#include "CFlickerBat.hpp" #include "CStateManager.hpp" #include "Camera/CCameraManager.hpp" #include "Camera/CGameCamera.hpp" #include "Collision/CGameCollision.hpp" #include "World/CPlayer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, EColliderType colType, bool startsHidden, const CActorParameters& actParms, bool enableLineOfSight) : CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, colType, EBodyType::Pitchable, actParms, EKnockBackVariant::Small) , x574_state(EFlickerBatState(startsHidden)) , x580_24_wasInXray(false) , x580_25_heardShot(false) , x580_26_inLOS(false) , x580_27_enableLOSCheck(enableLineOfSight) { SetupPlayerCollision(startsHidden); x3d8_xDamageThreshold = 0.f; x402_27_noXrayModel = false; } void CFlickerBat::Accept(IVisitor& visitor) { visitor.Visit(this); } void CFlickerBat::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CPatterned::AcceptScriptMsg(msg, uid, mgr); if (msg == EScriptObjectMessage::Registered) { RemoveMaterial(EMaterialTypes::Solid, mgr); mgr.GetActiveFlickerBats().push_back(GetUniqueId()); x450_bodyController->Activate(mgr); x450_bodyController->BodyStateInfo().SetMaximumPitch(zeus::degToRad(60.f)); } else if (msg == EScriptObjectMessage::Deleted) { mgr.GetActiveFlickerBats().remove(GetUniqueId()); } } void CFlickerBat::Think(float dt, CStateManager& mgr) { if (!GetActive()) return; x402_29_drawParticles = mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay; if (GetFlickerBatState() == EFlickerBatState::FadeIn || GetFlickerBatState() == EFlickerBatState::FadeOut) { x578_fadeRemTime -= dt; if (x578_fadeRemTime <= 0.f) { if (GetFlickerBatState() == EFlickerBatState::FadeIn) SetFlickerBatState(EFlickerBatState::Visible, mgr); else SetFlickerBatState(EFlickerBatState::Hidden, mgr); } } bool inXray = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay; if (inXray != x580_24_wasInXray) { if (inXray) { if (GetFlickerBatState() == EFlickerBatState::Hidden) { AddMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr); SetMuted(false); } CreateShadow(false); } else { if (GetFlickerBatState() == EFlickerBatState::Hidden) { RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr); SetMuted(true); } CreateShadow(true); } x580_24_wasInXray = inXray; } float alpha = 0.f; if (!x580_24_wasInXray) { if (GetFlickerBatState() == EFlickerBatState::Visible) alpha = 1.f; else if (GetFlickerBatState() == EFlickerBatState::FadeIn || GetFlickerBatState() == EFlickerBatState::FadeOut) { alpha = x578_fadeRemTime * x57c_ooFadeDur; if (GetFlickerBatState() == EFlickerBatState::FadeIn) alpha = 1.f - alpha; } } else alpha = 1.f; x42c_color.a() = alpha; x94_simpleShadow->SetUserAlpha(alpha); xe7_31_targetable = (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay ? true : x574_state == EFlickerBatState::Visible || x574_state == EFlickerBatState::FadeIn); CPatterned::Think(dt, mgr); } void CFlickerBat::Render(const CStateManager& mgr) const { if (!x580_24_wasInXray && x580_26_inLOS && (GetFlickerBatState() == EFlickerBatState::FadeIn || GetFlickerBatState() == EFlickerBatState::FadeOut)) { float strength = 0.f; if (GetFlickerBatState() == EFlickerBatState::FadeIn) { strength = 4.f * (x578_fadeRemTime - .75f); } else if (GetFlickerBatState() == EFlickerBatState::FadeOut) { strength = 4.f * x578_fadeRemTime; } if (strength > 0.f && strength < 1.f) mgr.DrawSpaceWarp(GetTranslation(), 0.3f * std::sin(M_PIF * strength)); } if (x580_26_inLOS) { mgr.SetupFogForAreaNonCurrent(GetAreaIdAlways()); CPatterned::Render(mgr); mgr.SetupFogForArea(GetAreaIdAlways()); } else CPatterned::Render(mgr); } void CFlickerBat::Touch(CActor& act, CStateManager& mgr) { if (TCastToPtr pl = act) { if (x420_curDamageRemTime <= 0.f) { mgr.ApplyDamage(GetUniqueId(), pl->GetUniqueId(), GetUniqueId(), GetContactDamage(), CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {}); x420_curDamageRemTime = x424_damageWaitTime; } } CPatterned::Touch(act, mgr); } void CFlickerBat::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) { if (type == EUserEventType::FadeIn) ToggleVisible(mgr); else CPatterned::DoUserAnimEvent(mgr, node, type, dt); } void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) { SetFlickerBatState(EFlickerBatState::Visible, mgr); CPatterned::Death(mgr, direction, state); } bool CFlickerBat::CanBeShot(const CStateManager& mgr, int) { return (GetFlickerBatState() == EFlickerBatState::Visible || GetFlickerBatState() == EFlickerBatState::FadeIn || mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay); } void CFlickerBat::Patrol(CStateManager& mgr, EStateMsg state, float dt) { CPatterned::Patrol(mgr, state, dt); x450_bodyController->GetCommandMgr().DeliverFaceVector((x2e0_destPos - GetTranslation()).normalized()); } void CFlickerBat::Attack(CStateManager&, EStateMsg msg, float) { if (msg == EStateMsg::Update) { x450_bodyController->GetCommandMgr().DeliverCmd( CBCLocomotionCmd((x2e0_destPos - GetTranslation()).normalized(), {}, 1.f)); } } void CFlickerBat::Shuffle(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { CRandom16* rnd = mgr.GetActiveRandom(); SetDestPos(GetTranslation() + zeus::CVector3f(100.f * rnd->Float() - 50.f, 100.f * rnd->Float() - 50.f, 100.f * rnd->Float() - 50.f)); } else if (msg == EStateMsg::Update) { ApproachDest(mgr); } } void CFlickerBat::Taunt(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { NotifyNeighbors(mgr); x400_24_hitByPlayerProjectile = false; } } bool CFlickerBat::InPosition(CStateManager& mgr, float arg) { return GetTransform().frontVector().dot(mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()) > 0.f; } bool CFlickerBat::HearShot(CStateManager&, float) { if (x580_25_heardShot) { x580_25_heardShot = false; return true; } return false; } void CFlickerBat::SetFlickerBatState(EFlickerBatState state, CStateManager& mgr) { if (state == x574_state) return; FlickerBatStateChanged(state, mgr); x574_state = state; } void CFlickerBat::FlickerBatStateChanged(EFlickerBatState state, CStateManager& mgr) { if (state == EFlickerBatState::Visible) { if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay) CreateShadow(true); AddMaterial(EMaterialTypes::Target, mgr); } else if (state == EFlickerBatState::Hidden) { SetMuted(true); RemoveMaterial(EMaterialTypes::Target, mgr); } else if (state == EFlickerBatState::FadeIn) { if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay) { CreateShadow(true); SetMuted(false); } CheckStaticIntersection(mgr); SetupPlayerCollision(true); } else if (state == EFlickerBatState::FadeOut) { if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay) CreateShadow(true); CheckStaticIntersection(mgr); SetupPlayerCollision(false); } } void CFlickerBat::CheckStaticIntersection(CStateManager& mgr) { if (!x580_27_enableLOSCheck) { x580_26_inLOS = false; return; } zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation(); zeus::CVector3f diff = GetBoundingBox().center() - camPos; float mag = diff.magnitude(); diff *= zeus::CVector3f(1.f / mag); x580_26_inLOS = CGameCollision::RayStaticIntersectionBool(mgr, camPos, diff, mag, CMaterialFilter::MakeExclude({EMaterialTypes::SeeThrough})); } void CFlickerBat::NotifyNeighbors(CStateManager& mgr) { for (TUniqueId uid : mgr.GetActiveFlickerBats()) { if (CFlickerBat* flick = CPatterned::CastTo(mgr.ObjectById(uid))) if ((GetTranslation() - flick->GetTranslation()).magnitude() < 100.f) flick->SetHeardShot(true); } } void CFlickerBat::ToggleVisible(CStateManager& mgr) { if (GetFlickerBatState() == EFlickerBatState::Visible || GetFlickerBatState() == EFlickerBatState::FadeIn) SetFlickerBatState(EFlickerBatState::FadeOut, mgr); else SetFlickerBatState(EFlickerBatState::FadeIn, mgr); x578_fadeRemTime = 1.f; x57c_ooFadeDur = 1.f / x578_fadeRemTime; } } // namespace urde::MP1