#include "Weapon/CFlameThrower.hpp" namespace urde { const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f); CFlameThrower::CFlameThrower(const TToken& wDesc, const std::string& name, EWeaponType wType, const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1) : CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aId, uid, kInvalidUniqueId, w1, false, zeus::CVector3f(1.f), {}, -1, false) { } void CFlameThrower::SetTransform(const zeus::CTransform& xf) { x2e8_ = xf; } }