#include "ProjectResourceFactoryMP1.hpp" #include "Runtime/IOStreams.hpp" #include "Runtime/CGameHintInfo.hpp" #include "Runtime/Particle/CParticleDataFactory.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Particle/CElectricDescription.hpp" #include "Runtime/Particle/CSwooshDescription.hpp" #include "Runtime/Particle/CParticleElectricDataFactory.hpp" #include "Runtime/Particle/CParticleSwooshDataFactory.hpp" #include "Runtime/Particle/CWeaponDescription.hpp" #include "Runtime/Particle/CProjectileWeaponDataFactory.hpp" #include "Runtime/Particle/CDecalDataFactory.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CRasterFont.hpp" #include "Runtime/GuiSys/CStringTable.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Character/CAnimCharacterSet.hpp" #include "Runtime/Character/CAllFormatsAnimSource.hpp" #include "Runtime/Character/CAnimPOIData.hpp" #include "Runtime/Collision/CCollidableOBBTreeGroup.hpp" #include "Runtime/Collision/CCollisionResponseData.hpp" #include "Runtime/CSaveWorld.hpp" #include "Runtime/AutoMapper/CMapWorld.hpp" #include "Runtime/AutoMapper/CMapArea.hpp" #include "Runtime/AutoMapper/CMapUniverse.hpp" #include "Runtime/CScannableObjectInfo.hpp" #include "Runtime/World/CPathFindArea.hpp" #include "Audio/CAudioGroupSet.hpp" #include "Audio/CSfxManager.hpp" #include "Audio/CMidiManager.hpp" #include "Runtime/CDependencyGroup.hpp" #include "DataSpec/DNACommon/TXTR.hpp" #include "CSimplePool.hpp" #include "MP1/MP1OriginalIDs.hpp" #include "GameGlobalObjects.hpp" namespace DataSpec { extern hecl::Database::DataSpecEntry SpecEntMP1; extern hecl::Database::DataSpecEntry SpecEntMP1PC; } namespace urde { ProjectResourceFactoryMP1::ProjectResourceFactoryMP1(hecl::ClientProcess& clientProc) : ProjectResourceFactoryBase(clientProc) { m_factoryMgr.AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory)); m_factoryMgr.AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory)); m_factoryMgr.AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame)); m_factoryMgr.AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory)); m_factoryMgr.AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory)); m_factoryMgr.AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo)); m_factoryMgr.AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory)); m_factoryMgr.AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet)); m_factoryMgr.AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory)); m_factoryMgr.AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory)); m_factoryMgr.AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory)); m_factoryMgr.AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory)); m_factoryMgr.AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory)); m_factoryMgr.AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory)); m_factoryMgr.AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory)); m_factoryMgr.AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory)); m_factoryMgr.AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory)); m_factoryMgr.AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory)); m_factoryMgr.AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory)); m_factoryMgr.AddFactory(FOURCC('OIDS'), FFactoryFunc(FMP1OriginalIDsFactory)); m_factoryMgr.AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory)); m_factoryMgr.AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory)); m_factoryMgr.AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory)); m_factoryMgr.AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory)); m_factoryMgr.AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory)); m_factoryMgr.AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory)); m_factoryMgr.AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory)); m_factoryMgr.AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory)); m_factoryMgr.AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory)); } void ProjectResourceFactoryMP1::IndexMP1Resources(hecl::Database::Project& proj, CSimplePool& sp) { BeginBackgroundIndex(proj, DataSpec::SpecEntMP1, DataSpec::SpecEntMP1PC); m_origIds = sp.GetObj("MP1OriginalIDs"); } void ProjectResourceFactoryMP1::Shutdown() { m_origIds = TLockedToken(); ProjectResourceFactoryBase::Shutdown(); } CAssetId ProjectResourceFactoryMP1::TranslateOriginalToNew(CAssetId id) const { return m_origIds->TranslateOriginalToNew(id); } CAssetId ProjectResourceFactoryMP1::TranslateNewToOriginal(CAssetId id) const { return m_origIds->TranslateNewToOriginal(id); } }