#pragma once #include "Runtime/Collision/CJointCollisionDescription.hpp" #include "Runtime/MP1/World/CShockWave.hpp" #include "Runtime/World/CPathFindSearch.hpp" #include "Runtime/World/CPatterned.hpp" namespace urde { class CCollisionActorManager; namespace MP1 { class CMetroidPrimeEssence : public CPatterned { TCachedToken x568_; CPathFindSearch x574_searchPath; std::unique_ptr x658_collisionManager; std::unique_ptr x65c_; CAssetId x660_; CAssetId x664_; zeus::CTransform x668_; CDamageInfo x698_; zeus::CVector3f x6b4_; float x6c0_ = 0.f; float x6c4_ = 0.f; float x6c8_ = 0.f; float x6cc_ = 4.f; float x6d0_ = 0.9f * x6cc_ + x6cc_; float x6d4_ = 0.f; u32 x6d8_ = 0; u32 x6dc_ = 0; u32 x6e0_ = x6dc_; u32 x6e4_ = 0; u32 x6e8_ = 2; u32 x6ec_ = 4; u32 x6f0_ = 0; u32 x6f4_ = x6e8_ - 1; u32 x6f8_ = 2; u32 x6fc_ = 0; u32 x700_ = 1; TUniqueId x704_bossUtilityWaypointId = kInvalidUniqueId; TUniqueId x706_lockOnTargetCollider = kInvalidUniqueId; CSfxHandle x708_; s16 x70c_; bool x70e_24_ : 1 = false; bool x70e_25_ : 1 = true; bool x70e_26_ : 1 = false; bool x70e_27_ : 1 = false; bool x70e_28_ : 1 = true; bool x70e_29_ : 1 = false; bool x70e_30_ : 1 = false; bool x70e_31_ : 1 = false; void sub8027cb40(const zeus::CVector3f& vec); void sub8027cce0(CStateManager& mgr); zeus::CTransform GetTargetTransform(CStateManager& mgr); void sub8027ce5c(float f1); void sub8027cee0(CStateManager& mgr); u32 sub8027cfd4(CStateManager& mgr, bool w1); void DoPhaseTransition(CStateManager& mgr); u32 sub8027d428() { return 2; /* Decided by fair dice roll, guaranteed to be random */} void ShakeCamera(CStateManager& mgr, float f1); void DropShockwave(CStateManager& mgr, const SShockWaveData& shockWaveData); CRayCastResult RayStaticIntersection(CStateManager& mgr); void SetParticleEffectState(CStateManager& mgr, bool active); void sub8027d824(CStateManager& mgr); bool sub8027e870(const zeus::CTransform& xf, CStateManager& mgr); void KillAiInArea(CStateManager& mgr); void CountListeningAi(CStateManager& mgr); void UpdatePhase(float dt, CStateManager& mgr); void UpdateHealth(CStateManager& mgr); void SetLockOnTargetHealthAndDamageVulns(CStateManager& mgr); void AddSphereCollisions(SSphereJointInfo* info, size_t count, std::vector& vecOut); void SetupCollisionActorManager(CStateManager& mgr); public: DEFINE_PATTERNED(MetroidPrimeEssence); CMetroidPrimeEssence(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, CAssetId particle1, const CDamageInfo& dInfo, float f1, CAssetId electric, u32 w1, CAssetId particle2); void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void Render(CStateManager& mgr) override; zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; void Dead(CStateManager& mgr, EStateMsg msg, float dt) override; void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override; void Halt(CStateManager& mgr, EStateMsg msg, float dt) override; void Generate(CStateManager& mgr, EStateMsg msg, float dt) override; void JumpBack(CStateManager& mgr, EStateMsg msg, float dt) override; void Skid(CStateManager& mgr, EStateMsg msg, float dt) override; void FadeIn(CStateManager& mgr, EStateMsg msg, float dt) override; void FadeOut(CStateManager& mgr, EStateMsg msg, float dt) override; void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override; void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override; void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override; void PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) override; bool HasPatrolPath(CStateManager& mgr, float dt) override; bool ShouldAttack(CStateManager& mgr, float dt) override; bool InPosition(CStateManager& mgr, float dt) override; bool CoverFind(CStateManager& mgr, float dt) override; bool ShouldTaunt(CStateManager& mgr, float dt) override; bool ShouldCrouch(CStateManager& mgr, float dt) override; bool ShouldMove(CStateManager& mgr, float dt) override; CPathFindSearch* GetSearchPath() override; }; } // namespace MP1 } // namespace urde