add_subdirectory(World) #if (APPLE) # set(MP1_PLAT_SOURCES # CFrontEndUITouchBarMac.mm # CSaveGameScreenTouchBarMac.mm) #endif () set(MP1_SOURCES Tweaks/CTweakAutoMapper.hpp Tweaks/CTweakAutoMapper.cpp Tweaks/CTweakBall.hpp Tweaks/CTweakBall.cpp Tweaks/CTweakGame.hpp Tweaks/CTweakGame.cpp Tweaks/CTweakGui.hpp Tweaks/CTweakGui.cpp Tweaks/CTweakGuiColors.hpp Tweaks/CTweakGuiColors.cpp Tweaks/CTweakGunRes.hpp Tweaks/CTweakGunRes.cpp Tweaks/CTweakParticle.hpp Tweaks/CTweakParticle.cpp Tweaks/CTweakPlayer.hpp Tweaks/CTweakPlayer.cpp Tweaks/CTweakPlayerControl.hpp Tweaks/CTweakPlayerControl.cpp Tweaks/CTweakPlayerGun.hpp Tweaks/CTweakPlayerGun.cpp Tweaks/CTweakPlayerRes.hpp Tweaks/CTweakPlayerRes.cpp Tweaks/CTweakSlideShow.hpp Tweaks/CTweakSlideShow.cpp Tweaks/CTweakTargeting.hpp Tweaks/CTweakTargeting.cpp CTweaks.hpp CTweaks.cpp CInGameTweakManager.hpp CGBASupport.hpp CGBASupport.cpp CMainFlow.hpp CMainFlow.cpp CMFGame.hpp CMFGame.cpp CPlayMovie.hpp CPlayMovie.cpp CFrontEndUI.hpp CFrontEndUI.cpp CFrontEndUITouchBar.hpp CFrontEndUITouchBar.cpp CPreFrontEnd.hpp CPreFrontEnd.cpp CSlideShow.hpp CSlideShow.cpp CSaveGameScreen.hpp CSaveGameScreen.cpp CSaveGameScreenTouchBar.hpp CSaveGameScreenTouchBar.cpp CMemoryCardDriver.hpp CMemoryCardDriver.cpp CQuitGameScreen.hpp CQuitGameScreen.cpp CMessageScreen.hpp CMessageScreen.cpp CCredits.hpp CCredits.cpp CStateSetterFlow.hpp CStateSetterFlow.cpp CAudioStateWin.hpp CAudioStateWin.cpp CInGameGuiManager.hpp CInGameGuiManager.cpp CInGameGuiManagerCommon.hpp CSamusFaceReflection.hpp CSamusFaceReflection.cpp CPlayerVisor.hpp CPlayerVisor.cpp CSamusHud.hpp CSamusHud.cpp CPauseScreenBlur.hpp CPauseScreenBlur.cpp CPauseScreen.hpp CPauseScreen.cpp CPauseScreenBase.hpp CPauseScreenBase.cpp CFaceplateDecoration.hpp CFaceplateDecoration.cpp CInventoryScreen.hpp CInventoryScreen.cpp CLogBookScreen.hpp CLogBookScreen.cpp COptionsScreen.hpp COptionsScreen.cpp CSamusDoll.hpp CSamusDoll.cpp CGameCubeDoll.hpp CGameCubeDoll.cpp CArtifactDoll.hpp CArtifactDoll.cpp CAutoSave.hpp CAutoSave.cpp MP1.hpp MP1.cpp ${MP1_PLAT_SOURCES} ${MP1_WORLD_SOURCES}) runtime_add_list(MP1 MP1_SOURCES)