#pragma once #include #include #include "Runtime/CFactoryMgr.hpp" #include "Runtime/IOStreams.hpp" #include "Runtime/Collision/COBBTree.hpp" #include "Runtime/Collision/CCollisionPrimitive.hpp" #include #include namespace urde { class CCollidableOBBTreeGroupContainer { friend class CCollidableOBBTreeGroup; std::vector> x0_trees; std::vector x10_aabbs; zeus::CAABox x20_aabox; public: explicit CCollidableOBBTreeGroupContainer(CInputStream& in); CCollidableOBBTreeGroupContainer(const zeus::CVector3f&, const zeus::CVector3f&); }; class CCollidableOBBTreeGroup : public CCollisionPrimitive { static inline u32 sTableIndex = UINT32_MAX; const CCollidableOBBTreeGroupContainer* x10_container; public: CCollidableOBBTreeGroup(const CCollidableOBBTreeGroupContainer*, const CMaterialList&); ~CCollidableOBBTreeGroup() override = default; void ResetTestStats() const; u32 GetTableIndex() const override; zeus::CAABox CalculateAABox(const zeus::CTransform&) const override; zeus::CAABox CalculateLocalAABox() const override; FourCC GetPrimType() const override; CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override; static const Type& GetType(); static void SetStaticTableIndex(u32 index); /* Sphere Collide */ static bool SphereCollide(const CInternalCollisionStructure&, CCollisionInfoList&); static bool SphereCollideBoolean(const CInternalCollisionStructure&); static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&); /* AABox Collide */ static bool AABoxCollide(const CInternalCollisionStructure&, CCollisionInfoList&); static bool AABoxCollideBoolean(const CInternalCollisionStructure&); static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&); }; CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference* selfRef); } // namespace urde