#pragma once #include #include "Runtime/Graphics/CGraphics.hpp" #include #include #include #include namespace urde { class CParticleSwoosh; class CParticleSwooshShaders { public: enum class EShaderClass { Tex, NoTex }; struct Vert { zeus::CVector3f m_pos; zeus::CVector2f m_uv; zeus::CColor m_color; }; private: static std::array, 2> m_texZWrite; static std::array, 2> m_texNoZWrite; static std::array, 2> m_texAdditiveZWrite; static std::array, 2> m_texAdditiveNoZWrite; static std::array, 2> m_noTexZWrite; static std::array, 2> m_noTexNoZWrite; static std::array, 2> m_noTexAdditiveZWrite; static std::array, 2> m_noTexAdditiveNoZWrite; public: static void Initialize(); static void Shutdown(); static EShaderClass GetShaderClass(CParticleSwoosh& gen); static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen); }; } // namespace urde