &x86c_stateManagerContainer->x3c0_sortedListManager; x878_weaponManager = &x86c_stateManagerContainer->xe3d8_weaponManager; x87c_fluidPlaneManager = &x86c_stateManagerContainer->xe3ec_fluidPlaneManager; x880_envFxManager = &x86c_stateManagerContainer->xe510_envFxManager; x884_actorModelParticles = &x86c_stateManagerContainer->xf168_actorModelParticles; x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager; g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this); x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor; x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint; x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor; x90c_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger; x90c_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer; x90c_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter; x90c_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect; x90c_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform; x90c_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound; x90c_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator; x90c_loaderFuncs[int(EScriptObjectType::Dock)] = ScriptLoader::LoadDock; x90c_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera; x90c_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint; x90c_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss; x90c_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint; x90c_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint; x90c_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup; x90c_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay; x90c_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay; x90c_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay; x90c_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle; x90c_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo; x90c_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe; x90c_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe; x90c_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger; x90c_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris; x90c_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker; x90c_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe; x90c_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater; x90c_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp; x90c_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate; x90c_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate; x90c_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate; x90c_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta; x90c_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost; x90c_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint; x90c_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint; x90c_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower; x90c_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat; x90c_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera; x90c_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint; x90c_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore; x90c_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint; x90c_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface; x90c_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma; x90c_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog; x90c_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea; x90c_loaderFuncs[int(EScriptObjectType::MetareeAlpha)] = ScriptLoader::LoadMetareeAlpha; x90c_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange; x90c_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate; x90c_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction; x90c_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed; x90c_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite; x90c_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint; x90c_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper; x90c_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator; x90c_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe; x90c_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest; x90c_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone; x90c_loaderFuncs[int(EScriptObjectType::MetroidAlpha)] = ScriptLoader::LoadMetroidAlpha; x90c_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended; x90c_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam; x90c_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple; x90c_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger; x90c_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint; x90c_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse; x90c_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth; x90c_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor; x90c_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra; x90c_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes; x90c_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud; x90c_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier; x90c_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare; x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter; x90c_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo; x90c_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap; x90c_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction; x90c_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch; x90c_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange; x90c_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus; x90c_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm; x90c_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAiJumpPoint; x90c_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle; x90c_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics; x90c_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate; x90c_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile; x90c_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi; x90c_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio; x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter; x90c_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor; x90c_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret; x90c_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume; x90c_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth; x90c_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball; x90c_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage; x90c_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume; x90c_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController; x90c_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite; x90c_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr; x90c_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm; x90c_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption; x90c_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus; x90c_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer; x90c_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera; x90c_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha; x90c_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger; x90c_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect; x90c_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI; x90c_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta; x90c_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer; x90c_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer; x90c_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops; x90c_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley; x90c_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling; x90c_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader; x90c_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower; x90c_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadBeam; x90c_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader; x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2; x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1; x90c_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode; x90c_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate; x90c_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool; x90c_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule; x90c_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker; x90c_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector; x90c_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall; x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow"); } void CStateManager::UpdateThermalVisor() { xf28_thermColdScale2 = 0.f; xf24_thermColdScale1 = 0.f; CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this); if (visor == CPlayerState::EPlayerVisor::Thermal && x8cc_nextAreaId != kInvalidAreaId) { CGameArea* area = x850_world->GetArea(x8cc_nextAreaId); const zeus::CTransform& playerXf = x84c_player->GetTransform(); zeus::CVector3f playerXYPos(playerXf.origin.x, playerXf.origin.y, 0.f); CGameArea* lastArea = nullptr; float closestDist = FLT_MAX; for (const CGameArea::Dock& dock : area->GetDocks()) { zeus::CVector3f dockCenter = (dock.GetPlaneVertices()[0] + dock.GetPlaneVertices()[1] + dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) * 0.25f; dockCenter.z = 0.f; float dist = (playerXYPos - dockCenter).magSquared(); if (dist < closestDist) { TAreaId connAreaId = dock.GetConnectedAreaId(0); if (connAreaId != kInvalidAreaId) { CGameArea* connArea = x850_world->GetArea(x8cc_nextAreaId); if (connArea->IsPostConstructed()) { CGameArea::EOcclusionState occState = connArea->GetPostConstructed()->x10dc_occlusionState; if (occState == CGameArea::EOcclusionState::Visible) { closestDist = dist; lastArea = connArea; } } } } } if (lastArea != nullptr) { if (closestDist != 0.f) closestDist /= std::sqrt(closestDist); closestDist -= 2.f; if (closestDist < 8.f) { if (closestDist > 0.f) closestDist = (closestDist / 8.f) * 0.5f + 0.5f; else closestDist = 0.5f; xf24_thermColdScale1 = (1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent + closestDist * area->GetPostConstructed()->x111c_thermalCurrent; return; } } xf24_thermColdScale1 = area->GetPostConstructed()->x111c_thermalCurrent; } } void CStateManager::RendererDrawCallback(const void* drawable, const void* ctx, int type) { CStateManager& mgr = reinterpret_cast(ctx); switch (type) { case 0: { CActor& actor = reinterpret_cast(drawable); if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken) break; if (actor.xc6_nextDrawNode != kInvalidUniqueId) mgr.RecursiveDrawTree(actor.xc6_nextDrawNode); actor.Render(mgr); actor.xc8_drawnToken = mgr.x8dc_objectDrawToken; break; } case 1: reinterpret_cast(drawable).Render(mgr.x8f0_shadowTex.GetObj()); break; case 2: reinterpret_cast(drawable).Render(); break; default: break; } } bool CStateManager::RenderLast(TUniqueId uid) { if (x86c_stateManagerContainer->xf39c_renderLast.size() == 20) return false; x86c_stateManagerContainer->xf39c_renderLast.push_back(uid); return true; } void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane, const zeus::CAABox& aabb) const { const_cast(actor).SetAddedToken(x8dc_objectDrawToken + 1); g_Renderer->AddPlaneObject(static_cast(&actor), aabb, plane, 0); } void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const { const_cast(actor).SetAddedToken(x8dc_objectDrawToken + 1); g_Renderer->AddDrawable(static_cast(&actor), vec, aabb, 0, IRenderer::EDrawableSorting::SortedCallback); } bool CStateManager::SpecialSkipCinematic() { if (xf38_skipCineSpecialFunc == kInvalidUniqueId) return false; CScriptSpecialFunction* ent = static_cast(ObjectById(xf38_skipCineSpecialFunc)); if (!ent || !ent->ShouldSkipCinematic(*this)) return false; bool hadRandom = x900_activeRandom != nullptr; SetActiveRandomToDefault(); x870_cameraManager->SkipCinematic(*this); ent->SkipCinematic(*this); x900_activeRandom = hadRandom ? &x8fc_random : nullptr; return true; } TAreaId CStateManager::GetVisAreaId() const { const CGameCamera* cam = static_cast(x870_cameraManager->GetCurrentCamera(*this)); const CBallCamera* ballCam = x870_cameraManager->GetBallCamera(); TAreaId curArea = x850_world->x68_curAreaId; if (cam != ballCam) return curArea; const zeus::CVector3f& camTranslation = ballCam->GetTranslation(); zeus::CAABox camAABB(camTranslation, camTranslation); camAABB.accumulateBounds(x84c_player->GetTranslation()); rstl::reserved_vector nearList; BuildNearList(nearList, camAABB, CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(), CMaterialFilter::EFilterType::Include), nullptr); for (TUniqueId id : nearList) if (TCastToConstPtr dock = GetObjectById(id)) if (dock->GetDestinationAreaId() == curArea && dock->HasPointCrossedDock(*this, camTranslation)) return dock->GetCurrentConnectedAreaId(*this); return curArea; } s32 CStateManager::GetWeaponIdCount(TUniqueId uid, EWeaponType type) { return x878_weaponManager->GetNumActive(uid, type); } void CStateManager::RemoveWeaponId(TUniqueId uid, EWeaponType type) { x878_weaponManager->DecrCount(uid, type); } void CStateManager::AddWeaponId(TUniqueId uid, EWeaponType type) { x878_weaponManager->IncrCount(uid, type); } void CStateManager::UpdateEscapeSequenceTimer(float dt) { if (xf0c_escapeTimer <= 0.f) return; xf0c_escapeTimer = std::max(FLT_EPSILON, xf0c_escapeTimer - dt); if (xf0c_escapeTimer <= FLT_EPSILON) x8b8_playerState->SetPlayerAlive(false); if (!g_EscapeShakeCountdownInit) { g_EscapeShakeCountdown = 0.f; g_EscapeShakeCountdownInit = true; } g_EscapeShakeCountdown -= dt; if (g_EscapeShakeCountdown < 0.f) { float factor = 1.f - xf0c_escapeTimer / xf10_escapeTotalTime; float factor2 = factor * factor; CCameraShakeData shakeData(1.f, factor2 * 0.2f * x900_activeRandom->Range(0.5f, 1.f)); x870_cameraManager->AddCameraShaker(shakeData, true); x88c_rumbleManager->Rumble(*this, ERumbleFxId::Seven, 0.75f, ERumblePriority::One); g_EscapeShakeCountdown = -12.f * factor2 + 15.f; } } void CStateManager::ResetEscapeSequenceTimer(float time) { xf0c_escapeTimer = time; xf10_escapeTotalTime = time; } void CStateManager::SetupParticleHook(const CActor& actor) const { x884_actorModelParticles->SetupHook(actor.GetUniqueId()); } void CStateManager::MurderScriptInstanceNames() { xb40_uniqueInstanceNames.clear(); } std::string CStateManager::HashInstanceName(CInputStream& in) { #ifdef NDEBUG static std::string name; while (in.readByte() != 0) {}; return name; #else return in.readString(); #endif } void CStateManager::SetActorAreaId(CActor& actor, TAreaId aid) { TAreaId actorAid = actor.GetAreaIdAlways(); if (actorAid == aid) return; if (actorAid != kInvalidAreaId) { CGameArea* area = x850_world->GetArea(actorAid); if (area->IsPostConstructed()) area->GetAreaObjects().RemoveObject(actor.GetUniqueId()); } if (aid == kInvalidAreaId) return; CGameArea* area = x850_world->GetArea(aid); if (!area->IsPostConstructed() || area->GetAreaObjects().GetValidObjectById(actor.GetUniqueId())) return; area->GetAreaObjects().AddObject(actor); } void CStateManager::TouchSky() const { x850_world->TouchSky(); } void CStateManager::TouchPlayerActor() { if (xf6c_playerActor == kInvalidUniqueId) return; if (CEntity* ent = ObjectById(xf6c_playerActor)) static_cast(ent)->TouchModels(); } void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const { CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this); if (visor == CPlayerState::EPlayerVisor::Scan || visor == CPlayerState::EPlayerVisor::Combat) { zeus::CVector3f screenV = TCastToConstPtr(x870_cameraManager->GetCurrentCamera(*this))->ConvertToScreenSpace(v); g_Renderer->DrawSpaceWarp(screenV, strength); } } void CStateManager::DrawReflection(const zeus::CVector3f& reflectPoint) { zeus::CAABox aabb = x84c_player->GetBoundingBox(); zeus::CVector3f playerPos = aabb.center(); zeus::CVector3f surfToPlayer = playerPos - reflectPoint; surfToPlayer.z = 0.f; zeus::CVector3f viewPos = playerPos - surfToPlayer.normalized() * 3.5f; zeus::CTransform look = zeus::lookAt(viewPos, playerPos, {0.f, 0.f, -1.f}); zeus::CTransform backupView = CGraphics::g_ViewMatrix; CGraphics::SetViewPointMatrix(look); CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState(); CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this); g_Renderer->SetPerspective(cam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height, cam->GetNearClipDistance(), cam->GetFarClipDistance()); x84c_player->RenderReflectedPlayer(*this); CGraphics::SetViewPointMatrix(backupView); CGraphics::SetProjectionState(backupProj); } void CStateManager::ReflectionDrawer(void* ctx, const zeus::CVector3f& vec) { reinterpret_cast(ctx)->DrawReflection(vec); } void CStateManager::CacheReflection() { g_Renderer->CacheReflection(ReflectionDrawer, this, true); } bool CStateManager::CanCreateProjectile(TUniqueId uid, EWeaponType type, int test) const { int num = x878_weaponManager->GetNumActive(uid, type); int xorv = test ^ num; return ((xorv >> 1) - xorv & test) >> 31; } void CStateManager::BuildDynamicLightListForWorld() { if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::Thermal) { x8e0_dynamicLights.clear(); return; } if (GetLightObjectList().size() == 0) return; x8e0_dynamicLights.clear(); for (CEntity* ent : GetLightObjectList()) { CGameLight& light = static_cast(*ent); if (light.GetActive()) { CLight l = light.GetLight(); if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON) x8e0_dynamicLights.push_back(l); } } } void CStateManager::DrawDebugStuff() const {} void CStateManager::RenderCamerasAndAreaLights() const { x870_cameraManager->RenderCameras(*this); for (const CCameraFilterPassPoly& filter : xb84_camFilterPasses) filter.Draw(); } void CStateManager::DrawE3DeathEffect() const { CPlayer& player = *x84c_player; if (player.x9f4_deathTime > 0.f) { if (player.x2f8_morphBallState != CPlayer::EPlayerMorphBallState::Unmorphed) { float blurAmt = zeus::clamp(0.f, (player.x9f4_deathTime - 1.f) / (6.f - 1.f), 1.f); if (blurAmt > 0.f) { CCameraBlurPass blur; blur.SetBlur(EBlurType::HiBlur, 7.f * blurAmt, 0.f); blur.Draw(); } } float whiteAmt = zeus::clamp(0.f, 1.f - player.x9f4_deathTime / (0.05f * 6.f), 1.f); zeus::CColor color = zeus::CColor::skWhite; color.a = whiteAmt; const_cast(m_deathWhiteout).draw(color); } } void CStateManager::DrawAdditionalFilters() const { if (xf0c_escapeTimer < 1.f && xf0c_escapeTimer > 0.f && !x870_cameraManager->IsInCinematicCamera()) { zeus::CColor color = zeus::CColor::skWhite; color.a = 1.f - xf0c_escapeTimer; const_cast(m_escapeWhiteout).draw(color); } } zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const { const CGameCamera* cam = static_cast(x870_cameraManager->GetCurrentCamera(*this)); zeus::CTransform camXf = x870_cameraManager->GetCurrentCameraTransform(*this); g_Renderer->SetWorldViewpoint(camXf); CBooModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation()); int vpWidth = xf2c_viewportScale.x * vp.x8_width; int vpHeight = xf2c_viewportScale.y * vp.xc_height; int vpLeft = (vp.x8_width - vpWidth) / 2 + vp.x0_left; int vpTop = (vp.xc_height - vpHeight) / 2 + vp.x4_top; g_Renderer->SetViewport(vpLeft, vpTop, vpWidth, vpHeight); CGraphics::SetDepthRange(0.125f, 1.f); float fov = std::atan(std::tan(zeus::degToRad(cam->GetFov()) * 0.5f) * xf2c_viewportScale.y * 2.f); float width = xf2c_viewportScale.x * vp.x8_width; float height = xf2c_viewportScale.y * vp.xc_height; g_Renderer->SetPerspective(zeus::radToDeg(fov), width, height, cam->GetNearClipDistance(), cam->GetFarClipDistance()); zeus::CFrustum frustum; zeus::CProjection proj; proj.setPersp(zeus::SProjPersp{fov, width / height, cam->GetNearClipDistance(), cam->GetFarClipDistance()}); frustum.updatePlanes(camXf, proj); g_Renderer->SetClippingPlanes(frustum); //g_Renderer->PrimColor(zeus::CColor::skWhite); CGraphics::SetModelMatrix(zeus::CTransform::Identity()); x87c_fluidPlaneManager->StartFrame(false); g_Renderer->SetDebugOption(IRenderer::EDebugOption::One, 1); return frustum; } void CStateManager::ResetViewAfterDraw(const SViewport& backupViewport, const zeus::CTransform& backupViewMatrix) const { g_Renderer->SetViewport(backupViewport.x0_left, backupViewport.x4_top, backupViewport.x8_width, backupViewport.xc_height); const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this); zeus::CFrustum frustum; frustum.updatePlanes(backupViewMatrix, zeus::SProjPersp(zeus::degToRad(cam->GetFov()), cam->GetAspectRatio(), cam->GetNearClipDistance(), cam->GetFarClipDistance())); g_Renderer->SetClippingPlanes(frustum); g_Renderer->SetPerspective(cam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height, cam->GetNearClipDistance(), cam->GetFarClipDistance()); } void CStateManager::DrawWorld() const { CTimeProvider timeProvider(xf14_curTimeMod900); SViewport backupViewport = g_Viewport; zeus::CFrustum frustum = SetupViewForDraw(g_Viewport); zeus::CTransform backupViewMatrix = CGraphics::g_ViewMatrix; /* Area camera is in (not necessarily player) */ TAreaId visAreaId = GetVisAreaId(); x850_world->TouchSky(); int areaCount = 0; const CGameArea* areaArr[10]; for (const CGameArea& area : *x850_world) { if (areaCount == 10) break; CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded; if (area.IsPostConstructed()) occState = area.GetOcclusionState(); if (occState == CGameArea::EOcclusionState::Visible) areaArr[areaCount++] = &area; } std::sort(std::begin(areaArr), std::begin(areaArr) + areaCount, [visAreaId](const CGameArea* a, const CGameArea* b) -> bool { if (a->x4_selfIdx == b->x4_selfIdx) return false; if (visAreaId == a->x4_selfIdx) return false; if (visAreaId == b->x4_selfIdx) return true; return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) > CGraphics::g_ViewPoint.dot(b->GetAABB().center()); }); int pvsCount = 0; CPVSVisSet pvsArr[10]; for (const CGameArea** area = areaArr; area != areaArr + areaCount; ++area) { const CGameArea* areaPtr = *area; CPVSVisSet& pvsSet = pvsArr[pvsCount++]; pvsSet.Reset(EPVSVisSetState::OutOfBounds); GetVisSetForArea(areaPtr->x4_selfIdx, visAreaId, pvsSet); } int mask; int targetMask; CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this); bool thermal = visor == CPlayerState::EPlayerVisor::Thermal; if (thermal) { const_cast(*this).xf34_particleFlags = 1; mask = 0x34; targetMask = 0; } else { const_cast(*this).xf34_particleFlags = 2; mask = 1 << (visor == CPlayerState::EPlayerVisor::XRay ? 3 : 1); targetMask = 0; } g_Renderer->SetThermal(thermal, g_tweakGui->GetThermalVisorLevel(), g_tweakGui->GetThermalVisorColor()); g_Renderer->SetThermalColdScale(xf28_thermColdScale2 + xf24_thermColdScale1); for (int i=areaCount-1 ; i>=0 ; --i) { const CGameArea& area = *areaArr[i]; SetupFogForArea(area); g_Renderer->EnablePVS(&pvsArr[i], area.x4_selfIdx); g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel); g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, targetMask); } if (!SetupFogForDraw()) g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack); x850_world->DrawSky(zeus::CTransform::Translate(CGraphics::g_ViewPoint)); if (areaCount) SetupFogForArea(*areaArr[areaCount-1]); for (TUniqueId id : x86c_stateManagerContainer->xf370_) if (const CActor* ent = static_cast(GetObjectById(id))) if (!thermal || ent->xe6_27_renderVisorFlags & 0x2) ent->Render(*this); bool morphingPlayerVisible = false; int thermalActorCount = 0; CActor* thermalActorArr[1024]; for (int i=0 ; iSetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel); for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs) { if (TCastToPtr actor = ent) { if (!actor->xe7_29_) continue; TUniqueId actorId = actor->GetUniqueId(); if (!thermal && area.LookupPVSUniqueID(actorId) == actorId) if (pvs.GetVisible(area.LookupPVSID(actorId)) == EPVSVisSetState::EndOfTree) continue; if (x84c_player.get() == actor.GetPtr()) { if (thermal) continue; switch (x84c_player->GetMorphballTransitionState()) { case CPlayer::EPlayerMorphBallState::Unmorphed: case CPlayer::EPlayerMorphBallState::Morphed: x84c_player->AddToRenderer(frustum, *this); continue; default: morphingPlayerVisible = true; continue; } } if (!thermal || actor->xe6_27_renderVisorFlags & 0x2) actor->AddToRenderer(frustum, *this); if (thermal && actor->xe6_27_renderVisorFlags & 0x4) thermalActorArr[thermalActorCount++] = actor.GetPtr(); } } if (isVisArea && !thermal) { CDecalManager::AddToRenderer(frustum, *this); x884_actorModelParticles->AddStragglersToRenderer(*this); } ++const_cast(*this).x8dc_objectDrawToken; x84c_player->GetMorphBall()->DrawBallShadow(*this); if (xf7c_projectedShadow) xf7c_projectedShadow->Render(*this); g_Renderer->EnablePVS(&pvs, area.x4_selfIdx); g_Renderer->DrawSortedGeometry(area.x4_selfIdx, mask, targetMask); } x880_envFxManager->Render(*this); if (morphingPlayerVisible) x84c_player->Render(*this); g_Renderer->PostRenderFogs(); if (thermal) { if (x86c_stateManagerContainer->xf39c_renderLast.size()) { CGraphics::SetDepthRange(0.015625f, 0.03125f); for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) if (const CActor* actor = static_cast(GetObjectById(id))) if (actor->xe6_27_renderVisorFlags & 0x2) actor->Render(*this); CGraphics::SetDepthRange(0.125f, 1.f); } g_Renderer->DoThermalBlendCold(); for (TUniqueId id : x86c_stateManagerContainer->xf370_) if (const CActor* actor = static_cast(GetObjectById(id))) if (actor->xe6_27_renderVisorFlags & 0x4) actor->Render(*this); for (int i=areaCount-1 ; i>=0 ; --i) { const CGameArea& area = *areaArr[i]; CPVSVisSet& pvs = pvsArr[i]; g_Renderer->EnablePVS(&pvs, area.x4_selfIdx); g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, 0x20); g_Renderer->DrawAreaGeometry(area.x4_selfIdx, mask, 0x10); } ++const_cast(*this).x8dc_objectDrawToken; for (int i=0 ; iGetAreaIdAlways() != area.x4_selfIdx) if (actor->GetAreaIdAlways() != kInvalidAreaId || area.x4_selfIdx != visAreaId) continue; actor->AddToRenderer(frustum, *this); } if (areaCount - 1 == i) { x884_actorModelParticles->AddStragglersToRenderer(*this); CDecalManager::AddToRenderer(frustum, *this); if (x84c_player) x84c_player->AddToRenderer(frustum, *this); } ++const_cast(*this).x8dc_objectDrawToken; g_Renderer->EnablePVS(&pvs, area.x4_selfIdx); g_Renderer->DrawSortedGeometry(area.x4_selfIdx, mask, 0x10); } g_Renderer->PostRenderFogs(); } x87c_fluidPlaneManager->EndFrame(); g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack); #if 0 if (false) CacheReflection(); #endif if (x84c_player) x84c_player->RenderGun(*this, x870_cameraManager->GetGlobalCameraTranslation(*this)); if (x86c_stateManagerContainer->xf39c_renderLast.size()) { CGraphics::SetDepthRange(0.015625f, 0.03125f); for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) if (const CActor* actor = static_cast(GetObjectById(id))) if (actor->xe6_27_renderVisorFlags & 0x4) actor->Render(*this); CGraphics::SetDepthRange(0.125f, 1.f); } if (thermal) { g_Renderer->DoThermalBlendHot(); g_Renderer->SetThermal(false, 0.f, zeus::CColor::skBlack); const_cast(*this).xf34_particleFlags = 2; } DrawDebugStuff(); RenderCamerasAndAreaLights(); ResetViewAfterDraw(backupViewport, backupViewMatrix); DrawE3DeathEffect(); DrawAdditionalFilters(); } void CStateManager::SetupFogForArea(const CGameArea& area) const { if (SetupFogForDraw()) return; if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::XRay) { float fogDist = area.GetXRayFogDistance(); float farz = g_tweakGui->GetXRayFogNearZ() * (1.f - fogDist) + g_tweakGui->GetXRayFogFarZ() * fogDist; g_Renderer->SetWorldFog(ERglFogMode(g_tweakGui->GetXRayFogMode()), g_tweakGui->GetXRayFogNearZ(), farz, g_tweakGui->GetXRayFogColor()); } else { area.GetAreaFog()->SetCurrent(); } } bool CStateManager::SetupFogForDraw() const { switch (x8b8_playerState->GetActiveVisor(*this)) { case CPlayerState::EPlayerVisor::Thermal: g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack); return true; case CPlayerState::EPlayerVisor::XRay: default: return false; case CPlayerState::EPlayerVisor::Combat: case CPlayerState::EPlayerVisor::Scan: auto& fog = x870_cameraManager->Fog(); if (fog.IsFogDisabled()) return false; fog.SetCurrent(); return true; } } void CStateManager::PreRender() { if (xf94_24_) { x86c_stateManagerContainer->xf370_.clear(); x86c_stateManagerContainer->xf39c_renderLast.clear(); xf7c_projectedShadow = nullptr; x850_world->PreRender(); BuildDynamicLightListForWorld(); CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this); zeus::CFrustum frustum; zeus::CProjection proj; proj.setPersp(zeus::SProjPersp{zeus::degToRad(cam->GetFov()), cam->GetAspectRatio(), cam->GetNearClipDistance(), cam->GetFarClipDistance()}); frustum.updatePlanes(x870_cameraManager->GetCurrentCameraTransform(*this), proj); for (const CGameArea& area : *x850_world) { CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded; if (area.IsPostConstructed()) occState = area.GetOcclusionState(); if (occState == CGameArea::EOcclusionState::Visible) { for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs) { if (TCastToPtr act = ent) { if (act->GetE7_29()) { act->CalculateRenderBounds(); act->PreRender(*this, frustum); } } } } } CacheReflection(); g_Renderer->PrepareDynamicLights(x8e0_dynamicLights); } } bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) const { if (b == kInvalidAreaId) return false; zeus::CVector3f viewPoint = CGraphics::g_ViewMatrix.origin; zeus::CVector3f closestDockPoint = viewPoint; bool hasClosestDock = false; if (a != b) { CGameArea& area = *x850_world->GetGameAreas()[b]; if (area.IsPostConstructed()) { for (const CGameArea::Dock& dock : area.GetDocks()) { for (int i=0 ; i= (closestDockPoint - viewPoint).magSquared()) continue; closestDockPoint = dockCenter; hasClosestDock = true; } } } } } else { hasClosestDock = true; } if (hasClosestDock) { if (CPVSAreaSet* pvs = x850_world->GetGameAreas()[a]->GetPostConstructed()->xa0_pvs.get()) { const CPVSVisOctree& octree = pvs->GetVisOctree(); zeus::CVector3f closestDockLocal = x850_world->GetGameAreas()[a]->GetInverseTransform() * closestDockPoint; CPVSVisSet set; set.SetTestPoint(octree, closestDockLocal); if (set.GetState() == EPVSVisSetState::NodeFound) { setOut = set; return true; } } } return false; } void CStateManager::RecursiveDrawTree(TUniqueId node) const { if (TCastToConstPtr actor = GetObjectById(node)) { if (x8dc_objectDrawToken != actor->xc8_drawnToken) { if (actor->xc6_nextDrawNode != kInvalidUniqueId) RecursiveDrawTree(actor->xc6_nextDrawNode); if (x8dc_objectDrawToken == actor->xcc_addedToken) actor->Render(*this); const_cast(actor.GetPtr())->xc8_drawnToken = x8dc_objectDrawToken; } } } void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg) { if (dest && !dest->x30_26_scriptingBlocked) { dest->AcceptScriptMsg(msg, src, *this); } } void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg) { CEntity* ent = ObjectById(dest); SendScriptMsg(ent, src, msg); } void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg) { CEntity* dst = ObjectById(dest); if (dst) dst->AcceptScriptMsg(msg, src, *this); } void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state) { CEntity* ent = ObjectById(src); auto search = GetIdListForScript(dest); if (ent && search.first != x890_scriptIdMap.cend()) { for (auto it = search.first; it != search.second; ++it) { TUniqueId id = it->second; CEntity* dobj = GetAllObjectList().GetObjectById(id); SendScriptMsg(dobj, src, msg); } } } void CStateManager::FreeScriptObjects(TAreaId aid) { for (const auto& p : x890_scriptIdMap) if (p.first.AreaNum() == aid) FreeScriptObject(p.second); for (auto it = x8a4_loadedScriptObjects.begin() ; it != x8a4_loadedScriptObjects.end() ;) { if (it->first.AreaNum() == aid) { it = x8a4_loadedScriptObjects.erase(it); continue; } ++it; } CGameArea* area = x850_world->GetGameAreas()[aid].get(); if (area->IsPostConstructed()) { const CGameArea::CPostConstructed* pc = area->GetPostConstructed(); for (CEntity* ent : *pc->x10c0_areaObjs) if (ent && !ent->IsInUse()) FreeScriptObject(ent->GetUniqueId()); } } void CStateManager::FreeScriptObject(TUniqueId id) { CEntity* ent = ObjectById(id); if (!ent || ent->IsInGraveyard()) return; ent->SetIsInGraveyard(true); x854_objectGraveyard.push_back(id); ent->AcceptScriptMsg(EScriptObjectMessage::Deleted, kInvalidUniqueId, *this); ent->SetIsScriptingBlocked(true); if (TCastToPtr act = ent) { x874_sortedListManager->Remove(act.GetPtr()); act->SetUseInSortedLists(false); } } std::pair CStateManager::GetBuildForScript(TEditorId id) const { auto search = x8a4_loadedScriptObjects.find(id); if (search == x8a4_loadedScriptObjects.cend()) return {nullptr, kInvalidEditorId}; return {&search->second, search->first}; } TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId id) const { const CEntity* ent = GetObjectById(id); if (ent) return ent->GetEditorId(); return kInvalidEditorId; } TUniqueId CStateManager::GetIdForScript(TEditorId id) const { auto search = x890_scriptIdMap.find(id); if (search == x890_scriptIdMap.cend()) return kInvalidUniqueId; return search->second; } std::pair::const_iterator, std::multimap::const_iterator> CStateManager::GetIdListForScript(TEditorId id) const { auto ret = x890_scriptIdMap.equal_range(id); if (ret.first->first != id) ret.first = x890_scriptIdMap.cend(); return ret; } void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector& idsOut) { in.readUByte(); int objCount = in.readUint32Big(); idsOut.reserve(idsOut.size() + objCount); for (int i=0 ; i CStateManager::LoadScriptObject(TAreaId aid, EScriptObjectType type, u32 length, CInputStream& in) { TEditorId id = in.readUint32Big(); u32 connCount = in.readUint32Big(); length -= 8; std::vector conns; conns.reserve(connCount); for (int i=0 ; i= EScriptObjectType::Actor) loader = x90c_loaderFuncs[int(type)]; CEntity* ent = nullptr; if (loader) { CEntityInfo info(aid, conns, id); ent = loader(*this, in, propCount, info); } else { error = true; } if (ent) AddObject(ent); else error = true; u32 readAmt = in.position() - startPos; if (readAmt > length) LogModule.report(logvisor::Fatal, "Script object overread"); u32 leftover = length - readAmt; for (u32 i=0 ; iGetUniqueId()}; } std::pair CStateManager::GenerateObject(TEditorId eid) { std::pair build = GetBuildForScript(eid); if (build.first) { CGameArea* area = x850_world->GetArea(build.second.AreaNum()); if (area->IsPostConstructed()) { std::pair buf = area->GetLayerScriptBuffer(build.second.LayerNum()); CMemoryInStream stream(buf.first + build.first->x4_position, build.first->x8_length); return LoadScriptObject(build.second.AreaNum(), build.first->x0_type, build.first->x8_length, stream); } } return {kInvalidEditorId, kInvalidUniqueId}; } void CStateManager::InitScriptObjects(const std::vector& ids) { for (TEditorId id : ids) { if (id == kInvalidEditorId) continue; TUniqueId uid = GetIdForScript(id); SendScriptMsg(uid, kInvalidUniqueId, EScriptObjectMessage::InitializedInArea); } MurderScriptInstanceNames(); } void CStateManager::InformListeners(const zeus::CVector3f& pos, EListenNoiseType type) { for (CEntity* ent : GetListeningAiObjectList()) { if (TCastToPtr ai = ent) { if (!ai->GetActive()) continue; CGameArea* area = x850_world->GetArea(ai->GetAreaIdAlways()); CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded; if (area->IsPostConstructed()) occState = area->GetPostConstructed()->x10dc_occlusionState; if (occState != CGameArea::EOcclusionState::Occluded) ai->Listen(pos, type); } } } void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability& vuln, const zeus::CVector3f& pos, float dampen) { if (vuln.GetVulnerability(info.GetWeaponMode(), false) == EVulnerability::Reflect) return; CHealthInfo* hInfo = actor.HealthInfo(*this); if (!hInfo) return; float dampedPower = (1.f - dampen) * info.GetKnockBackPower(); if (TCastToPtr player = actor) { KnockBackPlayer(*player, pos, dampedPower, hInfo->GetKnockbackResistance()); return; } TCastToPtr ai = actor; if (!ai && hInfo->GetHP() <= 0.f) { if (dampedPower > hInfo->GetKnockbackResistance()) { if (TCastToPtr physActor = actor) { zeus::CVector3f kbVec = pos * (dampedPower - hInfo->GetKnockbackResistance()) * physActor->GetMass() * 1.5f; if (physActor->GetMaterialList().HasMaterial(EMaterialTypes::Immovable) || !physActor->GetMaterialList().HasMaterial(EMaterialTypes::Grass)) return; physActor->ApplyImpulseWR(kbVec, zeus::CAxisAngle::sIdentity); return; } } } if (ai) ai->KnockBack(pos, *this, info, dampen == 0.f ? EKnockBackType::Zero : EKnockBackType::One, false, dampedPower); } void CStateManager::KnockBackPlayer(CPlayer& player, const zeus::CVector3f& pos, float power, float resistance) { if (player.GetMaterialList().HasMaterial(EMaterialTypes::Immovable)) return; float usePower; if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) { usePower = power * 1000.f; CPlayer::ESurfaceRestraints surface = player.x2b0_outOfWaterTicks == 2 ? player.x2ac_surfaceRestraint : CPlayer::ESurfaceRestraints::Water; if (surface != CPlayer::ESurfaceRestraints::Normal && player.GetOrbitState() == CPlayer::EPlayerOrbitState::NoOrbit) usePower /= 7.f; } else { usePower = power * 500.f; } float minVel = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ? 35.f : 70.f; float playerVel = player.x138_velocity.magnitude(); float maxVel = std::max(playerVel, minVel); zeus::CVector3f negVel = -player.x138_velocity; usePower *= (1.f - 0.5f * zeus::CVector3f::getAngleDiff(pos, negVel) / M_PIF); player.ApplyImpulseWR(pos * usePower, zeus::CAxisAngle::sIdentity); player.UseCollisionImpulses(); player.x2d4_accelerationChangeTimer = 0.25f; float newVel = player.x138_velocity.magnitude(); if (newVel > maxVel) { zeus::CVector3f vel = (1.f / newVel) * player.x138_velocity * maxVel; player.SetVelocityWR(vel); } } void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, const zeus::CVector3f& pos, const CDamageInfo& info, const CMaterialFilter& filter) { zeus::CAABox aabb(pos - info.GetRadius(), pos + info.GetRadius()); bool bomb = false; TCastToPtr weapon = const_cast(actor); if (weapon) bomb = (weapon->GetAttribField() & (CWeapon::EProjectileAttrib::Bombs | CWeapon::EProjectileAttrib::PowerBombs)) != CWeapon::EProjectileAttrib::None; rstl::reserved_vector nearList; BuildNearList(nearList, aabb, filter, &actor); for (TUniqueId id : nearList) { CEntity* ent = ObjectById(id); if (!ent) continue; TCastToPtr player = ent; if (bomb && player) { if (player->GetFrozenState()) { g_GameState->SystemOptions().IncrementFrozenBallCount(); CHUDMemoParms info = {0.f, true, true, true}; MP1::CSamusHud::DisplayHudMemo(u"", info); player->Stop(*this); } else { if ((weapon->GetAttribField() & CWeapon::EProjectileAttrib::Bombs) != CWeapon::EProjectileAttrib::None) player->BombJump(pos, *this); } } else if (ent->GetUniqueId() != damager) { TestBombHittingWater(actor, pos, static_cast(*ent)); if (TestRayDamage(pos, static_cast(*ent), nearList)) ApplyRadiusDamage(actor, pos, static_cast(*ent), info); } if (TCastToPtr swarm = ent) swarm->ApplyRadiusDamage(pos, info, *this); if (TCastToPtr swarm = ent) swarm->ApplyRadiusDamage(pos, info, *this); } } void CStateManager::ProcessRadiusDamage(const CActor& damager, CActor& damagee, TUniqueId senderId, const CDamageInfo& info, const CMaterialFilter& filter) { zeus::CAABox aabb(damager.GetTranslation() - info.GetRadius(), damager.GetTranslation() + info.GetRadius()); rstl::reserved_vector nearList; BuildNearList(nearList, aabb, filter, nullptr); for (TUniqueId id : nearList) { CEntity* ent = ObjectById(id); if (!ent || ent->GetUniqueId() == damager.GetUniqueId() || ent->GetUniqueId() == senderId || ent->GetUniqueId() == damagee.GetUniqueId()) continue; TestBombHittingWater(damager, damager.GetTranslation(), static_cast(*ent)); if (TestRayDamage(damager.GetTranslation(), static_cast(*ent), nearList)) ApplyRadiusDamage(damager, damager.GetTranslation(), static_cast(*ent), info); } } void CStateManager::ApplyRadiusDamage(const CActor& a1, const zeus::CVector3f& pos, CActor& a2, const CDamageInfo& info) { zeus::CVector3f delta = a2.GetTranslation() - pos; if (delta.magSquared() >= info.GetRadius() * info.GetRadius()) { rstl::optional_object bounds = a2.GetTouchBounds(); if (!bounds) return; if (CCollidableSphere::Sphere_AABox_Bool(zeus::CSphere{pos, info.GetRadius()}, *bounds)) { float rad = info.GetRadius(); if (rad > FLT_EPSILON) rad = delta.magnitude() / rad; else rad = 0.f; if (rad > 0.f) delta.normalize(); bool alive = false; if (CHealthInfo* hInfo = a2.HealthInfo(*this)) if (hInfo->GetHP() > 0.f) alive = true; const CDamageVulnerability* vuln; if (rad > 0.f) vuln = a2.GetDamageVulnerability(pos, delta, info); else vuln = a2.GetDamageVulnerability(); if (vuln->WeaponHurts(info.GetWeaponMode(), true)) { float dam = info.GetRadiusDamage(*vuln); if (dam > 0.f) ApplyLocalDamage(pos, delta, a2, dam, info.GetWeaponMode()); a2.SendScriptMsgs(EScriptObjectState::Damage, *this, EScriptObjectMessage::None); SendScriptMsg(&a2, a1.GetUniqueId(), EScriptObjectMessage::Damage); } else { a2.SendScriptMsgs(EScriptObjectState::InvulnDamage, *this, EScriptObjectMessage::None); SendScriptMsg(&a2, a1.GetUniqueId(), EScriptObjectMessage::InvulnDamage); } if (alive && info.GetKnockBackPower() > 0.f) ApplyKnockBack(a2, info, *vuln, (a2.GetTranslation() - a1.GetTranslation()).normalized(), rad); } } } bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee, const rstl::reserved_vector& nearList) { const CHealthInfo* hInfo = const_cast(damagee).HealthInfo(*this); if (!hInfo) return false; static const CMaterialList incList(EMaterialTypes::Solid); static const CMaterialList exList(EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Occluder, EMaterialTypes::Character); static const CMaterialFilter filter(incList, exList, CMaterialFilter::EFilterType::IncludeExclude); rstl::optional_object bounds = damagee.GetTouchBounds(); if (!bounds) return false; zeus::CVector3f center = bounds->center(); zeus::CVector3f dir = center - pos; if (!dir.canBeNormalized()) return true; float origMag = dir.magnitude(); dir = dir * (1.f / origMag); if (RayCollideWorld(pos, center, nearList, filter, damagee)) return true; zeus::CMRay ray(pos, dir, origMag); if (!MultiRayCollideWorld(ray, filter)) return false; float depth; zeus::CVector3f norm; u32 count = CollisionUtil::RayAABoxIntersection(ray, *bounds, norm, depth); if (count == 0 || count == 1) return true; return CGameCollision::RayDynamicIntersectionBool(*this, pos, dir, filter, nearList, &damagee, depth * origMag); } bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end, const CMaterialFilter& filter, const CActor& damagee) { zeus::CVector3f delta = end - start; float mag = delta.magnitude(); delta = delta / mag; rstl::reserved_vector nearList; BuildNearList(nearList, start, delta, mag, filter, &damagee); return RayCollideWorldInternal(start, end, filter, nearList, &damagee); } bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end, const rstl::reserved_vector& nearList, const CMaterialFilter& filter, const CActor& damagee) { return RayCollideWorldInternal(start, end, filter, nearList, &damagee); } bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end, const CMaterialFilter& filter, const rstl::reserved_vector& nearList, const CActor* damagee) { zeus::CVector3f delta = end - start; if (!delta.canBeNormalized()) return true; float mag = delta.magnitude(); zeus::CVector3f dir = delta * (1.f / mag); if (!CGameCollision::RayStaticIntersectionBool(*this, start, dir, mag, filter)) return false; return CGameCollision::RayDynamicIntersectionBool(*this, start, dir, filter, nearList, damagee, mag); } bool CStateManager::MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter) { zeus::CVector3f crossed = { -ray.dir.z * ray.dir.z - ray.dir.y * ray.dir.x, ray.dir.x * ray.dir.x - ray.dir.z * ray.dir.y, ray.dir.y * ray.dir.y - ray.dir.x * -ray.dir.z }; crossed.normalize(); zeus::CVector3f crossed2 = ray.dir.cross(crossed) * 0.35355338f; zeus::CVector3f negCrossed2 = -crossed2; zeus::CVector3f rms = crossed * 0.35355338f; zeus::CVector3f negRms = -rms; for (int i=0 ; i<4 ; ++i) { zeus::CVector3f& useCrossed = (i & 2) ? negCrossed2 : crossed2; zeus::CVector3f& useRms = (i & 1) ? rms : negRms; if (CGameCollision::RayStaticIntersectionBool(*this, ray.start + useCrossed + useRms, ray.dir, ray.length, filter)) return true; } return false; } void CStateManager::TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee) { if (TCastToPtr wpn = const_cast(damager)) { if ((wpn->GetAttribField() & (CWeapon::EProjectileAttrib::Bombs | CWeapon::EProjectileAttrib::PowerBombs)) != CWeapon::EProjectileAttrib::None) { bool powerBomb = (wpn->GetAttribField() & CWeapon::EProjectileAttrib::Bombs) != CWeapon::EProjectileAttrib::None; if (TCastToPtr water = damagee) { zeus::CAABox bounds = water->GetTriggerBoundsWR(); zeus::CVector3f hitPos(pos.x, pos.y, bounds.max.z); float bombRad = powerBomb ? 4.f : 2.f; float delta = -(pos.dot(zeus::CVector3f::skUp) - bounds.max.z); if (delta <= bombRad && delta > 0.f) { // Below surface float rippleFactor = 1.f - delta / bombRad; if (x87c_fluidPlaneManager->GetLastRippleDeltaTime(damager.GetUniqueId()) >= 0.15f) { float bombMag = powerBomb ? 1.f : 0.75f; float mag = 0.6f * bombMag + 0.4f * bombMag * std::sin(2.f * M_PIF * rippleFactor * 0.25f); water->GetFluidPlane().AddRipple(mag, damager.GetUniqueId(), hitPos, *water, *this); } if (!powerBomb) x87c_fluidPlaneManager->CreateSplash(damager.GetUniqueId(), *this, *water, hitPos, rippleFactor, true); } else { // Above surface float bombMag = powerBomb ? 2.f : 1.f; if (delta <= -bombMag || delta >= 0.f) return; CRayCastResult res = RayStaticIntersection(pos, zeus::CVector3f::skDown, -delta, CMaterialFilter::skPassEverything); if (res.IsInvalid() && x87c_fluidPlaneManager->GetLastRippleDeltaTime(damager.GetUniqueId()) >= 0.15f) { // Not blocked by static geometry float mag = 0.6f * bombMag + 0.4f * bombMag * std::sin(2.f * M_PIF * -delta / bombMag * 0.25f); water->GetFluidPlane().AddRipple(mag, damager.GetUniqueId(), hitPos, *water, *this); } } } } } } bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& damagee, float dam, const CWeaponMode& weapMode) { CHealthInfo* hInfo = damagee.HealthInfo(*this); if (!hInfo || dam < 0.f) return false; if (hInfo->GetHP() <= 0.f) return true; float mulDam = dam; TCastToPtr player = damagee; TCastToPtr ai = damagee; #if 0 if (TCastToPtr(damagee)) ai = damagee; #endif if (player) { if (x870_cameraManager->IsInCinematicCamera() || (weapMode.GetType() == EWeaponType::Phazon && x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit))) return false; if (g_GameState->GetHardMode()) mulDam *= g_GameState->GetHardModeDamageMultiplier(); float damReduction = 0.f; if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::VariaSuit)) damReduction = g_tweakPlayer->GetVariaDamageReduction(); if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::GravitySuit)) damReduction = std::max(g_tweakPlayer->GetGravityDamageReduction(), damReduction); if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit)) damReduction = std::max(g_tweakPlayer->GetPhazonDamageReduction(), damReduction); mulDam = -(damReduction * mulDam - mulDam); } float newHp = hInfo->GetHP() - mulDam; bool significant = std::fabs(newHp - hInfo->GetHP()) >= 0.00001; if (player) { player->TakeDamage(significant, vec1, mulDam, weapMode.GetType(), *this); if (newHp <= 0.f) x8b8_playerState->SetPlayerAlive(false); } if (ai) { if (significant) ai->TakeDamage(vec2, mulDam); if (newHp <= 0.f) ai->Death(*this, vec2, EStateMsg::Twenty); } return significant; } bool CStateManager::ApplyDamage(TUniqueId damagerId, TUniqueId damageeId, TUniqueId radiusSender, const CDamageInfo& info, const CMaterialFilter& filter, const zeus::CVector3f& knockbackVec) { CEntity* ent0 = ObjectById(damagerId); CEntity* ent1 = ObjectById(damageeId); TCastToPtr damager = ent0; TCastToPtr damagee = ent1; bool isPlayer = TCastToPtr(ent1); if (damagee) { if (CHealthInfo* hInfo = damagee->HealthInfo(*this)) { zeus::CVector3f position; zeus::CVector3f direction = zeus::CVector3f::skRight; bool alive = hInfo->GetHP() > 0.f; if (damager) { position = damager->GetTranslation(); direction = damager->GetTransform().basis[1]; } const CDamageVulnerability* dVuln; if (damager || isPlayer) dVuln = damagee->GetDamageVulnerability(position, direction, info); else dVuln = damagee->GetDamageVulnerability(); if (info.GetWeaponMode().GetType() == EWeaponType::None || dVuln->WeaponHurts(info.GetWeaponMode(), false)) { if (info.GetDamage() > 0.f) ApplyLocalDamage(position, direction, *damagee, info.GetDamage(), info.GetWeaponMode()); damagee->SendScriptMsgs(EScriptObjectState::Damage, *this, EScriptObjectMessage::None); SendScriptMsg(damagee.GetPtr(), damagerId, EScriptObjectMessage::Damage); } else { damagee->SendScriptMsgs(EScriptObjectState::InvulnDamage, *this, EScriptObjectMessage::None); SendScriptMsg(damagee.GetPtr(), damagerId, EScriptObjectMessage::InvulnDamage); } if (alive && damager && info.GetKnockBackPower() > 0.f) { zeus::CVector3f delta = knockbackVec.isZero() ? (damagee->GetTranslation() - damager->GetTranslation()) : knockbackVec; ApplyKnockBack(*damagee, info, *dVuln, delta.normalized(), 0.f); } } if (damager && info.GetRadius() > 0.f) ProcessRadiusDamage(*damager, *damagee, radiusSender, info, filter); if (TCastToPtr swarm = ent1) if (damager) swarm->ApplyRadiusDamage(damager->GetTranslation(), info, *this); } return false; } void CStateManager::UpdateAreaSounds() { rstl::reserved_vector areas; for (CGameArea& area : *x850_world) { CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded; if (area.IsPostConstructed()) occState = area.GetOcclusionState(); if (occState == CGameArea::EOcclusionState::Visible) areas.push_back(area.GetAreaId()); } CSfxManager::SetActiveAreas(areas); } void CStateManager::FrameEnd() { g_SimplePool->Flush(); } void CStateManager::ProcessPlayerInput() { if (x84c_player) x84c_player->ProcessInput(xb54_finalInput, *this); } void CStateManager::SetGameState(EGameState state) { if (x904_gameState == state) return; if (state == EGameState::SoftPaused) x850_world->SetPauseState(false); switch (state) { case EGameState::Running: if (x88c_rumbleManager->IsDisabled()) x88c_rumbleManager->SetDisabled(false); break; case EGameState::SoftPaused: if (!x88c_rumbleManager->IsDisabled()) x88c_rumbleManager->SetDisabled(true); x850_world->SetPauseState(true); default: break; } x904_gameState = state; } static const CFinalInput s_DisabledFinalInput = {}; void CStateManager::ProcessInput(const CFinalInput& input) { if (input.ControllerIdx() == 0) { CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this); bool disableInput = cam->x170_25_disablesInput; if (x84c_player->x9c6_29_disableInput) disableInput = true; if (disableInput) { xb54_finalInput = s_DisabledFinalInput; xb54_finalInput.x0_dt = input.DeltaTime(); } else { xb54_finalInput = input; } } x870_cameraManager->ProcessInput(input, *this); } void CStateManager::Update(float dt) { CElementGen::SetGlobalSeed(x8d8_updateFrameIdx); CParticleElectric::SetGlobalSeed(x8d8_updateFrameIdx); CDecal::SetGlobalSeed(x8d8_updateFrameIdx); CProjectileWeapon::SetGlobalSeed(x8d8_updateFrameIdx); xf14_curTimeMod900 += dt; if (xf14_curTimeMod900 > 900.f) xf14_curTimeMod900 -= 900.f; xf08_pauseHudMessage = -1; CScriptEffect::ResetParticleCounts(); UpdateThermalVisor(); UpdateGameState(); bool dying = x84c_player->x9f4_deathTime > 0.f; if (x904_gameState == EGameState::Running) { if (!TCastToPtr(x870_cameraManager->GetCurrentCamera(*this))) { g_GameState->SetTotalPlayTime(g_GameState->xa0_playTime + dt); UpdateHintState(dt); } for (int i=0 ; i<9 ; ++i) { xb84_camFilterPasses[i].Update(dt); xd14_camBlurPasses[i].Update(dt); } } if (x904_gameState != EGameState::Paused) { PreThinkObjects(dt); x87c_fluidPlaneManager->Update(dt); } if (x904_gameState == EGameState::Running) { if (!dying) CDecalManager::Update(dt, *this); UpdateSortedLists(); if (!dying) { MovePlatforms(dt); MoveDoors(dt); } ProcessPlayerInput(); if (x904_gameState != EGameState::SoftPaused) CGameCollision::Move(*this, *x84c_player, dt, nullptr); UpdateSortedLists(); if (!dying) CrossTouchActors(); } else { ProcessPlayerInput(); } if (!dying && x904_gameState == EGameState::Running) x884_actorModelParticles->Update(dt, *this); if (x904_gameState == EGameState::Running || x904_gameState == EGameState::SoftPaused) ThinkEffectsAndActors(dt); if (x904_gameState != EGameState::SoftPaused) x870_cameraManager->Update(dt, *this); while (xf76_lastRelay != kInvalidUniqueId) { if (CEntity* ent = ObjectById(xf76_lastRelay)) { ent->Think(dt, *this); } else { xf76_lastRelay = kInvalidUniqueId; break; } } if (x904_gameState != EGameState::Paused) PostUpdatePlayer(dt); if (xf84_ == xf80_hudMessageFrameCount) { ShowPausedHUDMemo(xf88_, xf8c_); --xf84_; xf88_.Reset(); } if (!dying && x904_gameState == EGameState::Running && !x870_cameraManager->IsInCinematicCamera()) UpdateEscapeSequenceTimer(dt); x850_world->Update(dt); x88c_rumbleManager->Update(dt); if (!dying) x880_envFxManager->Update(dt, *this); UpdateAreaSounds(); xf94_24_ = true; if (xf94_27_inMapScreen) { if (const CHintOptions::SHintState* hint = g_GameState->HintOptions().GetCurrentDisplayedHint()) { if (hint->CanContinue()) g_GameState->HintOptions().DismissDisplayedHint(); } xf94_27_inMapScreen = false; } g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId); x850_world->TravelToArea(x8cc_nextAreaId, *this, false); ClearGraveyard(); ++x8d8_updateFrameIdx; } void CStateManager::UpdateGameState() { // Intentionally empty } void CStateManager::UpdateHintState(float dt) { CHintOptions& ho = g_GameState->HintOptions(); ho.Update(dt, *this); u32 nextHintIdx = -1; u32 pageIdx = -1; if (const CHintOptions::SHintState* state = ho.GetCurrentDisplayedHint()) { const CGameHintInfo::CGameHint& next = g_MemoryCardSys->GetHints()[ho.GetNextHintIdx()]; for (const CGameHintInfo::SHintLocation& loc : next.GetLocations()) { const auto& mwInfo = g_GameState->StateForWorld(loc.x0_mlvlId).MapWorldInfo(); mwInfo->SetIsMapped(loc.x8_areaId, true); } if (state->x4_time < next.GetTextTime()) { nextHintIdx = ho.GetNextHintIdx(); pageIdx = state->x4_time / 3.f; } } if (xeec_hintIdx != nextHintIdx || xef0_hintPeriods != pageIdx) { if (nextHintIdx == -1) { CHUDMemoParms memoInfo = {0.f, true, true, true}; MP1::CSamusHud::DisplayHudMemo(u"", memoInfo); } else { const CGameHintInfo::CGameHint& data = g_MemoryCardSys->GetHints()[nextHintIdx]; CHUDMemoParms memoInfo = {0.f, true, false, true}; MP1::CSamusHud::DeferHintMemo(data.GetStringID(), pageIdx, memoInfo); } xeec_hintIdx = nextHintIdx; xef0_hintPeriods = pageIdx; } } void CStateManager::PreThinkObjects(float dt) { if (x84c_player->x9f4_deathTime > 0.f) { x84c_player->DoPreThink(dt, *this); return; } if (x904_gameState == EGameState::SoftPaused) for (CEntity* ent : GetAllObjectList()) if (TCastToPtr effect = ent) effect->PreThink(dt, *this); for (CEntity* ent : GetAllObjectList()) if (ent && !GetCameraObjectList().GetObjectById(ent->GetUniqueId())) ent->PreThink(dt, *this); } void CStateManager::MovePlatforms(float dt) { for (CEntity* ent : GetPlatformAndDoorObjectList()) { if (!ent || !GetPlatformAndDoorObjectList().IsPlatform(*ent)) continue; CScriptPlatform& plat = static_cast(*ent); if (!plat.GetActive() || plat.GetMass() == 0.f) continue; CGameCollision::Move(*this, plat, dt, nullptr); } } void CStateManager::MoveDoors(float dt) { for (CEntity* ent : GetPhysicsActorObjectList()) { if (!ent || !ent->GetActive()) continue; CPhysicsActor& physActor = static_cast(*ent); if (physActor.GetMass() == 0.f) continue; if (TCastToPtr ai = physActor) { bool doThink = !xf94_29_; if (doThink && ai->GetAreaIdAlways() != kInvalidAreaId) { const CGameArea* area = x850_world->GetAreaAlways(ai->GetAreaIdAlways()); float f1; if (area->IsPostConstructed()) f1 = area->GetPostConstructed()->x10e4_; else f1 = 0.f; if (f1 > 5.f) doThink = false; } if (!doThink) SendScriptMsgAlways(ai->GetUniqueId(), kInvalidUniqueId, EScriptObjectMessage::InternalMessage26); else if (x84c_player.get() != ent) if (!GetPlatformAndDoorObjectList().IsPlatform(*ent)) CGameCollision::Move(*this, physActor, dt, nullptr); } } } void CStateManager::CrossTouchActors() { bool visits[1024] = {}; for (CEntity* ent : GetActorObjectList()) { if (!ent) continue; CActor& actor = static_cast(*ent); if (!actor.GetActive() || !actor.GetCallTouch()) continue; rstl::optional_object touchAABB = actor.GetTouchBounds(); if (!touchAABB) continue; CMaterialFilter filter = CMaterialFilter::skPassEverything; if (actor.GetMaterialList().HasMaterial(EMaterialTypes::Trigger)) filter = CMaterialFilter::MakeExclude(EMaterialTypes::Trigger); rstl::reserved_vector nearList; BuildNearList(nearList, *touchAABB, filter, &actor); for (TUniqueId id : nearList) { CActor* ent2 = static_cast(ObjectById(id)); if (!ent2) continue; rstl::optional_object touchAABB2 = ent2->GetTouchBounds(); if (!ent2->GetActive() || touchAABB2) continue; if (visits[ent2->GetUniqueId().Value()]) continue; if (touchAABB->intersects(*touchAABB2)) { actor.Touch(*ent2, *this); ent2->Touch(actor, *this); } visits[ent2->GetUniqueId().Value()] = true; } } } void CStateManager::ThinkEffectsAndActors(float dt) { if (x84c_player->x9f4_deathTime > 0.f) { x84c_player->DoThink(dt, *this); return; } if (x904_gameState == EGameState::SoftPaused) { for (CEntity* ent : GetAllObjectList()) if (TCastToPtr effect = ent) effect->Think(dt, *this); } else { for (CEntity* ent : GetAllObjectList()) if (TCastToPtr ai = ent) { bool doThink = !xf94_29_; if (doThink && ai->GetAreaIdAlways() != kInvalidAreaId) { const CGameArea* area = x850_world->GetAreaAlways(ai->GetAreaIdAlways()); float f1; if (area->IsPostConstructed()) f1 = area->GetPostConstructed()->x10e4_; else f1 = 0.f; if (f1 > 5.f) doThink = false; } if (doThink) { CEntity* ent2 = GetAllObjectList().GetObjectById(ai->GetUniqueId()); ent2->Think(dt, *this); } } } } void CStateManager::PostUpdatePlayer(float dt) { x84c_player->PostUpdate(dt, *this); } void CStateManager::ShowPausedHUDMemo(CAssetId strg, float time) { xf78_hudMessageTime = time; xf08_pauseHudMessage = strg; DeferStateTransition(EStateManagerTransition::MessageScreen); } void CStateManager::ClearGraveyard() { for (TUniqueId id : x854_objectGraveyard) { CEntity* ent = GetAllObjectList().GetValidObjectById(id); RemoveObject(id); if (ent) std::default_delete()(ent); } x854_objectGraveyard.clear(); } void CStateManager::FrameBegin(s32 frameCount) { x8d4_inputFrameIdx = frameCount; } void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaId) { bool hadRandom = x900_activeRandom != nullptr; SetActiveRandomToDefault(); if (xb3c_initPhase == EInitPhase::LoadWorld) { CreateStandardGameObjects(); x850_world.reset(new CWorld(*g_SimplePool, *g_ResFactory, mlvlId)); xb3c_initPhase = EInitPhase::LoadFirstArea; } if (xb3c_initPhase == EInitPhase::LoadFirstArea) { if (!x8f0_shadowTex.IsLoaded()) return; x8f0_shadowTex.GetObj(); if (!x850_world->CheckWorldComplete(this, aid, mreaId)) return; x8cc_nextAreaId = x850_world->x68_curAreaId; CGameArea* area = x850_world->x18_areas[x8cc_nextAreaId].get(); if (x850_world->ScheduleAreaToLoad(area, *this)) { area->StartStreamIn(*this); return; } xb3c_initPhase = EInitPhase::Done; } SetCurrentAreaId(x8cc_nextAreaId); g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId); x850_world->TravelToArea(x8cc_nextAreaId, *this, true); UpdateRoomAcoustics(x8cc_nextAreaId); for (CEntity* ent : GetAllObjectList()) SendScriptMsg(ent, kInvalidUniqueId, EScriptObjectMessage::InternalMessage14); for (CEntity* ent : GetAllObjectList()) { CScriptSpawnPoint* sp = TCastToPtr(ent); if (sp && sp->x30_24_active && sp->FirstSpawn()) { const zeus::CTransform& xf = sp->GetTransform(); zeus::CVector3f lookVec{xf.basis[0][1], xf.basis[1][1], xf.basis[2][1]}; if (lookVec.canBeNormalized()) { auto lookXf = zeus::lookAt(xf.origin, lookVec); x84c_player->Teleport(lookXf, *this, true); } if (!g_GameState->x228_25_deferPowerupInit) break; g_GameState->x228_25_deferPowerupInit = false; for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { CPlayerState::EItemType iType = CPlayerState::EItemType(i); u32 spawnPu = sp->GetPowerup(iType); u32 statePu = x8b8_playerState->GetItemAmount(iType); if (statePu < spawnPu) x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu); spawnPu = sp->GetPowerup(iType); statePu = x8b8_playerState->GetItemAmount(iType); if (statePu < spawnPu) x8b8_playerState->IncrPickup(iType, spawnPu - statePu); } } } x84c_player->AsyncLoadSuit(*this); x870_cameraManager->ResetCameras(*this); if (!hadRandom) ClearActiveRandom(); else SetActiveRandomToDefault(); x880_envFxManager->AsyncLoadResources(*this); } void CStateManager::CreateStandardGameObjects() { float height = g_tweakPlayer->GetPlayerHeight(); float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent(); float stepUp = g_tweakPlayer->GetStepUpHeight(); float stepDown = g_tweakPlayer->GetStepDownHeight(); float ballRadius = g_tweakPlayer->GetPlayerBallHalfExtent(); zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}}; auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f)); x84c_player.reset(new CPlayer( AllocateUniqueId(), zeus::CTransform(q), pBounds, g_tweakPlayerRes->xc4_ballTransitionsANCS, zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, stepUp, stepDown, ballRadius, CMaterialList(EMaterialTypes::Player, EMaterialTypes::Solid, EMaterialTypes::GroundCollider))); AddObject(*x84c_player); x870_cameraManager->CreateStandardCameras(*this); } CObjectList* CStateManager::ObjectListById(EGameObjectList type) { if (type == EGameObjectList::Invalid) return nullptr; return x808_objLists[int(type)].get(); } const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const { if (type == EGameObjectList::Invalid) return nullptr; return x808_objLists[int(type)].get(); } void CStateManager::RemoveObject(TUniqueId uid) { if (CEntity* ent = GetAllObjectList().GetValidObjectById(uid)) { if (ent->GetEditorId() != kInvalidEditorId) { x890_scriptIdMap.erase(ent->GetEditorId()); } if (ent->GetAreaIdAlways() != kInvalidAreaId) { CGameArea* area = x850_world->GetArea(ent->GetAreaIdAlways()); if (area->IsPostConstructed()) area->GetAreaObjects().RemoveObject(uid); } if (TCastToPtr act = ent) x874_sortedListManager->Remove(act.GetPtr()); } for (auto& list : x808_objLists) list->RemoveObject(uid); } void CStateManager::UpdateRoomAcoustics(TAreaId aid) { u32 updateCount = 0; CScriptRoomAcoustics* updates[10]; for (CEntity* ent : GetAllObjectList()) { if (TCastToPtr acoustics = ent) { if (acoustics->GetAreaIdAlways() != aid || !acoustics->GetActive()) continue; updates[updateCount++] = acoustics.GetPtr(); } if (updateCount >= 10) break; } if (!updateCount) { CScriptRoomAcoustics::DisableAuxCallbacks(); return; } auto idx = int(updateCount * x900_activeRandom->Float() * 0.99f); updates[idx]->EnableAuxCallbacks(); } void CStateManager::SetCurrentAreaId(TAreaId aid) { if (aid != x8cc_nextAreaId) { x8d0_prevAreaId = x8cc_nextAreaId; UpdateRoomAcoustics(aid); x8cc_nextAreaId = aid; } if (aid == kInvalidAreaId) return; if (x8c0_mapWorldInfo->IsAreaVisted(aid)) return; x8c0_mapWorldInfo->SetAreaVisited(aid, true); x850_world->GetMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world); } CEntity* CStateManager::ObjectById(TUniqueId uid) { return GetAllObjectList().GetObjectById(uid); } const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return GetAllObjectList().GetObjectById(uid); } void CStateManager::AreaUnloaded(TAreaId) { // Intentionally empty } void CStateManager::PrepareAreaUnload(TAreaId aid) { for (CEntity* ent : GetAllObjectList()) { if (TCastToPtr door = ent) if (door->IsConnectedToArea(*this, aid)) door->ForceClosed(*this); } FreeScriptObjects(aid); } void CStateManager::AreaLoaded(TAreaId aid) { x8bc_relayTracker->SendMsgs(aid, *this); x880_envFxManager->AreaLoaded(); } void CStateManager::BuildNearList(rstl::reserved_vector& listOut, const zeus::CVector3f& v1, const zeus::CVector3f& v2, float f1, const CMaterialFilter& filter, const CActor* actor) const { x874_sortedListManager->BuildNearList(listOut, v1, v2, f1, filter, actor); } void CStateManager::BuildColliderList(rstl::reserved_vector& listOut, const CActor& actor, const zeus::CAABox& aabb) const { x874_sortedListManager->BuildNearList(listOut, actor, aabb); } void CStateManager::BuildNearList(rstl::reserved_vector& listOut, const zeus::CAABox& aabb, const CMaterialFilter& filter, const CActor* actor) const { x874_sortedListManager->BuildNearList(listOut, aabb, filter, actor); } void CStateManager::UpdateActorInSortedLists(CActor& act) { if (!act.GetUseInSortedLists() || !act.xe4_27_) return; std::experimental::optional aabb = CalculateObjectBounds(act); bool actorInLists = x874_sortedListManager->ActorInLists(&act); if (actorInLists || aabb) { act.xe4_27_ = false; if (actorInLists) { if (!act.GetActive() || !aabb) { x874_sortedListManager->Remove(&act); } else { x874_sortedListManager->Move(&act, *aabb); } } else if (act.GetActive() && aabb) { x874_sortedListManager->Insert(&act, *aabb); } } } void CStateManager::UpdateSortedLists() { if (!x850_world) return; for (CEntity* actor : GetActorObjectList()) UpdateActorInSortedLists(static_cast(*actor)); } std::experimental::optional CStateManager::CalculateObjectBounds(const CActor& actor) { rstl::optional_object bounds = actor.GetTouchBounds(); if (bounds) { zeus::CAABox aabb; aabb.accumulateBounds(bounds->min); aabb.accumulateBounds(bounds->max); if (TCastToConstPtr physAct = actor) { zeus::CAABox physAabb = physAct->GetBoundingBox(); aabb.accumulateBounds(physAabb.min); aabb.accumulateBounds(physAabb.max); } return {aabb}; } else { if (TCastToConstPtr physAct = actor) return {physAct->GetBoundingBox()}; } return {}; } void CStateManager::AddObject(CEntity& ent) { if (ent.GetEditorId() != kInvalidEditorId) x890_scriptIdMap.insert(std::make_pair(ent.GetEditorId(), ent.GetUniqueId())); for (auto& list : x808_objLists) list->AddObject(ent); if (ent.GetAreaIdAlways() == kInvalidAreaId && x84c_player && ent.GetUniqueId() != x84c_player->GetUniqueId()) ent.x4_areaId = x84c_player->GetAreaIdAlways(); if (ent.GetAreaIdAlways() != kInvalidAreaId) { CGameArea* area = x850_world->GetArea(ent.GetAreaIdAlways()); if (area->IsPostConstructed()) area->GetAreaObjects().AddObject(ent); } if (TCastToPtr act = ent) UpdateActorInSortedLists(*act.GetPtr()); ent.AcceptScriptMsg(EScriptObjectMessage::Registered, kInvalidUniqueId, *this); if (ent.GetAreaIdAlways() != kInvalidAreaId && x850_world) { CGameArea* area = x850_world->GetArea(ent.GetAreaIdAlways()); if (area->IsValidated()) SendScriptMsg(&ent, kInvalidUniqueId, EScriptObjectMessage::InitializedInArea); } } void CStateManager::AddObject(CEntity* ent) { if (ent) AddObject(*ent); } CRayCastResult CStateManager::RayStaticIntersection(const zeus::CVector3f& pos, const zeus::CVector3f& dir, float length, const CMaterialFilter& filter) const { return CGameCollision::RayStaticIntersection(*this, pos, dir, length, filter); } CRayCastResult CStateManager::RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float length, const CMaterialFilter& filter, const rstl::reserved_vector& list) const { return CGameCollision::RayWorldIntersection(*this, idOut, pos, dir, length, filter, list); } void CStateManager::UpdateObjectInLists(CEntity& ent) { for (auto& list : x808_objLists) { if (list->GetValidObjectById(ent.GetUniqueId())) if (!list->IsQualified(ent)) list->RemoveObject(ent.GetUniqueId()); if (!list->GetValidObjectById(ent.GetUniqueId())) list->AddObject(ent); } } TUniqueId CStateManager::AllocateUniqueId() { const s16 lastIndex = x0_nextFreeIndex; s16 ourIndex; do { ourIndex = x0_nextFreeIndex; x0_nextFreeIndex = (x0_nextFreeIndex + 1) & 0x3ff; if (x0_nextFreeIndex == lastIndex) LogModule.report(logvisor::Fatal, "Object List Full!"); } while (GetAllObjectList().GetObjectByIndex(ourIndex) != nullptr); x8_idArr[ourIndex] = (x8_idArr[ourIndex] + 1) & 0x3f; if (TUniqueId(ourIndex, x8_idArr[ourIndex]) == kInvalidUniqueId) x8_idArr[ourIndex] = 0; return TUniqueId(ourIndex, x8_idArr[ourIndex]); } void CStateManager::DeferStateTransition(EStateManagerTransition t) { if (t == EStateManagerTransition::InGame) { if (xf90_deferredTransition != EStateManagerTransition::InGame) { x850_world->SetPauseState(false); xf90_deferredTransition = EStateManagerTransition::InGame; } } else { if (xf90_deferredTransition == EStateManagerTransition::InGame) { x850_world->SetPauseState(true); xf90_deferredTransition = t; } } } bool CStateManager::CanShowMapScreen() const { const CHintOptions::SHintState* curDispHint = g_GameState->HintOptions().GetCurrentDisplayedHint(); if (!curDispHint || curDispHint->CanContinue()) return true; return false; } std::pair CStateManager::CalculateScanCompletionRate() const { u32 num = 0; u32 denom = 0; int idx = 0; for (const std::pair& scan : x8b8_playerState->GetScanTimes()) { CSaveWorld::EScanCategory category = g_MemoryCardSys->GetScanStates()[idx++].second; if (category != CSaveWorld::EScanCategory::None && category != CSaveWorld::EScanCategory::Research) { ++denom; if (scan.second == 1.f) ++num; } } return {num, denom}; } void CStateManager::SetBossParams(TUniqueId bossId, float maxEnergy, u32 stringIdx) { xf18_bossId = bossId; xf1c_totalBossEnergy = maxEnergy; xf20_bossStringIdx = stringIdx; } float CStateManager::IntegrateVisorFog(float f) const { if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::Scan) return (1.f - x8b8_playerState->GetVisorTransitionFactor()) * f; return f; } float CStateManager::g_EscapeShakeCountdown; bool CStateManager::g_EscapeShakeCountdownInit = false; }