#include "CSortedLists.hpp" #include "World/CActor.hpp" namespace urde { CSortedListManager::CSortedListManager() { Reset(); } void CSortedListManager::Reset() { std::fill(std::begin(x0_nodes), std::end(x0_nodes), SNode()); for (int i=0 ; i<6 ; ++i) xb000_sortedLists[i].Reset(); } void CSortedListManager::AddToLinkedList(s16 nodeId, s16& headId, s16& tailId) const { if (headId == -1) { const_cast(x0_nodes[nodeId]).x28_next = headId; headId = nodeId; tailId = nodeId; } else { if (x0_nodes[nodeId].x28_next != -1) return; if (tailId == nodeId) return; const_cast(x0_nodes[nodeId]).x28_next = headId; headId = nodeId; } } void CSortedListManager::RemoveFromList(ESortedList list, s16 idx) { SSortedList& sl = xb000_sortedLists[u32(list)]; while (idx < sl.x800_size - 1) { x0_nodes[sl.x0_ids[idx+1]].x1c_selfIdxs[int(list)] = idx; sl.x0_ids[idx] = sl.x0_ids[idx+1]; ++idx; } --sl.x800_size; } void CSortedListManager::MoveInList(ESortedList list, s16 idx) { SSortedList& sl = xb000_sortedLists[int(list)]; while (true) { if (idx > 0 || x0_nodes[sl.x0_ids[idx-1]].x4_box[idx] > x0_nodes[sl.x0_ids[idx]].x4_box[idx]) { x0_nodes[sl.x0_ids[idx-1]].x1c_selfIdxs[int(list)] = idx; x0_nodes[sl.x0_ids[idx]].x1c_selfIdxs[int(list)] = idx - 1; std::swap(sl.x0_ids[idx], sl.x0_ids[idx-1]); --idx; } else { if (idx >= sl.x800_size - 1) return; if (x0_nodes[sl.x0_ids[idx+1]].x4_box[int(list)] >= x0_nodes[sl.x0_ids[idx]].x4_box[int(list)]) return; x0_nodes[sl.x0_ids[idx+1]].x1c_selfIdxs[int(list)] = idx + 1; std::swap(sl.x0_ids[idx], sl.x0_ids[idx+1]); } } } void CSortedListManager::InsertInList(ESortedList list, SNode& node) { SSortedList& sl = xb000_sortedLists[int(list)]; int insIdx = 0; for (int i=sl.x800_size ; i>0 ;) { /* Binary search cycle to find insert index */ if (x0_nodes[sl.x0_ids[insIdx+i/2]].x4_box[int(list)] < node.x4_box[int(list)]) { /* Upper */ insIdx += i / 2 + 1; i -= i / 2 - 1; } else { /* Lower */ i /= 2; } } /* Shift ids for insert */ for (int i=sl.x800_size ; i>insIdx ; --i) { x0_nodes[sl.x0_ids[i]].x1c_selfIdxs[int(list)] = i; sl.x0_ids[i] = sl.x0_ids[i-1]; } /* Do insert */ sl.x0_ids[insIdx] = node.x0_actor->GetUniqueId().Value(); node.x1c_selfIdxs[int(list)] = insIdx; ++sl.x800_size; } s16 CSortedListManager::FindInListUpper(ESortedList list, float val) const { const SSortedList& sl = xb000_sortedLists[int(list)]; int idx = 0; for (int i=sl.x800_size ; i>0 ;) { /* Binary search cycle to find index */ if (!(val < x0_nodes[sl.x0_ids[idx+i/2]].x4_box[int(list)])) { /* Upper */ idx += i / 2 + 1; i -= i / 2 - 1; } else { /* Lower */ i /= 2; } } return idx; } s16 CSortedListManager::FindInListLower(ESortedList list, float val) const { const SSortedList& sl = xb000_sortedLists[int(list)]; int idx = 0; for (int i=sl.x800_size ; i>0 ;) { /* Binary search cycle to find index */ if (x0_nodes[sl.x0_ids[idx+i/2]].x4_box[int(list)] < val) { /* Upper */ idx += i / 2 + 1; i -= i / 2 - 1; } else { /* Lower */ i /= 2; } } return idx; } s16 CSortedListManager::ConstructIntersectionArray(const zeus::CAABox& aabb) { int minXa = FindInListLower(ESortedList::MinX, aabb.min.x); int maxXa = FindInListUpper(ESortedList::MinX, aabb.max.x); int minXb = FindInListLower(ESortedList::MaxX, aabb.min.x); int maxXb = FindInListUpper(ESortedList::MaxX, aabb.max.x); int xEnd = std::min(int(xb000_sortedLists[3].x800_size) - maxXb, minXa) + (maxXb + (maxXa - minXa) - minXb) / 2; int minYa = FindInListLower(ESortedList::MinY, aabb.min.y); int maxYa = FindInListUpper(ESortedList::MinY, aabb.max.y); int minYb = FindInListLower(ESortedList::MaxY, aabb.min.y); int maxYb = FindInListUpper(ESortedList::MaxY, aabb.max.y); int yEnd = std::min(int(xb000_sortedLists[4].x800_size) - maxYb, minYa) + (maxYb + (maxYa - minYa) - minYb) / 2; int minZa = FindInListLower(ESortedList::MinZ, aabb.min.z); int maxZa = FindInListUpper(ESortedList::MinZ, aabb.max.z); int minZb = FindInListLower(ESortedList::MaxZ, aabb.min.z); int maxZb = FindInListUpper(ESortedList::MaxZ, aabb.max.z); int zEnd = std::min(int(xb000_sortedLists[5].x800_size) - maxZb, minZa) + (maxZb + (maxZa - minZa) - minZb) / 2; if (xEnd < yEnd && xEnd < zEnd) { return CalculateIntersections(ESortedList::MinX, ESortedList::MaxX, minXa, maxXa, minXb, maxXb, ESortedList::MinY, ESortedList::MaxY, ESortedList::MinZ, ESortedList::MaxZ, aabb); } else if (yEnd < zEnd) { return CalculateIntersections(ESortedList::MinY, ESortedList::MaxY, minYa, maxYa, minYb, maxYb, ESortedList::MinX, ESortedList::MaxX, ESortedList::MinZ, ESortedList::MaxZ, aabb); } else { return CalculateIntersections(ESortedList::MinZ, ESortedList::MaxZ, minZa, maxZa, minZb, maxZb, ESortedList::MinX, ESortedList::MaxX, ESortedList::MinY, ESortedList::MaxY, aabb); } } s16 CSortedListManager::CalculateIntersections(ESortedList la, ESortedList lb, s16 a, s16 b, s16 c, s16 d, ESortedList slA, ESortedList slB, ESortedList slC, ESortedList slD, const zeus::CAABox& aabb) { s16 headId = -1; s16 tailId = -1; for (int i=a ; i aabb[int(lb)]) AddToLinkedList(id, headId, tailId); } } else { for (int i=d ; i aabb[int(slB)] || node.x4_box[int(slB)] < aabb[int(slA)] || node.x4_box[int(slC)] > aabb[int(slD)] || node.x4_box[int(slD)] < aabb[int(slC)]) { /* Not intersecting; remove from chain */ *id = node.x28_next; node.x28_next = -1; continue; } id = &node.x28_next; } return headId; } void CSortedListManager::BuildNearList(rstl::reserved_vector& out, const zeus::CVector3f& v1, const zeus::CVector3f& v2, float f1, const CMaterialFilter& filter, const CActor* actor) const { if (f1 == 0.f) f1 = 8000.f; zeus::CVector3f mul = v2 * f1; zeus::CVector3f sum = mul + v1; zeus::CVector3f maxs(std::max(v1.z, sum.z), std::max(v1.y, sum.y), std::max(v1.x, sum.x)); zeus::CVector3f mins(std::min(sum.z, v1.z), std::min(sum.y, v1.y), std::min(sum.y, v1.y)); BuildNearList(out, zeus::CAABox(mins, maxs), filter, actor); } void CSortedListManager::BuildNearList(rstl::reserved_vector& out, const CActor& actor, const zeus::CAABox& aabb) const { const CMaterialFilter& filter = actor.GetMaterialFilter(); s16 id = const_cast(*this).ConstructIntersectionArray(aabb); while (id != -1) { const SNode& node = x0_nodes[id]; if (&actor != node.x0_actor && filter.Passes(node.x0_actor->GetMaterialList()) && node.x0_actor->GetMaterialFilter().Passes(actor.GetMaterialList())) out.push_back(node.x0_actor->GetUniqueId()); id = node.x28_next; const_cast(node).x28_next = -1; } } void CSortedListManager::BuildNearList(rstl::reserved_vector& out, const zeus::CAABox& aabb, const CMaterialFilter& filter, const CActor* actor) const { s16 id = const_cast(*this).ConstructIntersectionArray(aabb); while (id != -1) { const SNode& node = x0_nodes[id]; if (actor != node.x0_actor && filter.Passes(node.x0_actor->GetMaterialList())) out.push_back(node.x0_actor->GetUniqueId()); id = node.x28_next; const_cast(node).x28_next = -1; } } void CSortedListManager::Remove(const CActor* act) { SNode& node = x0_nodes[act->GetUniqueId().Value()]; if (!node.x2a_populated) return; RemoveFromList(ESortedList::MinX, node.x1c_selfIdxs[0]); RemoveFromList(ESortedList::MaxX, node.x1c_selfIdxs[3]); RemoveFromList(ESortedList::MinY, node.x1c_selfIdxs[1]); RemoveFromList(ESortedList::MaxY, node.x1c_selfIdxs[4]); RemoveFromList(ESortedList::MinZ, node.x1c_selfIdxs[2]); RemoveFromList(ESortedList::MaxZ, node.x1c_selfIdxs[5]); node.x2a_populated = false; } void CSortedListManager::Move(const CActor* act, const zeus::CAABox& aabb) { SNode& node = x0_nodes[act->GetUniqueId().Value()]; node.x4_box = aabb; MoveInList(ESortedList::MinX, node.x1c_selfIdxs[0]); MoveInList(ESortedList::MaxX, node.x1c_selfIdxs[3]); MoveInList(ESortedList::MinY, node.x1c_selfIdxs[1]); MoveInList(ESortedList::MaxY, node.x1c_selfIdxs[4]); MoveInList(ESortedList::MinZ, node.x1c_selfIdxs[2]); MoveInList(ESortedList::MaxZ, node.x1c_selfIdxs[5]); } void CSortedListManager::Insert(const CActor* act, const zeus::CAABox& aabb) { SNode& node = x0_nodes[act->GetUniqueId().Value()]; if (node.x2a_populated) { Move(act, aabb); return; } SNode newNode(act, aabb); InsertInList(ESortedList::MinX, newNode); InsertInList(ESortedList::MaxX, newNode); InsertInList(ESortedList::MinY, newNode); InsertInList(ESortedList::MaxY, newNode); InsertInList(ESortedList::MinZ, newNode); InsertInList(ESortedList::MaxZ, newNode); node = newNode; } bool CSortedListManager::ActorInLists(const CActor* act) const { if (!act) return false; const SNode& node = x0_nodes[act->GetUniqueId().Value()]; return node.x2a_populated; } }