#include "DeafBabe.hpp" #include "AROTBuilder.hpp" #include "DataSpec/DNAMP1/DeafBabe.hpp" #include "DataSpec/DNAMP2/DeafBabe.hpp" #include "DataSpec/DNAMP1/DCLN.hpp" #include "hecl/Blender/Connection.hpp" #include namespace DataSpec { template void DeafBabeSendToBlender(hecl::blender::PyOutStream& os, const DEAFBABE& db, bool isDcln, atInt32 idx) { os << "material_index = []\n" "col_bm = bmesh.new()\n"; for (const atVec3f& vert : db.verts) os.format("col_bm.verts.new((%f,%f,%f))\n", vert.vec[0], vert.vec[1], vert.vec[2]); os << "col_bm.verts.ensure_lookup_table()\n"; int triIdx = 0; for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections) { const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]]; const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]]; const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]]; const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]]; if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0]) break; int vindices[3]; vindices[2] = (edge1.verts[0] != edge0.verts[0] && edge1.verts[0] != edge0.verts[1]) ? edge1.verts[0] : edge1.verts[1]; if (triMat.flipFace()) { vindices[0] = edge0.verts[1]; vindices[1] = edge0.verts[0]; } else { vindices[0] = edge0.verts[0]; vindices[1] = edge0.verts[1]; } os << "tri_verts = []\n"; os.format("tri_verts.append(col_bm.verts[%u])\n", vindices[0]); os.format("tri_verts.append(col_bm.verts[%u])\n", vindices[1]); os.format("tri_verts.append(col_bm.verts[%u])\n", vindices[2]); os.format("face = col_bm.faces.get(tri_verts)\n" "if face is None:\n" " face = col_bm.faces.new(tri_verts)\n" "else:\n" " face = face.copy()\n" " for i in range(3):\n" " face.verts[i].co = tri_verts[i].co\n" " col_bm.verts.ensure_lookup_table()\n" "face.material_index = select_material(0x%016" PRIX64 ")\n" "face.smooth = False\n" "\n", atUint64(triMat.material)); } db.insertNoClimb(os); if (isDcln) os.format("col_mesh = bpy.data.meshes.new('CMESH_%i')\n", idx); else os << "col_mesh = bpy.data.meshes.new('CMESH')\n"; os << "col_bm.to_mesh(col_mesh)\n" "col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n" "\n" "for mat_name in material_index:\n" " mat = material_dict[mat_name]\n" " col_mesh.materials.append(mat)\n" "\n" "bpy.context.scene.objects.link(col_mesh_obj)\n" "bpy.context.scene.objects.active = col_mesh_obj\n" "bpy.ops.object.mode_set(mode='EDIT')\n" "bpy.ops.mesh.tris_convert_to_quads()\n" "bpy.ops.object.mode_set(mode='OBJECT')\n" "bpy.context.scene.objects.active = None\n"; if (!isDcln) os << "col_mesh_obj.layers[1] = True\n" "col_mesh_obj.layers[0] = False\n"; os << "col_mesh_obj.draw_type = 'SOLID'\n" "col_mesh_obj.game.physics_type = 'STATIC'\n" "\n"; } template void DeafBabeSendToBlender(hecl::blender::PyOutStream& os, const DNAMP1::DeafBabe& db, bool isDcln, atInt32 idx); template void DeafBabeSendToBlender(hecl::blender::PyOutStream& os, const DNAMP2::DeafBabe& db, bool isDcln, atInt32 idx); template void DeafBabeSendToBlender(hecl::blender::PyOutStream& os, const DNAMP1::DCLN::Collision& db, bool isDcln, atInt32 idx); template static void PopulateAreaFields(DEAFBABE& db, const hecl::blender::ColMesh& colMesh, const zeus::CAABox& fullAABB, std::enable_if_t::value || std::is_same::value, int>* = 0) { AROTBuilder builder; auto octree = builder.buildCol(colMesh, db.rootNodeType); static_cast&>(db.bspTree) = std::move(octree.first); db.bspSize = octree.second; db.unk1 = 0x1000000; db.length = db.binarySize(0) - 8; db.magic = 0xDEAFBABE; db.version = 3; db.aabb[0] = fullAABB.min; db.aabb[1] = fullAABB.max; } template static void PopulateAreaFields(DEAFBABE& db, const hecl::blender::ColMesh& colMesh, const zeus::CAABox& fullAABB, std::enable_if_t::value, int>* = 0) { db.magic = 0xDEAFBABE; db.version = 2; db.memSize = 0; } class MaterialPool { std::unordered_map m_materials; public: template int AddOrLookup(const M& mat, V& vec) { auto search = m_materials.find(mat.material); if (search != m_materials.end()) return search->second; auto idx = int(vec.size()); vec.push_back(mat); m_materials[mat.material] = idx; return idx; } }; template void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::blender::ColMesh& colMesh) { using BlendMat = hecl::blender::ColMesh::Material; auto MakeMat = [](const BlendMat& mat, bool flipFace) -> typename DEAFBABE::Material { typename DEAFBABE::Material dbMat = {}; dbMat.setUnknown(mat.unknown); dbMat.setSurfaceStone(mat.surfaceStone); dbMat.setSurfaceMetal(mat.surfaceMetal); dbMat.setSurfaceGrass(mat.surfaceGrass); dbMat.setSurfaceIce(mat.surfaceIce); dbMat.setPillar(mat.pillar); dbMat.setSurfaceMetalGrating(mat.surfaceMetalGrating); dbMat.setSurfacePhazon(mat.surfacePhazon); dbMat.setSurfaceDirt(mat.surfaceDirt); dbMat.setSurfaceLava(mat.surfaceLava); dbMat.setSurfaceSPMetal(mat.surfaceSPMetal); dbMat.setSurfaceStoneRock(mat.surfaceStoneRock); dbMat.setSurfaceSnow(mat.surfaceSnow); dbMat.setSurfaceMudSlow(mat.surfaceMudSlow); dbMat.setSurfaceFabric(mat.surfaceFabric); dbMat.setHalfPipe(mat.halfPipe); dbMat.setSurfaceMud(mat.surfaceMud); dbMat.setSurfaceGlass(mat.surfaceGlass); dbMat.setUnused3(mat.unused3); dbMat.setUnused4(mat.unused4); dbMat.setSurfaceShield(mat.surfaceShield); dbMat.setSurfaceSand(mat.surfaceSand); dbMat.setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics); dbMat.setSurfaceWeb(mat.surfaceWeb); dbMat.setProjectilePassthrough(mat.projPassthrough); dbMat.setSolid(mat.solid); dbMat.setU20(mat.u20); dbMat.setCameraPassthrough(mat.camPassthrough); dbMat.setSurfaceWood(mat.surfaceWood); dbMat.setSurfaceOrganic(mat.surfaceOrganic); dbMat.setU24(mat.u24); dbMat.setSurfaceRubber(mat.surfaceRubber); dbMat.setSeeThrough(mat.seeThrough); dbMat.setScanPassthrough(mat.scanPassthrough); dbMat.setAiPassthrough(mat.aiPassthrough); dbMat.setCeiling(mat.ceiling); dbMat.setWall(mat.wall); dbMat.setFloor(mat.floor); dbMat.setAiBlock(mat.aiBlock); dbMat.setJumpNotAllowed(mat.jumpNotAllowed); dbMat.setSpiderBall(mat.spiderBall); dbMat.setScrewAttackWallJump(mat.screwAttackWallJump); dbMat.setFlipFace(flipFace); return dbMat; }; MaterialPool matPool; db.materials.reserve(colMesh.materials.size() * 2); zeus::CAABox fullAABB; db.verts.reserve(colMesh.verts.size()); db.vertMats.resize(colMesh.verts.size()); for (const auto& vert : colMesh.verts) { fullAABB.accumulateBounds(zeus::CVector3f(vert)); db.verts.push_back(vert); } db.vertMatsCount = colMesh.verts.size(); db.vertCount = colMesh.verts.size(); db.edgeVertConnections.reserve(colMesh.edges.size()); db.edgeMats.resize(colMesh.edges.size()); for (const auto& edge : colMesh.edges) { db.edgeVertConnections.emplace_back(); db.edgeVertConnections.back().verts[0] = edge.verts[0]; db.edgeVertConnections.back().verts[1] = edge.verts[1]; } db.edgeMatsCount = colMesh.edges.size(); db.edgeVertsCount = colMesh.edges.size(); db.triMats.reserve(colMesh.trianges.size()); db.triangleEdgeConnections.reserve(colMesh.trianges.size()); for (const auto& tri : colMesh.trianges) { int triMatIdx = matPool.AddOrLookup(MakeMat(colMesh.materials[tri.matIdx], tri.flip), db.materials); db.triMats.push_back(triMatIdx); db.triangleEdgeConnections.emplace_back(); db.triangleEdgeConnections.back().edges[0] = tri.edges[0]; db.triangleEdgeConnections.back().edges[1] = tri.edges[1]; db.triangleEdgeConnections.back().edges[2] = tri.edges[2]; for (int e=0 ; e<3 ; ++e) { db.edgeMats[tri.edges[e]] = triMatIdx; for (int v=0 ; v<2 ; ++v) db.vertMats[colMesh.edges[e].verts[v]] = triMatIdx; } } db.triMatsCount = colMesh.trianges.size(); db.triangleEdgesCount = colMesh.trianges.size() * 3; db.materialCount = db.materials.size(); PopulateAreaFields(db, colMesh, fullAABB); } template void DeafBabeBuildFromBlender(DNAMP1::DeafBabe& db, const hecl::blender::ColMesh& colMesh); template void DeafBabeBuildFromBlender(DNAMP2::DeafBabe& db, const hecl::blender::ColMesh& colMesh); template void DeafBabeBuildFromBlender(DNAMP1::DCLN::Collision& db, const hecl::blender::ColMesh& colMesh); }