#include "CFlameWarp.hpp" #include "CStateManager.hpp" namespace urde { void CFlameWarp::ModifyParticles(std::vector& particles) { if (x9c_stateMgr == 0 || particles.size() < 9) return; std::vector> vec; vec.reserve(particles.size()); x90_minSize = FLT_MAX; x94_maxSize = FLT_MIN; float maxTransp = 0.f; u8 idx = 0; for (CParticle& particle : particles) { float transp = 1.f - particle.x34_color.a(); if (transp > maxTransp) { float distSq = (particle.x4_pos - x74_warpPoint).magSquared(); if (distSq > x8c_maxDistSq && distSq < x98_maxInfluenceDistSq) { x8c_maxDistSq = distSq; maxTransp = transp; x80_floatingPoint = particle.x4_pos; } } if (particle.x2c_lineLengthOrSize < x90_minSize) x90_minSize = particle.x2c_lineLengthOrSize; if (particle.x2c_lineLengthOrSize > x94_maxSize) x94_maxSize = particle.x2c_lineLengthOrSize; vec.emplace_back(transp, idx); if (xa0_25_collisionWarp) { zeus::CVector3f delta = particle.x4_pos - particle.x10_prevPos; if (delta.magSquared() >= 0.0011920929f) { zeus::CVector3f deltaNorm = delta.normalized(); zeus::CVector3f behindPos = particle.x10_prevPos - deltaNorm * 5.f; zeus::CVector3f fullDelta = particle.x4_pos - behindPos; CRayCastResult result = x9c_stateMgr->RayStaticIntersection( behindPos, deltaNorm, fullDelta.magnitude(), CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})); if (result.IsValid()) { float dist = result.GetPlane().pointToPlaneDist(particle.x4_pos); if (dist <= 0.f) { particle.x4_pos = -result.GetPlane().normal() * dist; if (result.GetPlane().normal().dot(particle.x1c_vel) < 0.f) { zeus::CVector3f prevStepPos = particle.x4_pos - particle.x1c_vel; particle.x4_pos += (-result.GetPlane().pointToPlaneDist(prevStepPos) / particle.x1c_vel.dot(result.GetPlane().normal()) - 1.f) * particle.x1c_vel; particle.x1c_vel -= particle.x1c_vel * 0.001f; } } } } } ++idx; } std::sort(vec.begin(), vec.end(), [](auto& a, auto& b) { return a.first < b.first; }); int pitch = particles.size() / 9; for (int i = 0; i < 9; ++i) { CParticle& part = particles[vec[i * pitch].second]; x4_collisionPoints[i] = part.x4_pos; if (i > 0) { zeus::CVector3f delta = x4_collisionPoints[i] - x4_collisionPoints[i - 1]; if (delta.magnitude() < 0.0011920929f) x4_collisionPoints[i] += delta.normalized() * 0.0011920929f; } } x4_collisionPoints[0] = x74_warpPoint; x80_floatingPoint = x4_collisionPoints[8]; xa0_26_processed = true; } zeus::CAABox CFlameWarp::CalculateBounds() const { zeus::CAABox ret; for (const auto& v : x4_collisionPoints) ret.accumulateBounds(v); return ret; } } // namespace urde