#pragma once #include #include #include "Runtime/RetroTypes.hpp" #include #include #include #include namespace urde { class CElementGen; class CParticleGlobals { public: static int g_EmitterTime; static float g_EmitterTimeReal; static void SetEmitterTime(int frame) { g_EmitterTime = frame; g_EmitterTimeReal = frame; } static int g_ParticleLifetime; static float g_ParticleLifetimeReal; static void SetParticleLifetime(int frame) { g_ParticleLifetime = frame; g_ParticleLifetimeReal = frame; } static int g_ParticleLifetimePercentage; static float g_ParticleLifetimePercentageReal; static float g_ParticleLifetimePercentageRemainder; static void UpdateParticleLifetimeTweenValues(int frame) { float lt = g_ParticleLifetime != 0.0f ? g_ParticleLifetime : 1.0f; g_ParticleLifetimePercentageReal = 100.0f * frame / lt; g_ParticleLifetimePercentage = int(g_ParticleLifetimePercentageReal); g_ParticleLifetimePercentageRemainder = g_ParticleLifetimePercentageReal - g_ParticleLifetimePercentage; g_ParticleLifetimePercentage = zeus::clamp(0, g_ParticleLifetimePercentage, 100); } static const std::array* g_particleAccessParameters; struct SParticleSystem { FourCC x0_type; CElementGen* x4_system; }; static SParticleSystem* g_currentParticleSystem; }; struct SParticleInstanceTex { zeus::CVector4f pos[4]; zeus::CColor color; zeus::CVector2f uvs[4]; }; extern std::vector g_instTexData; struct SParticleInstanceIndTex { zeus::CVector4f pos[4]; zeus::CColor color; zeus::CVector4f texrTindUVs[4]; zeus::CVector4f sceneUVs; }; extern std::vector g_instIndTexData; struct SParticleInstanceNoTex { zeus::CVector4f pos[4]; zeus::CColor color; }; extern std::vector g_instNoTexData; struct SParticleUniforms { zeus::CMatrix4f mvp; zeus::CColor moduColor; }; } // namespace urde