#pragma once #include #include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" #include #include namespace urde { class CWorldShadowShader { boo::ObjToken m_tex; std::optional m_prevQuad; u32 m_w, m_h; struct Uniform { zeus::CMatrix4f m_matrix; zeus::CColor m_color; }; boo::ObjToken m_vbo; boo::ObjToken m_uniBuf; boo::ObjToken m_dataBind; boo::ObjToken m_zDataBind; Uniform m_uniform; public: static void Initialize(); static void Shutdown(); CWorldShadowShader(u32 w, u32 h); void bindRenderTarget(); void drawBase(float extent); void lightenShadow(); void blendPreviousShadow(); void resolveTexture(); u32 GetWidth() const { return m_w; } u32 GetHeight() const { return m_h; } const boo::ObjToken& GetTexture() const { return m_tex; } }; } // namespace urde