#include "Runtime/MP1/MP1.hpp" #include #include "NESEmulator/CNESShader.hpp" #include "Runtime/Graphics/Shaders/CAABoxShader.hpp" #include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp" #include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp" #include "Runtime/Graphics/Shaders/CColoredStripShader.hpp" #include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp" #include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp" #include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp" #include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp" #include "Runtime/Graphics/Shaders/CModelShaders.hpp" #include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp" #include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp" #include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp" #include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp" #include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp" #include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp" #include "Runtime/Graphics/Shaders/CTextSupportShader.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" #include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp" #include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp" #include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp" #include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp" #include "Runtime/CDependencyGroup.hpp" #include "Runtime/CGameHintInfo.hpp" #include "Runtime/CWorldSaveGameInfo.hpp" #include "Runtime/CScannableObjectInfo.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/CStopwatch.hpp" #include "Runtime/CTextureCache.hpp" #include "Runtime/Audio/CAudioGroupSet.hpp" #include "Runtime/Audio/CMidiManager.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/Audio/CStreamAudioManager.hpp" #include "Runtime/AutoMapper/CMapArea.hpp" #include "Runtime/AutoMapper/CMapUniverse.hpp" #include "Runtime/AutoMapper/CMapWorld.hpp" #include "Runtime/Character/CAllFormatsAnimSource.hpp" #include "Runtime/Character/CAnimCharacterSet.hpp" #include "Runtime/Character/CAnimPOIData.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Collision/CCollidableOBBTreeGroup.hpp" #include "Runtime/Collision/CCollisionResponseData.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CRasterFont.hpp" #include "Runtime/GuiSys/CStringTable.hpp" #include "Runtime/MP1/CGBASupport.hpp" #include "Runtime/Particle/CDecalDataFactory.hpp" #include "Runtime/Particle/CParticleDataFactory.hpp" #include "Runtime/Particle/CParticleElectricDataFactory.hpp" #include "Runtime/Particle/CParticleSwooshDataFactory.hpp" #include "Runtime/Particle/CProjectileWeaponDataFactory.hpp" #include "Runtime/Particle/CWeaponDescription.hpp" #include "Runtime/World/CPatterned.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CStateMachine.hpp" #include "Runtime/World/CScriptMazeNode.hpp" #include "Audio/SFX/Misc.h" #include "Audio/SFX/MiscSamus.h" #include "Audio/SFX/UI.h" #include "Audio/SFX/Weapons.h" #include "Audio/SFX/ZZZ.h" #include "Runtime/MP1/CCredits.hpp" #include #ifdef ENABLE_DISCORD #include #endif #if _WIN32 inline void* memmem(const void* haystack, size_t hlen, const void* needle, size_t nlen) { int needle_first; const uint8_t* p = static_cast(haystack); size_t plen = hlen; if (!nlen) return NULL; needle_first = *(unsigned char*)needle; while (plen >= nlen && (p = static_cast(memchr(p, needle_first, plen - nlen + 1)))) { if (!memcmp(p, needle, nlen)) return (void*)p; p++; plen = hlen - (p - static_cast(haystack)); } return NULL; } #endif namespace metaforce::MP1 { static logvisor::Module Log{"MP1"}; namespace { struct AudioGroupInfo { const char* name; u32 id; }; constexpr std::array StaticAudioGroups{{ {"Misc_AGSC", GRPMisc}, {"MiscSamus_AGSC", GRPMiscSamus}, {"UI_AGSC", GRPUI}, {"Weapons_AGSC", GRPWeapons}, {"ZZZ_AGSC", GRPZZZ}, }}; } // Anonymous namespace CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) : m_parent(parent) , x0_audioSys(voiceEngine, backend, 0, 0, 0, 0, 0) , x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold()) , x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) { auto* m = static_cast(g_Main); // x30_inputGenerator.startScanning(); g_InputGenerator = &x30_inputGenerator; CAudioSys::SysSetVolume(0x7f); CAudioSys::SetDefaultVolumeScale(0x75); CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale()); CStreamAudioManager::Initialize(); CStreamAudioManager::SetMusicVolume(0x7f); m->ResetGameState(); if (!g_tweakGame->GetSplashScreensDisabled()) { std::shared_ptr splash = std::make_shared(CSplashScreen::ESplashScreen::Nintendo); x58_ioWinManager.AddIOWin(splash, 1000, 10000); } std::shared_ptr mf = std::make_shared(); x58_ioWinManager.AddIOWin(mf, 0, 0); std::shared_ptr console = std::make_shared(8, 5.f, 0.75f); x58_ioWinManager.AddIOWin(console, 100, 0); std::shared_ptr audState = std::make_shared(); x58_ioWinManager.AddIOWin(audState, 100, -1); std::shared_ptr errWin = std::make_shared(false); x58_ioWinManager.AddIOWin(errWin, 10000, 100000); g_GuiSys = &x44_guiSys; g_GameState->GameOptions().EnsureSettings(); } void CGameArchitectureSupport::UpdateTicks(float dt) { x4_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, x78_gameFrameCount)); x4_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, dt)); } void CGameArchitectureSupport::Update(float dt) { g_GameState->GetWorldTransitionManager()->TouchModels(); x30_inputGenerator.Update(dt, x4_archQueue); x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount)); x58_ioWinManager.PumpMessages(x4_archQueue); } bool CGameArchitectureSupport::LoadAudio() { if (x88_audioLoadStatus == EAudioLoadStatus::Loaded) { return true; } for (int i = 0; i < 5; ++i) { TToken& tok = x8c_pendingAudioGroups[i]; if (tok.IsLocked()) { if (tok.IsLoaded()) { CAudioGroupSet* set = tok.GetObj(); if (!CAudioSys::SysIsGroupSetLoaded(set->GetName())) { CAudioSys::SysLoadGroupSet(tok, set->GetName(), tok.GetObjectTag()->id); CAudioSys::SysAddGroupIntoAmuse(set->GetName()); } } else { return false; } } else { /* Lock next pending group */ tok.Lock(); return false; } } CSfxManager::LoadTranslationTable(g_SimplePool, g_ResFactory->GetResourceIdByName("sound_lookup")); x8c_pendingAudioGroups = std::vector>(); x88_audioLoadStatus = EAudioLoadStatus::Loaded; return true; } void CGameArchitectureSupport::PreloadAudio() { if (x88_audioLoadStatus != EAudioLoadStatus::Uninitialized) { return; } x8c_pendingAudioGroups.clear(); x8c_pendingAudioGroups.reserve(5); for (size_t i = 0; i < StaticAudioGroups.size(); ++i) { const AudioGroupInfo& info = StaticAudioGroups[i]; CToken grp = g_SimplePool->GetObj(info.name); // Lock first group in sequence if (i == 0) { grp.Lock(); } x8c_pendingAudioGroups.emplace_back(std::move(grp)); } x88_audioLoadStatus = EAudioLoadStatus::Loading; } void CGameArchitectureSupport::UnloadAudio() { for (const AudioGroupInfo& info : StaticAudioGroups) { const SObjectTag* tag = g_ResFactory->GetResourceIdByName(info.name); auto name = CAudioSys::SysGetGroupSetName(tag->id); CAudioSys::SysRemoveGroupFromAmuse(name); CAudioSys::SysUnloadAudioGroupSet(name); } x8c_pendingAudioGroups = std::vector>(); x88_audioLoadStatus = EAudioLoadStatus::Uninitialized; } void CGameArchitectureSupport::Draw() { x58_ioWinManager.Draw(); if (m_parent.x161_24_gameFrameDrawn) { ++x78_gameFrameCount; m_parent.x161_24_gameFrameDrawn = false; } } CGameArchitectureSupport::~CGameArchitectureSupport() { x58_ioWinManager.RemoveAllIOWins(); UnloadAudio(); CSfxManager::Shutdown(); CStreamAudioManager::Shutdown(); } void CGameArchitectureSupport::charKeyDown(uint8_t charCode, aurora::ModifierKey mods, bool isRepeat) { x30_inputGenerator.charKeyDown(charCode, mods, isRepeat); // m_parent.m_console->handleCharCode(charCode, mods, isRepeat); } void CGameArchitectureSupport::specialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) { x30_inputGenerator.specialKeyDown(key, mods, isRepeat); // m_parent.m_console->handleSpecialKeyDown(key, mods, isRepeat); } void CGameArchitectureSupport::specialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) { x30_inputGenerator.specialKeyUp(key, mods); // m_parent.m_console->handleSpecialKeyUp(key, mods); } CMain::CMain(IFactory* resFactory, CSimplePool* resStore) : m_booSetter() , xe4_gameplayResult(EGameplayResult::Playing) , x128_globalObjects(std::make_unique(resFactory, resStore)) { g_Main = this; } CMain::BooSetter::BooSetter() { // CGraphics::InitializeBoo(); CParticleSwooshShaders::Initialize(); CThermalColdFilter::Initialize(); CThermalHotFilter::Initialize(); CSpaceWarpFilter::Initialize(); CCameraBlurFilter::Initialize(); CXRayBlurFilter::Initialize(); // CFogVolumePlaneShader::Initialize(); CFogVolumeFilter::Initialize(); CEnergyBarShader::Initialize(); CRadarPaintShader::Initialize(); CMapSurfaceShader::Initialize(); CPhazonSuitFilter::Initialize(); CAABoxShader::Initialize(); CWorldShadowShader::Initialize(); CColoredQuadFilter::Initialize(); CColoredStripShader::Initialize(); CTexturedQuadFilter::Initialize(); CTexturedQuadFilterAlpha::Initialize(); CTextSupportShader::Initialize(); CScanLinesFilter::Initialize(); CRandomStaticFilter::Initialize(); CEnvFxShaders::Initialize(); CNESShader::Initialize(); CMoviePlayer::Initialize(); } void CMain::RegisterResourceTweaks() {} void CGameGlobalObjects::AddPaksAndFactories() { CGraphics::SetViewPointMatrix(zeus::CTransform()); CGraphics::SetModelMatrix(zeus::CTransform()); if (CResLoader* loader = g_ResFactory->GetResLoader()) { loader->AddPakFileAsync("Tweaks", false, false); loader->AddPakFileAsync("NoARAM", false, false); loader->AddPakFileAsync("AudioGrp", false, false); loader->AddPakFileAsync("MiscData", false, false); loader->AddPakFileAsync("SamusGun", true, false); loader->AddPakFileAsync("TestAnim", true, false); loader->AddPakFileAsync("SamGunFx", true, false); loader->AddPakFileAsync("MidiData", false, false); loader->AddPakFileAsync("GGuiSys", false, false); loader->WaitForPakFileLoadingComplete(); } if (CFactoryMgr* fmgr = g_ResFactory->GetFactoryMgr()) { fmgr->AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory)); fmgr->AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory)); fmgr->AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame)); fmgr->AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory)); fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FPCModelFactory)); fmgr->AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo)); fmgr->AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory)); fmgr->AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet)); fmgr->AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory)); fmgr->AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory)); fmgr->AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory)); fmgr->AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory)); fmgr->AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory)); fmgr->AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory)); fmgr->AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory)); fmgr->AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory)); fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory)); fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FWorldSaveGameInfoFactory)); fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory)); fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory)); fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory)); fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory)); fmgr->AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory)); fmgr->AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory)); fmgr->AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory)); fmgr->AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory)); fmgr->AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory)); fmgr->AddFactory(FOURCC('AFSM'), FFactoryFunc(FAiFiniteStateMachineFactory)); fmgr->AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory)); fmgr->AddFactory(FOURCC('TMET'), FFactoryFunc(FTextureCacheFactory)); } } CGameGlobalObjects::~CGameGlobalObjects() { g_ResFactory = nullptr; g_SimplePool = nullptr; g_CharFactoryBuilder = nullptr; g_AiFuncMap = nullptr; g_GameState = nullptr; g_TweakManager = nullptr; } void CGameGlobalObjects::PostInitialize() { AddPaksAndFactories(); LoadTextureCache(); LoadStringTable(); m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory)); CEnvFxManager::Initialize(); CScriptMazeNode::LoadMazeSeeds(); } void CMain::AddWorldPaks() { CResLoader* loader = g_ResFactory->GetResLoader(); if (loader == nullptr) { return; } auto pakPrefix = g_tweakGame->GetWorldPrefix(); for (int i = 0; i < 10; ++i) { std::string path(pakPrefix); if (i != 0) { path += '0' + char(i); } if (CDvdFile::FileExists(path + ".pak")) { loader->AddPakFileAsync(path, false, true); } } loader->WaitForPakFileLoadingComplete(); } void CMain::AddOverridePaks() { CResLoader* loader = g_ResFactory->GetResLoader(); if (loader == nullptr) { return; } /* Inversely load each pak starting at 999, to ensure proper priority order * the higher the number the higer the priority, e.g: Override0 has less priority than Override1 etc. */ for (size_t i = 9; i > 0; --i) { const std::string path = fmt::format(FMT_STRING("Override{}"), i); if (CDvdFile::FileExists(path + ".pak")) { loader->AddPakFileAsync(path, false, false, true); } } /* Make sure all Override paks are ready before attempting to load URDE.pak */ loader->WaitForPakFileLoadingComplete(); /* Load Trilogy PAKs */ if (CDvdFile::FileExists("RS5.pak")) { loader->AddPakFile("RS5", false, false, true); } if (CDvdFile::FileExists("Strings.pak")) { loader->AddPakFile("Strings", false, false, true); } /* Attempt to load URDE.pak * NOTE(phil): Should we fatal here if it's not found? */ if (CDvdFile::FileExists("URDE.pak")) { loader->AddPakFile("URDE", false, false, true); } } void CMain::ResetGameState() { CPersistentOptions sysOpts = g_GameState->SystemOptions(); CGameOptions gameOpts = g_GameState->GameOptions(); x128_globalObjects->ResetGameState(); g_GameState->ImportPersistentOptions(sysOpts); g_GameState->SetGameOptions(gameOpts); g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive()); } void CMain::InitializeSubsystems() { CBasics::Initialize(); CModelShaders::Initialize(); CLineRenderer::Initialize(); CElementGen::Initialize(); CAnimData::InitializeCache(); CDecalManager::Initialize(); CGBASupport::Initialize(); CPatterned::Initialize(); // CGraphics::g_BooFactory->waitUntilShadersReady(); } void CMain::MemoryCardInitializePump() { if (g_MemoryCardSys != nullptr) { return; } std::unique_ptr& memSys = x128_globalObjects->x0_memoryCardSys; if (!memSys) { memSys = std::make_unique(); } if (memSys->InitializePump()) { g_MemoryCardSys = memSys.get(); g_GameState->InitializeMemoryStates(); } } void CMain::FillInAssetIDs() { if (const SObjectTag* tag = g_ResFactory->GetResourceIdByName(g_tweakGame->GetDefaultRoom())) { g_GameState->SetCurrentWorldId(tag->id); } } bool CMain::LoadAudio() { if (x164_archSupport) { return x164_archSupport->LoadAudio(); } return true; } void CMain::EnsureWorldPaksReady() {} void CMain::EnsureWorldPakReady(CAssetId mlvl) { /* TODO: Schedule resource list load for World Pak containing mlvl */ } void CMain::StreamNewGameState(CInputStream& r, u32 idx) { bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive(); x128_globalObjects->x134_gameState = std::make_unique(r, idx); g_GameState = x128_globalObjects->x134_gameState.get(); g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionBackup); g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionBackup); g_GameState->HintOptions().SetNextHintTime(); } void CMain::RefreshGameState() { CPersistentOptions sysOpts = g_GameState->SystemOptions(); u64 cardSerial = g_GameState->GetCardSerial(); std::vector saveData = g_GameState->BackupBuf(); CGameOptions gameOpts = g_GameState->GameOptions(); CMemoryInStream r(saveData.data(), saveData.size(), CMemoryInStream::EOwnerShip::NotOwned); x128_globalObjects->StreamInGameState(r, g_GameState->GetFileIdx()); g_GameState->SetPersistentOptions(sysOpts); g_GameState->SetGameOptions(gameOpts); g_GameState->GameOptions().EnsureSettings(); g_GameState->SetCardSerial(cardSerial); g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive()); } static logvisor::Module DiscordLog("Discord"); static logvisor::Module MainLog("MP1::CMain"); static const char* DISCORD_APPLICATION_ID = "402571593815031819"; static int64_t DiscordStartTime; static CAssetId DiscordWorldSTRG; static TLockedToken DiscordWorldSTRGObj; static std::string DiscordWorldName; static u32 DiscordItemPercent = 0xffffffff; static std::string DiscordState; void CMain::InitializeDiscord() { #ifdef ENABLE_DISCORD DiscordStartTime = std::time(nullptr); DiscordEventHandlers handlers = {}; handlers.ready = HandleDiscordReady; handlers.disconnected = HandleDiscordDisconnected; handlers.errored = HandleDiscordErrored; Discord_Initialize(DISCORD_APPLICATION_ID, &handlers, 1, nullptr); #endif } void CMain::ShutdownDiscord() { #ifdef ENABLE_DISCORD DiscordWorldSTRGObj = TLockedToken(); Discord_Shutdown(); #endif } void CMain::UpdateDiscordPresence(CAssetId worldSTRG) { #ifdef ENABLE_DISCORD bool updated = false; if (worldSTRG != DiscordWorldSTRG) { DiscordWorldSTRG = worldSTRG; DiscordWorldSTRGObj = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), worldSTRG}); } if (DiscordWorldSTRGObj.IsLoaded()) { DiscordWorldName = hecl::Char16ToUTF8(DiscordWorldSTRGObj->GetString(0)); DiscordWorldSTRGObj = TLockedToken(); updated = true; } if (g_GameState != nullptr) { if (const CPlayerState* pState = g_GameState->GetPlayerState().get()) { const u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal(); if (DiscordItemPercent != itemPercent) { DiscordItemPercent = itemPercent; DiscordState = fmt::format(FMT_STRING("{}%"), itemPercent); updated = true; } } } if (updated) { DiscordRichPresence discordPresence = {}; discordPresence.state = DiscordState.c_str(); discordPresence.details = DiscordWorldName.c_str(); discordPresence.largeImageKey = "default"; discordPresence.startTimestamp = DiscordStartTime; Discord_UpdatePresence(&discordPresence); } #endif } void CMain::HandleDiscordReady(const DiscordUser* request) { DiscordLog.report(logvisor::Info, FMT_STRING("Discord Ready")); } void CMain::HandleDiscordDisconnected(int errorCode, const char* message) { DiscordLog.report(logvisor::Warning, FMT_STRING("Discord Disconnected: {}"), message); } void CMain::HandleDiscordErrored(int errorCode, const char* message) { DiscordLog.report(logvisor::Error, FMT_STRING("Discord Error: {}"), message); } void CMain::Init(const FileStoreManager& storeMgr, CVarManager* cvarMgr, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) { InitializeDiscord(); m_cvarMgr = cvarMgr; { const auto discInfo = CDvdFile::DiscInfo(); if (discInfo.gameId[4] != '0' || discInfo.gameId[5] != '1') { Log.report(logvisor::Fatal, FMT_STRING("Unknown game ID {}"), std::string_view{discInfo.gameId.data(), 6}); } if (strncmp(discInfo.gameId.data(), "GM8", 3) == 0) { m_version.game = EGame::MetroidPrime1; m_version.platform = EPlatform::GameCube; } else if (strncmp(discInfo.gameId.data(), "R3I", 3) == 0) { m_version.game = EGame::MetroidPrime1; m_version.platform = EPlatform::Wii; } else if (strncmp(discInfo.gameId.data(), "G2M", 3) == 0) { m_version.game = EGame::MetroidPrime2; m_version.platform = EPlatform::GameCube; } else if (strncmp(discInfo.gameId.data(), "R32", 3) == 0) { m_version.game = EGame::MetroidPrime2; m_version.platform = EPlatform::Wii; } else if (strncmp(discInfo.gameId.data(), "RM3", 3) == 0) { m_version.game = EGame::MetroidPrime3; m_version.platform = EPlatform::Wii; } else if (strncmp(discInfo.gameId.data(), "R3M", 3) == 0) { m_version.game = EGame::MetroidPrimeTrilogy; m_version.platform = EPlatform::Wii; } else { Log.report(logvisor::Fatal, FMT_STRING("Unknown game ID {}"), std::string_view{discInfo.gameId.data(), 6}); } switch (discInfo.gameId[3]) { case 'E': if (m_version.game == EGame::MetroidPrime1 && discInfo.version == 48) { m_version.region = ERegion::KOR; } else { m_version.region = ERegion::USA; } break; case 'J': m_version.region = ERegion::JPN; break; case 'P': m_version.region = ERegion::PAL; break; default: Log.report(logvisor::Fatal, FMT_STRING("Unknown region {}"), discInfo.gameId[3]); } m_version.gameTitle = std::move(discInfo.gameTitle); } if (m_version.game != EGame::MetroidPrime1 && m_version.game != EGame::MetroidPrimeTrilogy) { Log.report(logvisor::Fatal, FMT_STRING("Unsupported game {}"), magic_enum::enum_name(m_version.game)); } { auto dolFile = "default.dol"sv; if (m_version.game == EGame::MetroidPrimeTrilogy) { dolFile = "rs5mp1_p.dol"sv; } else if (m_version.platform == EPlatform::Wii) { dolFile = "rs5mp1jpn_p.dol"sv; } CDvdFile file(dolFile); if (!file) { Log.report(logvisor::Fatal, FMT_STRING("Failed to open {}"), dolFile); } std::unique_ptr buf = std::make_unique(file.Length()); u32 readLen = file.SyncRead(buf.get(), file.Length()); const char* buildInfo = static_cast(memmem(buf.get(), readLen, "MetroidBuildInfo", 16)) + 19; if (buildInfo == nullptr) { Log.report(logvisor::Fatal, FMT_STRING("Failed to locate MetroidBuildInfo")); } m_version.version = buildInfo; } MainLog.report(logvisor::Level::Info, FMT_STRING("Loading data from {} {} ({})"), GetGameTitle(), magic_enum::enum_name(GetRegion()), GetVersionString()); if (m_version.game == EGame::MetroidPrimeTrilogy) { CDvdFile::SetRootDirectory("MP1"); } else if (m_version.platform == EPlatform::Wii) { CDvdFile::SetRootDirectory("MP1JPN"); } InitializeSubsystems(); AddOverridePaks(); x128_globalObjects->PostInitialize(); x70_tweaks.RegisterTweaks(m_cvarMgr); x70_tweaks.RegisterResourceTweaks(m_cvarMgr); AddWorldPaks(); auto args = aurora::get_args(); for (auto it = args.begin(); it != args.end(); ++it) { if (*it == "--warp" && args.end() - it >= 3) { const char* worldIdxStr = (*(it + 1)).c_str(); const char* areaIdxStr = (*(it + 2)).c_str(); char* endptr = nullptr; m_warpWorldIdx = TAreaId(strtoul(worldIdxStr, &endptr, 0)); if (endptr == worldIdxStr) { m_warpWorldIdx = 0; } m_warpAreaId = TAreaId(strtoul(areaIdxStr, &endptr, 0)); if (endptr == areaIdxStr) { m_warpAreaId = 0; } bool found = false; for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) { if (*(pak->GetPath().end() - 6) == '0' + m_warpWorldIdx) { found = true; break; } } if (!found) { m_warpWorldIdx = -1; break; } while (args.end() - it >= 4) { const char* layerStr = (*(it + 3)).c_str(); if (!(layerStr[0] == '0' && layerStr[1] == 'x') && (layerStr[0] == '0' || layerStr[0] == '1')) { for (const auto* cur = layerStr; *cur != '\0'; ++cur) if (*cur == '1') m_warpLayerBits |= u64(1) << (cur - layerStr); } else if (layerStr[0] == '0' && layerStr[1] == 'x') { m_warpMemoryRelays.emplace_back(TAreaId(strtoul(layerStr + 2, nullptr, 16))); } ++it; } SetFlowState(EClientFlowStates::StateSetter); break; } } FillInAssetIDs(); x164_archSupport = std::make_unique(*this, voiceEngine, backend); g_archSupport = x164_archSupport.get(); x164_archSupport->PreloadAudio(); std::srand(static_cast(CBasics::GetTime())); // g_TweakManager->ReadFromMemoryCard("AudioTweaks"); } bool CMain::Proc(float dt) { CRandom16::ResetNumNextCalls(); if (!m_loadedPersistentResources) { x128_globalObjects->m_gameResFactory->LoadPersistentResources(*g_SimplePool); m_loadedPersistentResources = true; } if (!m_paused) { CGBASupport::GlobalPoll(); x164_archSupport->UpdateTicks(dt); x164_archSupport->Update(dt); CSfxManager::Update(dt); CStreamAudioManager::Update(dt); } if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset()) { CStreamAudioManager::StopAll(); /* x164_archSupport.reset(); g_archSupport = x164_archSupport.get(); x164_archSupport->PreloadAudio(); */ x160_24_finished = true; } #ifdef ENABLE_DISCORD Discord_RunCallbacks(); #endif return x160_24_finished; } void CMain::Draw() { x164_archSupport->Draw(); } void CMain::ShutdownSubsystems() { CMoviePlayer::Shutdown(); CLineRenderer::Shutdown(); CDecalManager::Shutdown(); CElementGen::Shutdown(); CAnimData::FreeCache(); CMemoryCardSys::Shutdown(); CModelShaders::Shutdown(); CMappableObject::Shutdown(); } void CMain::Shutdown() { x128_globalObjects->m_gameResFactory->UnloadPersistentResources(); x164_archSupport.reset(); ShutdownSubsystems(); CParticleSwooshShaders::Shutdown(); CThermalColdFilter::Shutdown(); CThermalHotFilter::Shutdown(); CSpaceWarpFilter::Shutdown(); CCameraBlurFilter::Shutdown(); CXRayBlurFilter::Shutdown(); // CFogVolumePlaneShader::Shutdown(); CFogVolumeFilter::Shutdown(); CEnergyBarShader::Shutdown(); CRadarPaintShader::Shutdown(); CMapSurfaceShader::Shutdown(); CPhazonSuitFilter::Shutdown(); CAABoxShader::Shutdown(); CWorldShadowShader::Shutdown(); CColoredQuadFilter::Shutdown(); CColoredStripShader::Shutdown(); CTexturedQuadFilter::Shutdown(); CTexturedQuadFilterAlpha::Shutdown(); CTextSupportShader::Shutdown(); CScanLinesFilter::Shutdown(); CRandomStaticFilter::Shutdown(); CEnvFxShaders::Shutdown(); CFluidPlaneShader::Shutdown(); CFluidPlaneManager::RippleMapTex.reset(); CNESShader::Shutdown(); CBooModel::Shutdown(); // CGraphics::ShutdownBoo(); ShutdownDiscord(); } #if 0 int CMain::RsMain(int argc, char** argv, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) { // PPCSetFpIEEEMode(); // uVar21 = OSGetTime(); // LCEnable(); x128_globalObjects = std::make_unique(nullptr, nullptr); xf0_.resize(4, 0.3f); x104_.resize(4, 0.2f); x118_ = 0.3f; x11c_ = 0.2f; InitializeSubsystems(); x128_globalObjects->PostInitialize(); // COsContext*, CMemorySys* x70_tweaks.RegisterTweaks(m_cvarMgr); AddWorldPaks(); std::string msg; if (!g_TweakManager->ReadFromMemoryCard("AudioTweaks"sv)) { msg = "Loaded audio tweaks from memory card\n"s; } else { msg = "FAILED to load audio tweaks from memory card\n"; } FillInAssetIDs(); x164_archSupport = std::make_unique(*this, voiceEngine, backend); x164_archSupport->PreloadAudio(); return 0; } #endif } // namespace metaforce::MP1