#include "CCollisionPrimitive.hpp" #include "CInternalRayCastStructure.hpp" #include "CMaterialFilter.hpp" #include "InternalColliders.hpp" namespace urde { CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list) : x8_material(list) { } void CCollisionPrimitive::SetMaterial(const CMaterialList& material) { x8_material = material; } const CMaterialList& CCollisionPrimitive::GetMaterial() const { return x8_material; } CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const CMaterialFilter& filter, const zeus::CTransform& xf) const { return CastRayInternal(CInternalRayCastStructure(start, end, d, xf, filter)); } void CCollisionPrimitive::InitBeginTypes() { } void CCollisionPrimitive::InitAddType(const CCollisionPrimitive::Type& tp) { } void CCollisionPrimitive::InitEndTypes() { } CCollisionPrimitive::Type::Type(std::function setter, const char *info) : x0_setter(setter), x4_info(info) { } const char *CCollisionPrimitive::Type::GetInfo() const { return x4_info; } std::function CCollisionPrimitive::Type::GetSetter() const { return x0_setter; } }