#include "Weapon/CBeamProjectile.hpp" #include "TCastTo.hpp" #include "CStateManager.hpp" namespace urde { CBeamProjectile::CBeamProjectile(const TToken& wDesc, std::string_view name, EWeaponType wType, const zeus::CTransform& xf, s32 maxLength, float beamRadius, float travelSpeed, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, EProjectileAttrib attribs, bool growingBeam) : CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false, zeus::skOne3f, {}, 0xffff, false) , x2e8_intMaxLength(std::abs(maxLength)) , x2ec_maxLength(x2e8_intMaxLength) , x2f0_invMaxLength(1.f / x2ec_maxLength) , x2f4_beamRadius(beamRadius) , x300_intBeamLength(growingBeam ? 0.f : x2ec_maxLength) , x304_beamLength(x2ec_maxLength) , x308_travelSpeed(travelSpeed) , x464_24_growingBeam(growingBeam) , x464_25_enableTouchDamage(false) { x384_.resize(10); x400_pointCache.resize(8); } rstl::optional CBeamProjectile::GetTouchBounds() const { if (!GetActive()) return {}; if (x464_25_enableTouchDamage) { zeus::CVector3f pos = GetTranslation(); return {{pos - 0.1f, pos + 0.1f}}; } return {}; } void CBeamProjectile::CalculateRenderBounds() { x9c_renderBounds = x354_.getTransformedAABox(x324_xf); } void CBeamProjectile::ResetBeam(CStateManager&, bool) { if (x464_24_growingBeam) x300_intBeamLength = 0.f; } void CBeamProjectile::SetCollisionResultData(EDamageType dType, CRayCastResult& res, TUniqueId id) { x2f8_damageType = dType; x304_beamLength = res.GetT(); x318_collisionPoint = res.GetPoint(); x30c_collisionNormal = res.GetPlane().normal(); x2fe_collisionActorId = dType == EDamageType::Actor ? id : kInvalidUniqueId; SetTranslation(res.GetPoint()); } void CBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) { if (!GetActive()) return; SetTransform(xf.getRotation()); if (x464_24_growingBeam) { x300_intBeamLength += x308_travelSpeed * dt; if (x300_intBeamLength > x2ec_maxLength) x300_intBeamLength = x2ec_maxLength; } x304_beamLength = x300_intBeamLength; x2f8_damageType = EDamageType::None; x298_previousPos = xf.origin; zeus::CVector3f beamEnd = xf.basis[1].normalized() * x300_intBeamLength + xf.origin; SetTranslation(beamEnd); x354_ = zeus::CAABox(zeus::CVector3f{-x2f4_beamRadius, 0.f, -x2f4_beamRadius}, zeus::CVector3f{x2f4_beamRadius, x304_beamLength, x2f4_beamRadius}); x36c_ = zeus::CAABox(zeus::CVector3f{-x2f4_beamRadius, 0.f, -x2f4_beamRadius}, zeus::CVector3f{x2f4_beamRadius, x300_intBeamLength, x2f4_beamRadius}).getTransformedAABox(xf); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, x36c_, CMaterialFilter::MakeExclude({EMaterialTypes::ProjectilePassthrough}), nullptr); TUniqueId collideId = kInvalidUniqueId; CRayCastResult res = RayCollisionCheckWithWorld(collideId, x298_previousPos, beamEnd, x300_intBeamLength, nearList, mgr); if (TCastToPtr act = mgr.ObjectById(collideId)) { SetCollisionResultData(EDamageType::Actor, res, collideId); if (x464_25_enableTouchDamage) ApplyDamageToActors(mgr, CDamageInfo(x12c_curDamageInfo, dt)); } else if (res.IsValid()) { SetCollisionResultData(EDamageType::World, res, kInvalidUniqueId); if (x464_25_enableTouchDamage) mgr.ApplyDamageToWorld(xec_ownerId, *this, res.GetPoint(), CDamageInfo(x12c_curDamageInfo, dt), xf8_filter); } else { x318_collisionPoint = xf * zeus::CVector3f(x2f4_beamRadius, x304_beamLength, x2f4_beamRadius); SetTranslation(x318_collisionPoint); } x324_xf = xf; } void CBeamProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); } } // namespace urde