#include "Runtime/Graphics/CModel.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CLight.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Graphics/Shaders/CModelShaders.hpp" #include #include #include #include #include namespace metaforce { namespace { logvisor::Module Log("metaforce::CBooModel"); CBooModel* g_FirstModel = nullptr; constexpr zeus::CMatrix4f ReflectBaseMtx{ 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f MBShadowPost0{ 1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f MBShadowPost1{ 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, -0.0625f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f DisintegratePost{ 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; } // Anonymous namespace void CBooModel::Shutdown() { g_shadowMap.reset(); g_disintegrateTexture.reset(); g_reflectionCube.reset(); assert(g_FirstModel == nullptr && "Dangling CBooModels detected"); } void CBooModel::ClearModelUniformCounters() { OPTICK_EVENT(); for (CBooModel* model = g_FirstModel; model; model = model->m_next) model->ClearUniformCounter(); } void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos) { g_PlayerPosition = pos; KillCachedViewDepState(); u32 modMillis = std::chrono::duration_cast(std::chrono::steady_clock::now().time_since_epoch()) .count() % u64(100000.f * 4.f * M_PIF / 3.f); g_ModSeconds = modMillis / 1000.f; g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f); g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f); } void CBooModel::KillCachedViewDepState() { g_LastModelCached = nullptr; } void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, hsh::dynamic_owner>& buf) { #if HSH_PROFILE_MODE return; #endif zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin; zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer); zeus::CVector3f surfPos; float surfSize = 0.f; if (surf) { zeus::CVector3f surfCenter(surf->m_data.centroid); zeus::CVector3f surfNormal(surf->m_data.reflectionNormal); float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal); surfPos = modelToPlayerLocal - surfNormal * dotDelta; } else { surfPos = model.x20_aabb.center(); surfSize = (model.x20_aabb.max.x() - model.x20_aabb.min.x()) + (model.x20_aabb.max.y() - model.x20_aabb.min.y()) * 0.5f; } if (g_Renderer->x318_24_refectionDirty) { zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition; zeus::CVector3f vecToPos = surfPos - g_PlayerPosition; if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos)) g_ReflectViewPos = surfPos; } else { g_ReflectViewPos = surfPos; g_Renderer->x318_24_refectionDirty = true; } zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal; float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON); auto* out = buf.map(); if (distance >= 5.f) { out->reflectAlpha = 0.f; } else { out->reflectAlpha = (5.f - distance) / 5.f; /* Indirect map matrix */ out->indMtx = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f(); /* Reflection map matrix */ zeus::CVector3f v1 = playerToSurf * (1.f / surfSize); zeus::CVector3f v2 = v1.cross(zeus::skUp); if (v2.canBeNormalized()) v2.normalize(); else v2 = zeus::skRight; float timeScale = 0.32258067f * (0.02f * distance + 1.f); float f1 = timeScale * g_TransformedTime; float f2 = timeScale * g_TransformedTime2; out->reflectMtx = ReflectBaseMtx; out->reflectMtx[0][0] = f1 * v2.x(); out->reflectMtx[1][0] = f1 * v2.y(); out->reflectMtx[3][0] = -surfPos.dot(v2) * f1 + 0.5f; out->reflectMtx[2][1] = f2; out->reflectMtx[3][1] = -modelToPlayerLocal.z() * f2; } buf.unmap(); } hsh::texture2d CBooModel::g_shadowMap; zeus::CTransform CBooModel::g_shadowTexXf; hsh::texture2d CBooModel::g_disintegrateTexture; hsh::texturecube CBooModel::g_reflectionCube; void CBooModel::EnableShadowMaps(hsh::texture2d map, const zeus::CTransform& texXf) { g_shadowMap = map; g_shadowTexXf = texXf; } void CBooModel::DisableShadowMaps() { g_shadowMap.reset(); } CBooModel::~CBooModel() { if (m_prev) m_prev->m_next = m_next; if (m_next) m_next->m_prev = m_prev; if (this == g_FirstModel) g_FirstModel = m_next; } CBooModel::CBooModel(TToken& token, CModel* parent, std::vector* surfaces, SShader& shader, hsh::vertex_buffer_typeless vbo, hsh::index_buffer ibo, const zeus::CAABox& aabb, u8 renderMask, int numInsts, VertexFormat vtxFmt) : m_modelTok(token) , m_model(parent) , x0_surfaces(surfaces) , x4_matSet(&shader.m_matSet) , m_geomLayout(&*shader.m_geomLayout) , m_vtxFmt(vtxFmt) , m_matSetIdx(shader.m_matSetIdx) , x1c_textures(shader.x0_textures) , x20_aabb(aabb) , x41_mask(renderMask) , m_staticVbo(vbo) , m_staticIbo(ibo) { if (!g_FirstModel) g_FirstModel = this; else { g_FirstModel->m_prev = this; m_next = g_FirstModel; g_FirstModel = this; } for (CBooSurface& surf : *x0_surfaces) surf.m_parent = this; for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) { u32 matId = it->m_data.matIdx; const MaterialSet::Material& matData = GetMaterialByIndex(matId); if (matData.flags.depthSorting()) { it->m_next = x3c_firstSortedSurface; x3c_firstSortedSurface = &*it; } else { it->m_next = x38_firstUnsortedSurface; x38_firstUnsortedSurface = &*it; } } m_instances.reserve(numInsts); for (int i = 0; i < numInsts; ++i) PushNewModelInstance(); } hsh::vertex_buffer_typeless ModelInstance::GetBooVBO(const CBooModel& model) const { if (model.m_staticVbo) return model.m_staticVbo; if (!m_dynamicVbo && model.m_model) { const CModel& parent = *model.m_model; const hecl::HMDLMeta& meta = parent.GetHMDLMeta(); MapVertData(meta, [this, meta]() { m_dynamicVbo = hsh::create_dynamic_vertex_buffer(meta.vertCount); }); #if !HSH_PROFILE_MODE m_dynamicVbo.load({parent.GetDynamicVertexData(), meta.vertStride * meta.vertCount}); #endif } return m_dynamicVbo.get(); } GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet) { if (model) { m_skinBankCount = model->m_hmdlMeta.bankCount; m_weightVecCount = model->m_hmdlMeta.weightCount; } } ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf, boo::IGraphicsDataFactory::Context* ctx) { OPTICK_EVENT(); if (!x40_24_texturesLoaded && !g_DummyTextures) { return nullptr; } if (m_instances.size() >= 512) { Log.report(logvisor::Fatal, FMT_STRING("Model buffer overflow")); } ModelInstance& newInst = m_instances.emplace_back(); newInst.m_geometryUniforms.resize(std::max(m_geomLayout->m_skinBankCount, size_t(1))); #if !HSH_PROFILE_MODE for (auto& uniform : newInst.m_geometryUniforms) uniform = m_geomLayout->AllocateVertUniformBuffer(); #endif newInst.m_tcgUniforms.resize(x4_matSet->materialCount); #if !HSH_PROFILE_MODE for (auto& uniform : newInst.m_tcgUniforms) { uniform = hsh::create_dynamic_uniform_buffer(); uniform.map()->fill({zeus::CMatrix4f{}, zeus::CMatrix4f{}}); uniform.unmap(); } #endif newInst.m_reflectUniforms.resize(x0_surfaces->size()); #if !HSH_PROFILE_MODE for (auto& uniform : newInst.m_reflectUniforms) { uniform = hsh::create_dynamic_uniform_buffer(); uniform.load({zeus::CMatrix4f{}, zeus::CMatrix4f{}, 0.f}); } #endif /* Allocate resident buffer */ #if !HSH_PROFILE_MODE newInst.m_fragmentUniform = hsh::create_dynamic_uniform_buffer(); newInst.m_fragmentUniform.load({}); #endif /* Binding for each surface */ newInst.m_shaderDataBindings.resize(x0_surfaces->size()); return &newInst; } void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet, std::unordered_map>& toksOut, IObjectStore& store) { for (const auto& mat : matSet.materials) { for (const auto& chunk : mat.chunks) { if (const auto* const pass = chunk.get_if()) { toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()}))); } } } } void CBooModel::MakeTexturesFromMats(std::unordered_map>& toksOut, IObjectStore& store) { MakeTexturesFromMats(*x4_matSet, toksOut, store); } void CBooModel::ActivateLights(const std::vector& lights) { m_lightingData.ActivateLights(lights); m_lightsActive = true; } void CBooModel::DisableAllLights() { m_lightingData.ambient = zeus::skBlack; m_lightsActive = false; for (size_t curLight = 0; curLight < m_lightingData.lights.size(); ++curLight) { CModelShaders::Light& lightOut = m_lightingData.lights[curLight]; lightOut.color = zeus::skClear; lightOut.linAtt[0] = 1.f; lightOut.angAtt[0] = 1.f; } } void CBooModel::RemapMaterialData(SShader& shader) { if (!shader.m_geomLayout) return; x4_matSet = &shader.m_matSet; m_geomLayout = &*shader.m_geomLayout; m_matSetIdx = shader.m_matSetIdx; x1c_textures = shader.x0_textures; x40_24_texturesLoaded = false; m_instances.clear(); } bool CBooModel::TryLockTextures() { if (!x40_24_texturesLoaded) { bool allLoad = true; for (auto& tex : x1c_textures) { tex.second.Lock(); if (!tex.second.IsLoaded()) { allLoad = false; } } x40_24_texturesLoaded = allLoad; } return x40_24_texturesLoaded; } void CBooModel::UnlockTextures() { m_instances.clear(); for (auto& tex : x1c_textures) { tex.second.Unlock(); } x40_24_texturesLoaded = false; } void CBooModel::SyncLoadTextures() { if (x40_24_texturesLoaded) { return; } for (auto& tex : x1c_textures) { tex.second.GetObj(); } x40_24_texturesLoaded = true; } void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const { const CBooSurface* surf; CModelFlags flags = {}; // TODO // flags.m_extendedShader = extendedIdx; if (sel != ESurfaceSelection::SortedOnly) { surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } if (sel != ESurfaceSelection::UnsortedOnly) { surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } } void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const { const CBooSurface* surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } void CBooModel::DrawSurfaces(const CModelFlags& flags) const { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const { // if (m_uniUpdateCount == 0) // Log.report(logvisor::Fatal, FMT_STRING("UpdateUniformData() not called")); if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size()) return; ModelInstance& inst = const_cast(m_instances[m_uniUpdateCount - 1]); const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx); if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders) return; auto& binding = const_cast(inst.m_shaderDataBindings[surf.selfIdx]); CModelShaders::SetCurrent(binding, flags, *this, inst, surf); if (binding) { binding.draw_indexed(surf.m_data.idxStart, surf.m_data.idxCount); } else { hsh::profile_context::instance.write_headers(); } } void CBooModel::WarmupDrawSurfaces(const CModelFlags& unsortedFlags, const CModelFlags& sortedFlags) const { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { WarmupDrawSurface(*surf, unsortedFlags); surf = surf->m_next; } surf = x3c_firstSortedSurface; while (surf) { WarmupDrawSurface(*surf, sortedFlags); surf = surf->m_next; } } void CBooModel::WarmupDrawSurface(const CBooSurface& surf, const CModelFlags& flags) const { if (m_uniUpdateCount > m_instances.size()) return; const ModelInstance& inst = m_instances[m_uniUpdateCount - 1]; auto& binding = const_cast(inst.m_shaderDataBindings[surf.selfIdx]); CModelShaders::SetCurrent(binding, flags, *this, inst, surf); if (binding) binding.draw_indexed(surf.m_data.idxStart, surf.m_data.idxCount); } void CBooModel::UVAnimationBuffer::ProcessAnimation(CModelShaders::TCGMatrix& tcg, const MaterialSet::Material::PASS& anim) { using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType; if (anim.uvAnimType == UVAnimType::Invalid) return; tcg.mtx = zeus::CMatrix4f(); tcg.postMtx = zeus::CMatrix4f(); switch (anim.uvAnimType) { case UVAnimType::MvInvNoTranslation: { tcg.mtx = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); tcg.mtx[3].w = 1.f; tcg.postMtx[0].x = 0.5f; tcg.postMtx[1].y = 0.5f; tcg.postMtx[3].x = 0.5f; tcg.postMtx[3].y = 0.5f; break; } case UVAnimType::MvInv: { tcg.mtx = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); tcg.mtx[3] = hsh::float4{CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin, 1.f}; tcg.postMtx[0].x = 0.5f; tcg.postMtx[1].y = 0.5f; tcg.postMtx[3].x = 0.5f; tcg.postMtx[3].y = 0.5f; break; } case UVAnimType::Scroll: { tcg.mtx[3].x = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0]; tcg.mtx[3].y = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1]; break; } case UVAnimType::Rotation: { float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0]; float acos = std::cos(angle); float asin = std::sin(angle); tcg.mtx[0].x = acos; tcg.mtx[0].y = asin; tcg.mtx[1].x = -asin; tcg.mtx[1].y = acos; tcg.mtx[3].x = (1.0f - (acos - asin)) * 0.5f; tcg.mtx[3].y = (1.0f - (asin + acos)) * 0.5f; break; } case UVAnimType::HStrip: { float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900()); tcg.mtx[3].x = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2]; break; } case UVAnimType::VStrip: { float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900()); tcg.mtx[3].y = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2]; break; } case UVAnimType::Model: { tcg.mtx = CGraphics::g_GXModelMatrix.toMatrix4f(); tcg.mtx[3] = hsh::float4{0.f, 0.f, 0.f, 1.f}; tcg.postMtx[0].x = 0.5f; tcg.postMtx[1].y = 0.f; tcg.postMtx[2].y = 0.5f; tcg.postMtx[3].x = CGraphics::g_GXModelMatrix.origin.x() * 0.05f; tcg.postMtx[3].y = CGraphics::g_GXModelMatrix.origin.y() * 0.05f; break; } case UVAnimType::CylinderEnvironment: { tcg.mtx = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin; float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1]; xy = (xy - std::trunc(xy)); float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1]; z = (z - std::trunc(z)); float halfA = anim.uvAnimParms[0] * 0.5f; tcg.postMtx = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0)) .toMatrix4f(); break; } default: break; } } void CBooModel::UVAnimationBuffer::Update( std::vector>>& uniforms, const MaterialSet* matSet, const CModelFlags& flags, const CBooModel* parent) { #if HSH_PROFILE_MODE return; #endif if (flags.m_postType == EPostType::MBShadow) { /* Special matrices for MorphBall shadow rendering */ zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.m_mbShadowBox.max - flags.m_mbShadowBox.min)) * zeus::CTransform::Translate(-flags.m_mbShadowBox.min) * CGraphics::g_GXModelMatrix) .toMatrix4f(); for (size_t i = 0; i < matSet->materialCount; ++i) { auto& buf = uniforms[i]; auto* out = buf.map(); out->at(0) = {texMtx, MBShadowPost0}; out->at(1) = {texMtx, MBShadowPost1}; buf.unmap(); } return; } else if (flags.m_postType == EPostType::Disintegrate) { assert(parent != nullptr && "Parent CBooModel not set"); zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f)); zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf); xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf; zeus::CMatrix4f texMtx = xf.toMatrix4f(); zeus::CMatrix4f post0 = DisintegratePost; post0[3].x() = flags.m_addColor.a(); post0[3].y() = 6.f * -(1.f - flags.m_addColor.a()) + 1.f; zeus::CMatrix4f post1 = DisintegratePost; post1[3].x() = -0.85f * flags.m_addColor.a() - 0.15f; post1[3].y() = float(post0[3].y()); /* Special matrices for disintegration rendering */ for (size_t i = 0; i < matSet->materialCount; ++i) { auto& buf = uniforms[i]; auto* out = buf.map(); out->at(0) = {texMtx, post0}; out->at(1) = {texMtx, post1}; buf.unmap(); } return; } std::optional specialMtxOut; if (flags.m_postType == EPostType::ThermalHot) { /* Special Mode0 matrix for exclusive Thermal Visor use */ specialMtxOut.emplace(); auto& texMtxOut = specialMtxOut->mtx; texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); texMtxOut[3] = {0.f, 0.f, 0.f, 1.f}; auto& postMtxOut = specialMtxOut->postMtx; postMtxOut[0].x = 0.5f; postMtxOut[1].y = 0.5f; postMtxOut[3].x = 0.5f; postMtxOut[3].y = 0.5f; } // TODO // else if (flags.m_extendedShader == EExtendedShader::WorldShadow || // flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) { // /* Special matrix for mapping world shadow */ // specialMtxOut.emplace(); // // zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f(); // zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0]; // texMtxOut[0][0] = float(mat[0][0]); // texMtxOut[1][0] = float(mat[1][0]); // texMtxOut[2][0] = float(mat[2][0]); // texMtxOut[3][0] = float(mat[3][0]); // texMtxOut[0][1] = float(mat[0][2]); // texMtxOut[1][1] = float(mat[1][2]); // texMtxOut[2][1] = float(mat[2][2]); // texMtxOut[3][1] = float(mat[3][2]); // } for (size_t i = 0; i < matSet->materialCount; ++i) { const MaterialSet::Material& mat = matSet->materials[i]; if (!specialMtxOut && !std::any_of(mat.chunks.begin(), mat.chunks.end(), [](auto& chunk) { if (const auto* const pass = chunk.template get_if()) { return pass->uvAnimType != MaterialSet::Material::BlendMaterial::UVAnimType::Invalid; } return false; })) { continue; } auto& buf = uniforms[i]; auto* out = buf.map(); if (specialMtxOut) { out->at(7) = *specialMtxOut; } size_t passIdx = 0; for (const auto& chunk : mat.chunks) { if (const auto* const pass = chunk.get_if()) { ProcessAnimation(out->at(passIdx++), *pass); } } buf.unmap(); } } void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose, const MaterialSet* matSet, std::vector>& skinBankUniforms, const CBooModel* parent) const { #if HSH_PROFILE_MODE return; #endif if (m_skinBankCount) { /* Skinned */ std::vector bankTransforms; size_t weightCount = m_weightVecCount * 4; bankTransforms.reserve(weightCount); auto WriteUniform = [&](int skinBankIdx) constexpr { auto& buf = skinBankUniforms[skinBankIdx]; buf.GetTypeInfo().Assert>>(); auto* out = reinterpret_cast*>(buf.map()); if (cskr && pose) { cskr->GetBankTransforms(bankTransforms, *pose, skinBankIdx); for (size_t slot = 0; slot < NSkinSlots; ++slot) { if (slot >= bankTransforms.size()) { out->objs[slot] = zeus::CMatrix4f(); out->objsInv[slot] = zeus::CMatrix4f(); } else { out->objs[slot] = bankTransforms[slot]->toMatrix4f(); out->objsInv[slot] = bankTransforms[slot]->toMatrix4f(); } } bankTransforms.clear(); } else { for (size_t slot = 0; slot < NSkinSlots; ++slot) { out->objs[slot] = zeus::CMatrix4f(); out->objsInv[slot] = zeus::CMatrix4f(); } } out->mv = CGraphics::g_GXModelView.toMatrix4f(); out->mvInv = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); out->proj = CGraphics::GetPerspectiveProjectionMatrix(true); buf.unmap(); }; for (size_t i = 0; i < m_skinBankCount; ++i) { switch (weightCount) { case 1: WriteUniform.operator()<1>(i); break; case 4: WriteUniform.operator()<4>(i); break; case 8: WriteUniform.operator()<8>(i); break; case 12: WriteUniform.operator()<12>(i); break; case 16: WriteUniform.operator()<16>(i); break; case 20: WriteUniform.operator()<20>(i); break; default: assert(false && "Unhandled weightCount"); } } } else { /* Non-Skinned */ auto& buf = skinBankUniforms[0]; buf.GetTypeInfo().Assert>>(); auto* out = reinterpret_cast*>(buf.map()); out->mv = CGraphics::g_GXModelView.toMatrix4f(); out->mvInv = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); out->proj = CGraphics::GetPerspectiveProjectionMatrix(true); buf.unmap(); } } hsh::dynamic_owner GeometryUniformLayout::AllocateVertUniformBuffer() const { switch (m_weightVecCount * 4) { #define VERT_UNIFORM(SkinSlotCount) \ case SkinSlotCount: \ return hsh::create_dynamic_uniform_buffer>(); VERT_UNIFORM(0) VERT_UNIFORM(4) VERT_UNIFORM(8) VERT_UNIFORM(12) VERT_UNIFORM(16) VERT_UNIFORM(20) #undef VERT_UNIFORM default: assert(false && "Unhandled vertex uniform size"); return {}; } } hsh::dynamic_owner* CBooModel::UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose, int sharedLayoutBuf) { if (!g_DummyTextures && !TryLockTextures()) { return nullptr; } ModelInstance* inst = nullptr; if (sharedLayoutBuf >= 0) { if (m_instances.size() <= sharedLayoutBuf) { do { inst = PushNewModelInstance(m_instances.size(), ctx); if (inst == nullptr) { return nullptr; } } while (m_instances.size() <= sharedLayoutBuf); } else { inst = &m_instances[sharedLayoutBuf]; } m_uniUpdateCount = sharedLayoutBuf + 1; } else { if (m_instances.size() <= m_uniUpdateCount) { inst = PushNewModelInstance(sharedLayoutBuf, ctx); if (inst == nullptr) { return nullptr; } } else { inst = &m_instances[m_uniUpdateCount]; } ++m_uniUpdateCount; } #if !HSH_PROFILE_MODE m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geometryUniforms, this); CBooModel::UVAnimationBuffer::Update(inst->m_tcgUniforms, x4_matSet, flags, this); CModelShaders::FragmentUniform lightingOut; lightingOut = m_lightingData; if (flags.m_postType == EPostType::ThermalHot) { lightingOut.ambient = flags.m_addColor; } else if (!m_lightsActive) { lightingOut.ambient = gx_AmbientColors[0]; } lightingOut.lightmapMul = CGraphics::g_ColorRegs[1]; lightingOut.flagsColor = flags.x4_color; lightingOut.fog = CGraphics::g_Fog; inst->m_fragmentUniform.load(lightingOut); #endif // u8* dataOut = reinterpret_cast(inst->m_uniformBuffer.map()); // u8* dataCur = dataOut; // // if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */ // { // CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast(dataCur); // thermalOut.mulColor = flags.x4_color; // thermalOut.addColor = flags.addColor; // } else if (flags.m_extendedShader >= EExtendedShader::SolidColor && // flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color // render */ // { // CModelShaders::SolidUniform& solidOut = *reinterpret_cast(dataCur); // solidOut.solidColor = flags.x4_color; // } else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */ // { // CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast(dataCur); // shadowOut.shadowUp = CGraphics::g_GXModelView.rotate(zeus::skUp); // shadowOut.shadowUp.w() = flags.x4_color.a(); // shadowOut.shadowId = flags.x4_color.r(); // } else if (flags.m_extendedShader == EExtendedShader::Disintegrate) { // CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast(dataCur); // oneTexOut.addColor = flags.addColor; // oneTexOut.fog = CGraphics::g_Fog; // } else { // CModelShaders::LightingUniform& lightingOut = *reinterpret_cast(dataCur); // lightingOut = m_lightingData; // lightingOut.colorRegs = CGraphics::g_ColorRegs; // lightingOut.mulColor = flags.x4_color; // lightingOut.addColor = flags.addColor; // lightingOut.fog = CGraphics::g_Fog; // } // // dataCur += sizeof(CModelShaders::LightingUniform); // dataCur = dataOut + ROUND_UP_256(dataCur - dataOut); /* Reflection texmtx uniform */ for (size_t i = 0; i < x0_surfaces->size(); ++i) { const auto& surf = x0_surfaces->at(i); const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx); if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) { EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr, inst->m_reflectUniforms[i]); } } inst->GetBooVBO(*this); return &inst->m_dynamicVbo; } void CBooModel::DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) { CModelFlags rFlags = flags; /* Check if we're overriding with RenderModelBlack */ if (g_RenderModelBlack) { rFlags.m_postType = EPostType::Solid; rFlags.x4_color = zeus::skBlack; } if (TryLockTextures()) { UpdateUniformData(rFlags, cskr, pose); DrawAlphaSurfaces(rFlags); } } void CBooModel::DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) { CModelFlags rFlags = flags; /* Check if we're overriding with RenderModelBlack */ if (g_RenderModelBlack) { rFlags.m_postType = EPostType::Solid; rFlags.x4_color = zeus::skBlack; } if (TryLockTextures()) { UpdateUniformData(rFlags, cskr, pose); DrawNormalSurfaces(rFlags); } } void CBooModel::Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) { CModelFlags rFlags = flags; /* Check if we're overriding with RenderModelBlack */ if (g_RenderModelBlack) { rFlags.m_postType = EPostType::Solid; rFlags.x4_color = zeus::skBlack; } if (TryLockTextures()) { UpdateUniformData(rFlags, cskr, pose); DrawSurfaces(rFlags); } } static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) { const u8* ret; if (*secSizeCur != 0) ret = dataCur; else ret = nullptr; dataCur += hecl::SBig(*secSizeCur); ++secSizeCur; return ret; } std::unique_ptr CModel::MakeNewInstance(int shaderIdx, int subInsts, bool lockParent) { if (shaderIdx >= x18_matSets.size()) shaderIdx = 0; auto ret = std::make_unique(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx], m_staticVbo.get(), m_ibo.get(), m_aabb, (m_flags & 0x2) != 0, subInsts, VertexFormat{m_hmdlMeta}); if (lockParent) ret->LockParent(); return ret; } CModel::CModel(std::unique_ptr&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef) : m_selfToken(selfRef) { x38_lastFrame = CGraphics::GetFrameCounter() - 2; std::unique_ptr data = std::move(in); u32 version = hecl::SBig(*reinterpret_cast(data.get() + 0x4)); m_flags = hecl::SBig(*reinterpret_cast(data.get() + 0x8)); if (version != 0x10002) Log.report(logvisor::Fatal, FMT_STRING("invalid CMDL for loading with boo")); u32 secCount = hecl::SBig(*reinterpret_cast(data.get() + 0x24)); u32 matSetCount = hecl::SBig(*reinterpret_cast(data.get() + 0x28)); x18_matSets.reserve(matSetCount); const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4); const u32* secSizeCur = reinterpret_cast(data.get() + 0x2c); for (u32 i = 0; i < matSetCount; ++i) { const u32 matSetSz = hecl::SBig(*secSizeCur); const u8* sec = MemoryFromPartData(dataCur, secSizeCur); SShader& shader = x18_matSets.emplace_back(i); athena::io::MemoryReader r(sec, matSetSz); shader.m_matSet.read(r); CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store); } { u32 hmdlSz = hecl::SBig(*secSizeCur); const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur); athena::io::MemoryReader r(hmdlMetadata, hmdlSz); m_hmdlMeta.read(r); } const u8* vboData = MemoryFromPartData(dataCur, secSizeCur); const u8* iboData = MemoryFromPartData(dataCur, secSizeCur); const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur); for (SShader& matSet : x18_matSets) { matSet.InitializeLayout(this); } /* Index buffer is always static */ if (m_hmdlMeta.indexCount) m_ibo = hsh::create_index_buffer(hsh::detail::ArrayProxy{reinterpret_cast(iboData), m_hmdlMeta.indexCount}); if (!m_hmdlMeta.bankCount) { /* Non-skinned models use static vertex buffers shared with CBooModel instances */ MapVertData(m_hmdlMeta, [this, vboData]() { const auto* data = reinterpret_cast(vboData); m_staticVbo = hsh::create_vertex_buffer(hsh::detail::ArrayProxy{data, m_hmdlMeta.vertCount}); }); } else { /* Skinned models use per-instance dynamic buffers for vertex manipulation effects */ size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount; if (vboSz) { m_dynamicVertexData.reset(new uint8_t[vboSz]); memmove(m_dynamicVertexData.get(), vboData, vboSz); } } const u32 surfCount = hecl::SBig(*reinterpret_cast(surfInfo)); x8_surfaces.reserve(surfCount); for (u32 i = 0; i < surfCount; ++i) { const u32 surfSz = hecl::SBig(*secSizeCur); const u8* sec = MemoryFromPartData(dataCur, secSizeCur); CBooSurface& surf = x8_surfaces.emplace_back(); surf.selfIdx = i; athena::io::MemoryReader r(sec, surfSz); surf.m_data.read(r); } const float* aabbPtr = reinterpret_cast(data.get() + 0xc); m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), hecl::SBig(aabbPtr[3]), hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5])); x28_modelInst = MakeNewInstance(0, 1, false); } void SShader::UnlockTextures() { for (auto& tex : x0_textures) tex.second.Unlock(); } void CBooModel::VerifyCurrentShader(int shaderIdx) { if (shaderIdx != m_matSetIdx && m_model) RemapMaterialData(m_model->x18_matSets[shaderIdx]); } void CBooModel::Touch(int shaderIdx) { VerifyCurrentShader(shaderIdx); TryLockTextures(); } void CModel::DrawSortedParts(const CModelFlags& flags) const { x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->DrawAlpha(flags, nullptr, nullptr); } void CModel::DrawUnsortedParts(const CModelFlags& flags) const { x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->DrawNormal(flags, nullptr, nullptr); } void CModel::Draw(const CModelFlags& flags) const { x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->Draw(flags, nullptr, nullptr); } bool CModel::IsLoaded(int shaderIdx) const { x28_modelInst->VerifyCurrentShader(shaderIdx); return x28_modelInst->TryLockTextures(); } zeus::CVector3f CModel::GetPoolVertex(size_t idx) const { const auto* const offset = m_dynamicVertexData.get() + idx * m_hmdlMeta.vertStride; return reinterpret_cast*>(offset)->posIn; } zeus::CVector3f CModel::GetPoolNormal(size_t idx) const { const auto* const offset = m_dynamicVertexData.get() + idx * m_hmdlMeta.vertStride; return reinterpret_cast*>(offset)->normIn; } void CModel::ApplyVerticesCPU(hsh::dynamic_owner& vertBuf, const std::vector>& vn) const { #if HSH_PROFILE_MODE return; #endif u8* data = reinterpret_cast(vertBuf.map()); for (u32 i = 0; i < std::min(u32(vn.size()), m_hmdlMeta.vertCount); ++i) { auto* const offset = data + i * m_hmdlMeta.vertStride; auto* const vert = reinterpret_cast*>(offset); vert->posIn = vn[i].first; vert->normIn = vn[i].second; } vertBuf.unmap(); } void CModel::RestoreVerticesCPU(hsh::dynamic_owner& vertBuf) const { #if HSH_PROFILE_MODE return; #endif size_t size = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount; memcpy(vertBuf.map(), m_dynamicVertexData.get(), size); vertBuf.unmap(); } void CModel::_WarmupShaders() { CBooModel::SetDummyTextures(true); CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform()); CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState(); zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix; zeus::CTransform backupModel = CGraphics::g_GXModelMatrix; CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center())); CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f)); CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f); CModelFlags defaultFlags; for (SShader& shader : x18_matSets) { GetInstance().RemapMaterialData(shader); GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr); GetInstance().WarmupDrawSurfaces(defaultFlags, defaultFlags); } CGraphics::SetProjectionState(backupProj); CGraphics::SetViewPointMatrix(backupViewPoint); CGraphics::SetModelMatrix(backupModel); CBooModel::DisableShadowMaps(); CBooModel::SetDummyTextures(false); } void CModel::WarmupShaders(const SObjectTag& cmdlTag) { TToken model = g_SimplePool->GetObj(cmdlTag); CModel* modelObj = model.GetObj(); modelObj->_WarmupShaders(); } CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr&& in, u32 len, const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) { CSimplePool* sp = vparms.GetOwnedObj(); CFactoryFnReturn ret = TToken::GetIObjObjectFor(std::make_unique(std::move(in), len, sp, selfRef)); return ret; } } // namespace metaforce