#include "Runtime/MP1/World/CAtomicAlpha.hpp" #include #include "Runtime/CStateManager.hpp" #include "Runtime/Weapon/CPlayerGun.hpp" #include "Runtime/World/CGameArea.hpp" #include "Runtime/World/CPatternedInfo.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CWorld.hpp" namespace urde::MP1 { constexpr std::array skBombLocators{ "bomb1_LCTR"sv, "bomb2_LCTR"sv, "bomb3_LCTR"sv, "bomb4_LCTR"sv, }; CAtomicAlpha::CAtomicAlpha(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, CAssetId bombWeapon, const CDamageInfo& bombDamage, float bombDropDelay, float f2, float f3, CAssetId cmdl, bool invisible, bool b2) : CPatterned(ECharacter::AtomicAlpha, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium) , x568_25_invisible(invisible) , x568_26_applyBeamAttraction(b2) , x56c_bombDropDelay(bombDropDelay) , x570_bombReappearDelay(f2) , x574_bombRappearTime(f3) , x580_pathFind(nullptr, 3, pInfo.GetPathfindingIndex(), 1.f, 1.f) , x668_bombProjectile(bombWeapon, bombDamage) , x690_bombModel(CStaticRes(cmdl, GetModelData()->GetScale())) { x668_bombProjectile.Token().Lock(); for (u32 i = 0; i < skBombCount; ++i) { x6dc_bombLocators.emplace_back(skBombLocators[i], pas::ELocomotionType(u32(pas::ELocomotionType::Internal10) + i)); } } void CAtomicAlpha::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CPatterned::AcceptScriptMsg(msg, uid, mgr); if (msg == EScriptObjectMessage::InitializedInArea) { x580_pathFind.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea); } else if (msg == EScriptObjectMessage::Registered) { x450_bodyController->Activate(mgr); } else if (msg == EScriptObjectMessage::AddSplashInhabitant) { if (x400_25_alive) x401_30_pendingDeath = true; } } void CAtomicAlpha::Render(CStateManager& mgr) { if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible) return; CPatterned::Render(mgr); for (const SBomb& bomb : x6dc_bombLocators) { zeus::CTransform locatorXf = GetTransform() * GetScaledLocatorTransform(bomb.x0_locatorName) * zeus::CTransform::Scale( std::min(1.f, std::max(0.f, bomb.x14_scaleTime - x570_bombReappearDelay) / x570_bombReappearDelay)); CModelFlags flags; flags.x2_flags = 1 | 2; flags.x4_color = zeus::skWhite; x690_bombModel.Render(mgr, locatorXf, x90_actorLights.get(), flags); } } void CAtomicAlpha::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) { if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible) { return; } CPatterned::AddToRenderer(frustum, mgr); } void CAtomicAlpha::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); if (!GetActive()) return; x578_bombTime += dt; for (SBomb& bomb : x6dc_bombLocators) { bomb.x14_scaleTime += dt; } } void CAtomicAlpha::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) { if (type == EUserEventType::Projectile) { zeus::CVector3f origin = GetLctrTransform(node.GetLocatorName()).origin; zeus::CTransform xf = zeus::lookAt(origin, origin + zeus::skDown, zeus::skUp); LaunchProjectile(xf, mgr, 4, EProjectileAttrib::None, false, {}, 0xFFFF, false, zeus::skOne3f); x578_bombTime = 0.f; x6dc_bombLocators[x57c_curBomb].x14_scaleTime = 0.f; x57c_curBomb = (x57c_curBomb + 1) % x6dc_bombLocators.size(); } else CPatterned::DoUserAnimEvent(mgr, node, type, dt); } bool CAtomicAlpha::Leash(CStateManager& mgr, float) { return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() > x3cc_playerLeashRadius * x3cc_playerLeashRadius && x3d4_curPlayerLeashTime > x3d0_playerLeashTime; } bool CAtomicAlpha::AggressionCheck(CStateManager& mgr, float) { if (!x568_26_applyBeamAttraction) { return false; } float factor = 0.f; const CPlayerGun* playerGun = mgr.GetPlayer().GetPlayerGun(); if (playerGun->IsCharging()) { factor = playerGun->GetChargeBeamFactor(); } return factor > 0.1f; } void CAtomicAlpha::CollidedWith(TUniqueId uid, const CCollisionInfoList& list, CStateManager& mgr) { if (IsAlive()) { if (TCastToConstPtr pl = mgr.GetObjectById(uid)) { if (x420_curDamageRemTime <= 0.f) { mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), 0.5f, 0.25f); for (SBomb& bomb : x6dc_bombLocators) { bomb.x14_scaleTime = 0.f; } } } } CPatterned::CollidedWith(uid, list, mgr); } void CAtomicAlpha::Patrol(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Patrol(mgr, msg, arg); if (msg == EStateMsg::Activate) { x578_bombTime = 0.f; } else if (msg == EStateMsg::Update) { if (x568_24_inRange) { if (x578_bombTime >= x56c_bombDropDelay && x6dc_bombLocators[0].x14_scaleTime > (x570_bombReappearDelay + x574_bombRappearTime)) { x450_bodyController->SetLocomotionType(x6dc_bombLocators[x57c_curBomb].x10_locomotionType); } else { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed); } if (Leash(mgr, arg)) x568_24_inRange = false; } else { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed); if (InMaxRange(mgr, arg)) x568_24_inRange = true; } } else if (msg == EStateMsg::Deactivate) { x568_24_inRange = false; } } void CAtomicAlpha::Attack(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Internal8); } else if (msg == EStateMsg::Update) { zeus::CVector3f seekVec = x664_steeringBehaviors.Seek(*this, mgr.GetPlayer().GetEyePosition()); x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(seekVec, {}, 1.f)); } else if (msg == EStateMsg::Deactivate) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed); } } } // namespace urde::MP1