#ifndef __URDE_CANIMATIONMANAGER_HPP__ #define __URDE_CANIMATIONMANAGER_HPP__ #include "CToken.hpp" #include "CAnimSysContext.hpp" namespace urde { class CAnimationDatabaseGame; class CTransitionDatabaseGame; class CSimplePool; class CAnimationManager { TToken x0_animDB; CAnimSysContext x8_sysCtx; public: CAnimationManager(const TToken& animDB, const CAnimSysContext& sysCtx) : x0_animDB(animDB), x8_sysCtx(sysCtx) {} const CAnimationDatabaseGame* GetAnimationDatabase() const {return x0_animDB.GetObj();} }; } #endif // __URDE_CANIMATIONMANAGER_HPP__