#include "CPlayer.hpp" #include "CActorParameters.hpp" #include "CMorphBall.hpp" #include "Weapon/CPlayerGun.hpp" #include "CStateManager.hpp" #include "CSimplePool.hpp" #include "GameGlobalObjects.hpp" #include "Particle/CGenDescription.hpp" #include "Camera/CFirstPersonCamera.hpp" #include "Camera/CBallCamera.hpp" #include "Camera/CCinematicCamera.hpp" #include "TCastTo.hpp" #include "CScriptGrapplePoint.hpp" #include "CPatterned.hpp" #include "CScriptWater.hpp" #include "Weapon/CEnergyProjectile.hpp" #include "MP1/World/CThardusRockProjectile.hpp" namespace urde { static CModelData MakePlayerAnimRes(ResId resId, const zeus::CVector3f& scale) { return {CAnimRes(resId, 0, scale, 0, true), 1}; } CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, ResId resId, const zeus::CVector3f& playerScale, float mass, float stepUp, float stepDown, float f4, const CMaterialList& ml) : CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(mass), CActorParameters::None(), stepUp, stepDown), x7d0_animRes(resId, 0, playerScale, 0, true) { x490_gun.reset(new CPlayerGun(uid)); x49c_gunNotFiringTimeout = g_tweakPlayerGun->GetGunNotFiringTime(); x4a0_inputFilter.reset(new CInputFilter()); x76c_cameraBob.reset(new CPlayerCameraBob(CPlayerCameraBob::ECameraBobType::One, zeus::CVector2f{CPlayerCameraBob::kCameraBobExtentX, CPlayerCameraBob::kCameraBobExtentY}, CPlayerCameraBob::kCameraBobPeriod)); x9c4_26_ = true; x9c4_27_ = true; x9c4_28_ = true; x9c5_31_ = true; ResId beamId = g_tweakPlayerRes->GetBeamBallTransitionModel(x7ec_beam); x7f0_ballTransitionBeamModel = std::make_unique(CStaticRes(beamId, playerScale)); x730_.reserve(3); x768_morphball.reset(new CMorphBall(*this, f4)); SetInertiaTensorScalar(xe8_mass); x1f4_lastNonCollidingState = GetMotionState(); x490_gun->SetX3e8(x34_transform); x490_gun->GetGrappleArm().SetX220(x34_transform); InitializeBallTransition(); zeus::CAABox ballTransAABB = x64_modelData->GetBounds(); x2f0_ballTransHeight = ballTransAABB.max.z - ballTransAABB.min.z; SetCalculateLighting(true); x90_actorLights->SetCastShadows(true); x50c_.z = 0.f; if (x50c_.canBeNormalized()) x50c_.normalize(); x2b4_.push_back(20.f); x2b4_.push_back(80.f); x2b4_.push_back(80.f); x2b4_.push_back(270.f); SetMaximumCollisionVelocity(25.f); x354_onScreenOrbitObjects.reserve(64); x344_nearbyOrbitObjects.reserve(64); x364_offScreenOrbitObjects.reserve(64); x64_modelData->SetScale(playerScale); x7f0_ballTransitionBeamModel->SetScale(playerScale); LoadAnimationTokens(); } void CPlayer::InitializeBallTransition() { if (x64_modelData && x64_modelData->HasAnimData()) x64_modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(2, -1, 1.f, true), false); } bool CPlayer::IsTransparent() const { return x588_alpha < 1.f; } void CPlayer::Update(float, CStateManager& mgr) {} bool CPlayer::StartSamusVoiceSfx(u16 sfx, float vol, int prio) { if (x2f8_morphTransState == EPlayerMorphBallState::Morphed) return false; bool started = true; if (x77c_samusVoiceSfx) { if (CSfxManager::IsPlaying(x77c_samusVoiceSfx)) { started = false; if (prio > x780_samusVoicePriority) { CSfxManager::SfxStop(x77c_samusVoiceSfx); started = true; } } if (started) { x77c_samusVoiceSfx = CSfxManager::SfxStart(sfx, vol, 0.f, false, 0x7f, false, kInvalidAreaId); x780_samusVoicePriority = prio; } } return started; } bool CPlayer::IsPlayerDeadEnough() const { if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Unmorphed) return x9f4_deathTime > 2.5f; else if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Morphed) return x9f4_deathTime > 6.f; return false; } void CPlayer::AsyncLoadSuit(CStateManager& mgr) { x490_gun->AsyncLoadSuit(mgr); } void CPlayer::LoadAnimationTokens() {} bool CPlayer::CanRenderUnsorted(CStateManager& mgr) const { return false; } const CDamageVulnerability* CPlayer::GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2, const CDamageInfo& info) const { return nullptr; } const CDamageVulnerability* CPlayer::GetDamageVulnerability() const { return nullptr; } zeus::CVector3f CPlayer::GetHomingPosition(CStateManager& mgr, float) const { return {}; } zeus::CVector3f CPlayer::GetAimPosition(CStateManager& mgr, float) const { return {}; } void CPlayer::FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr) {} zeus::CVector3f CPlayer::GetDamageLocationWR() const { return {}; } float CPlayer::GetPrevDamageAmount() const { return 0.f; } float CPlayer::GetDamageAmount() const { return 0.f; } bool CPlayer::WasDamaged() const { return false; } void CPlayer::TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr) {} void CPlayer::Accept(IVisitor& visitor) { visitor.Visit(this); } CHealthInfo* CPlayer::HealthInfo(const CStateManager& mgr) { return &mgr.GetPlayerState()->HealthInfo(); } bool CPlayer::IsUnderBetaMetroidAttack(CStateManager& mgr) const { return false; } rstl::optional_object CPlayer::GetTouchBounds() const { return {}; } void CPlayer::Touch(CActor&, CStateManager& mgr) {} void CPlayer::DoPreThink(float dt, CStateManager& mgr) { PreThink(dt, mgr); if (CEntity* ent = mgr.ObjectById(xa00_)) ent->PreThink(dt, mgr); } void CPlayer::DoThink(float dt, CStateManager& mgr) { Think(dt, mgr); if (CEntity* ent = mgr.ObjectById(xa00_)) ent->Think(dt, mgr); } void CPlayer::UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float) {} void CPlayer::ValidateScanning(const CFinalInput& input, CStateManager& mgr) {} void CPlayer::SetScanningState(EPlayerScanState, CStateManager& mgr) {} bool CPlayer::GetExplorationMode() const { return false; } bool CPlayer::GetCombatMode() const { return false; } void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f&) const {} void CPlayer::Render(const CStateManager& mgr) const {} void CPlayer::RenderReflectedPlayer(CStateManager& mgr) const {} void CPlayer::PreRender(CStateManager& mgr, const zeus::CFrustum&) {} void CPlayer::CalculateRenderBounds() {} void CPlayer::AddToRenderer(const zeus::CFrustum&, const CStateManager&) {} void CPlayer::ComputeFreeLook(const CFinalInput& input) {} void CPlayer::UpdateFreeLook(float dt) {} float CPlayer::GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const { return 0.f; } void CPlayer::StartLandingControlFreeze() { x760_controlsFrozen = true; x764_controlsFrozenTimeout = 0.75f; } void CPlayer::EndLandingControlFreeze() { x760_controlsFrozen = false; x764_controlsFrozenTimeout = 0.f; } void CPlayer::ProcessFrozenInput(float dt, CStateManager& mgr) { x764_controlsFrozenTimeout -= dt; if (x764_controlsFrozenTimeout <= 0.f) { EndLandingControlFreeze(); } else { CFinalInput dummy; if (x2f8_morphTransState == EPlayerMorphBallState::Morphed) { x768_morphball->ComputeBallMovement(dummy, mgr, dt); x768_morphball->UpdateBallDynamics(mgr, dt); } else { ComputeMovement(dummy, mgr, dt); } } } void CPlayer::ProcessInput(const CFinalInput&, CStateManager&) {} void CPlayer::Stop(CStateManager& stateMgr) { } bool CPlayer::GetFrozenState() const { return false; } void CPlayer::Think(float, CStateManager&) {} void CPlayer::PreThink(float dt, CStateManager& mgr) { x558_ = false; x55c_ = 0.f; x560_ = 0.f; x564_ = zeus::CVector3f::skZero; xa04_ = dt; } static const u16 skPlayerLandSfxSoft[] = { 0xFFFF, 0x05E4, 0x05D2, 0x0621, 0x0658, 0xFFFF, 0x05E3, 0x0606, 0x05C0, 0x088E, 0x0694, 0x0638, 0x062B, 0xFFFF, 0x0621, 0x05D2, 0x05D2, 0x05C0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x05FB, 0x0625 }; static const u16 skPlayerLandSfxHard[] = { 0xFFFF, 0x0651, 0x064B, 0x0647, 0x065A, 0xFFFF, 0x0648, 0x064E, 0x064F, 0x08D7, 0x0696, 0x0650, 0x064C, 0xFFFF, 0x0647, 0x064B, 0x064B, 0x064F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0652, 0x064D }; static const CMaterialFilter SolidMaterialFilter = CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Solid)); void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::OnFloor: if (x258_movementState != EPlayerMovementState::OnGround && x2f8_morphTransState != EPlayerMorphBallState::Morphed && x300_fallingTime > 0.3f) { if (x258_movementState != EPlayerMovementState::Falling) { float hardThres = 30.f * 2.f * -g_tweakPlayer->GetHardLandingVelocityThreshold(); hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f; float landVol = zeus::clamp(95.f, 1.6f * -x794_.z + 95.f, 127.f) / 127.f; u16 landSfx; if (-x794_.z < hardThres) { landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, 24, 0xffff); } else { landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, 24, 0xffff); StartSamusVoiceSfx(1550, 1.f, 5); x55c_ = 0.f; x560_ = 10.f; x564_ = x34_transform.origin; x558_ = true; mgr.GetCameraManager()->AddCameraShaker( CCameraShakeData::BuildLandingCameraShakeData(0.3f, 1.25f), false); StartLandingControlFreeze(); } CSfxHandle handle = CSfxManager::SfxStart(landSfx, landVol, 0.f, false, 0x7f, false, kInvalidAreaId); ApplySubmergedPitchBend(handle); float rumbleMag = -x794_.z / 110.f; if (rumbleMag > 0.f) { if (std::fabs(rumbleMag) > 0.8f) rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f; mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One); } x2a0_ = 0.f; } } else if (x258_movementState != EPlayerMovementState::OnGround && x2f8_morphTransState == EPlayerMorphBallState::Morphed) { if (x138_velocity.z < -40.f && !x768_morphball->GetIsInHalfPipeMode() && x258_movementState == EPlayerMovementState::StartingJump && x300_fallingTime > 0.75f) SetCoefficientOfRestitutionModifier(0.2f); x768_morphball->StartLandingSfx(); if (x138_velocity.z < -5.f) { float rumbleMag = -x138_velocity.z / 110.f * 0.5f; if (std::fabs(rumbleMag) > 0.8f) rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f; mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One); x2a0_ = 0.f; } if (x138_velocity.z < -30.f) { float rumbleMag = -x138_velocity.z / 110.f; if (std::fabs(rumbleMag) > 0.8f) rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f; mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One); x2a0_ = 0.f; } } x300_fallingTime = 0.f; SetMoveState(EPlayerMovementState::OnGround, mgr); break; case EScriptObjectMessage::Falling: if (x2f8_morphTransState == EPlayerMorphBallState::Morphed) if (x768_morphball->GetX187c() == 1) break; if (x2f8_morphTransState != EPlayerMorphBallState::Morphed) SetMoveState(EPlayerMovementState::Falling, mgr); else if (x258_movementState == EPlayerMovementState::OnGround) SetMoveState(EPlayerMovementState::FallingMorphed, mgr); break; case EScriptObjectMessage::LandOnNotFloor: if (x2f8_morphTransState == EPlayerMorphBallState::Morphed && x768_morphball->GetX187c() == 1 && x258_movementState != EPlayerMovementState::StartingJump) SetMoveState(EPlayerMovementState::StartingJump, mgr); break; case EScriptObjectMessage::OnIceSurface: x2ac_movementSurface = EPlayerMovementSurface::Ice; break; case EScriptObjectMessage::OnMudSlowSurface: x2ac_movementSurface = EPlayerMovementSurface::MudSlow; break; case EScriptObjectMessage::OnNormalSurface: x2ac_movementSurface = EPlayerMovementSurface::Normal; break; case EScriptObjectMessage::InSnakeWeed: x2ac_movementSurface = EPlayerMovementSurface::SnakeWeed; break; case EScriptObjectMessage::AddSplashInhabitant: { SetInFluid(true, sender); UpdateSubmerged(mgr); CRayCastResult result = mgr.RayStaticIntersection(x34_transform.origin, zeus::CVector3f::skDown, 0.5f * GetEyeHeight(), SolidMaterialFilter); if (result.IsInvalid()) { SetVelocityWR(x138_velocity * 0.095f); xfc_constantForce *= 0.095f; } break; } case EScriptObjectMessage::UpdateSplashInhabitant: UpdateSubmerged(mgr); if (CheckSubmerged() && !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit)) { if (TCastToPtr water = mgr.ObjectById(xc4_fluidId)) { switch (water->GetFluidPlane().GetFluidType()) { case CFluidPlane::EFluidType::Zero: x2b0_ = 0; break; case CFluidPlane::EFluidType::Two: case CFluidPlane::EFluidType::Five: x2ac_movementSurface = EPlayerMovementSurface::Fluid2Or5; break; case CFluidPlane::EFluidType::One: x2b0_ = 0; break; case CFluidPlane::EFluidType::Three: x2ac_movementSurface = EPlayerMovementSurface::Fluid3; break; default: break; } } } x9c5_25_splashUpdated = true; break; case EScriptObjectMessage::RemoveSplashInhabitant: SetInFluid(false, kInvalidUniqueId); UpdateSubmerged(mgr); break; case EScriptObjectMessage::ProjectileCollide: x378_ = g_tweakPlayer->GetX1fc(); SetOrbitRequest(EPlayerOrbitRequest::Nine, mgr); break; case EScriptObjectMessage::AddPlatformRider: x82e_ridingPlatform = sender; break; case EScriptObjectMessage::Damage: if (TCastToPtr energ = mgr.ObjectById(sender)) { if ((energ->GetAttribField() & CWeapon::EProjectileAttrib::StaticInterference) != CWeapon::EProjectileAttrib::None) { mgr.GetPlayerState()->GetStaticInterference(). AddSource(GetUniqueId(), 0.3f, energ->GetInterferenceDuration()); } } break; case EScriptObjectMessage::Deleted: mgr.GetPlayerState()->ResetVisor(); x730_.clear(); break; default: break; } x490_gun->AcceptScriptMessage(msg, sender, mgr); x768_morphball->AcceptScriptMessage(msg, sender, mgr); CActor::AcceptScriptMsg(msg, sender, mgr); } void CPlayer::SetVisorSteam(float, float, float, u32, bool) {} void CPlayer::UpdateFootstepBounds(const CFinalInput& input, CStateManager&, float) {} u16 CPlayer::GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16* table, u32 length, u16 defId) { u16 ret = defId; zeus::CAABox aabb = GetBoundingBox(); aabb.accumulateBounds(x34_transform.origin + zeus::CVector3f::skDown); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, aabb, SolidMaterialFilter, nullptr); TUniqueId collideId = kInvalidUniqueId; CRayCastResult result = mgr.RayWorldIntersection(collideId, x34_transform.origin, zeus::CVector3f::skDown, 1.5f, SolidMaterialFilter, nearList); if (result.IsValid()) ret = SfxIdFromMaterial(result.GetMaterial(), table, length, defId); return ret; } u16 CPlayer::SfxIdFromMaterial(const CMaterialList& mat, const u16* idList, u32 tableLen, u16 defId) { u16 id = defId; for (u32 i = 0; i < tableLen; ++i) { if (mat.HasMaterial(EMaterialTypes(i)) && idList[i] != 0xFFFF) id = idList[i]; } return id; } void CPlayer::UpdateCrosshairsState(const CFinalInput&) {} void CPlayer::UpdateVisorTransition(float, CStateManager& mgr) {} void CPlayer::UpdateVisorState(const CFinalInput&, float, CStateManager& mgr) {} void CPlayer::ForceGunOrientation(const zeus::CTransform&, CStateManager& mgr) {} void CPlayer::UpdateDebugCamera(CStateManager& mgr) {} CFirstPersonCamera& CPlayer::GetFirstPersonCamera(CStateManager& mgr) { return *mgr.GetCameraManager()->GetFirstPersonCamera(); } void CPlayer::UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool) {} void CPlayer::UpdateAssistedAiming(const zeus::CTransform& xf, const CStateManager& mgr) { } void CPlayer::UpdateAimTargetPrediction(const zeus::CTransform& xf, const CStateManager& mgr) { } void CPlayer::ResetAimTargetPrediction(TUniqueId target) { if (target == kInvalidUniqueId || x3f4_aimTarget != target) x404_aimTargetAverage.Clear(); x3f4_aimTarget = target; } void CPlayer::DrawGun(CStateManager& mgr) {} void CPlayer::HolsterGun(CStateManager& mgr) {} void CPlayer::UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float) {} void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float) {} bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr) { return false; } void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr) {} void CPlayer::ApplyGrappleJump(CStateManager& mgr) {} void CPlayer::BeginGrapple(zeus::CVector3f&, CStateManager& mgr) {} void CPlayer::BreakGrapple(CStateManager& mgr) {} void CPlayer::SetOrbitRequest(EPlayerOrbitRequest req, CStateManager& mgr) { x30c_orbitRequest = req; switch (req) { case EPlayerOrbitRequest::Eight: case EPlayerOrbitRequest::Seven: SetOrbitState(EPlayerOrbitState::Two, mgr); x314_orbitPoint = g_tweakPlayer->GetX164(int(x308_orbitType)) * x34_transform.basis[1] + x34_transform.origin; break; default: SetOrbitState(EPlayerOrbitState::Zero, mgr); break; } } void CPlayer::PreventFallingCameraPitch() {} void CPlayer::OrbitCarcass(CStateManager&) {} void CPlayer::OrbitPoint(EPlayerOrbitType, CStateManager& mgr) {} zeus::CVector3f CPlayer::GetHUDOrbitTargetPosition() const { return {}; } void CPlayer::SetOrbitState(EPlayerOrbitState, CStateManager& mgr) {} void CPlayer::SetOrbitTargetId(TUniqueId id, CStateManager& mgr) { if (id != kInvalidUniqueId) { x394_ = (TCastToPtr(mgr.ObjectById(id)) || TCastToPtr(mgr.ObjectById(id)) || CPatterned::CastTo(mgr.ObjectById(id)) || TCastToPtr(mgr.ObjectById(id))); } x310_orbitTargetId = id; if (x310_orbitTargetId == kInvalidUniqueId) x374_ = false; } void CPlayer::UpdateOrbitPosition(float pos, CStateManager& mgr) { switch (x304_orbitState) { case EPlayerOrbitState::Two: case EPlayerOrbitState::Three: SetOrbitPosition(pos, mgr); break; case EPlayerOrbitState::One: case EPlayerOrbitState::Four: case EPlayerOrbitState::Five: if (TCastToPtr act = mgr.ObjectById(x310_orbitTargetId)) if (x310_orbitTargetId != kInvalidUniqueId) x314_orbitPoint = act->GetOrbitPosition(mgr); break; default: break; } } void CPlayer::UpdateOrbitZPosition() { if (x304_orbitState == EPlayerOrbitState::Two) { if (std::fabs(x320_orbitVector.z) < g_tweakPlayer->GetOrbitZRange()) x314_orbitPoint.z = x320_orbitVector.z + x34_transform.origin.z + GetEyeHeight(); } } void CPlayer::UpdateOrbitFixedPosition() { x314_orbitPoint = x34_transform.rotate(x320_orbitVector) + GetEyePosition(); } void CPlayer::SetOrbitPosition(float pos, CStateManager& mgr) { zeus::CTransform camXf = GetFirstPersonCameraTransform(mgr); if (x304_orbitState == EPlayerOrbitState::Two && x30c_orbitRequest == EPlayerOrbitRequest::Seven) camXf = x34_transform; zeus::CVector3f fwd = camXf.basis[1]; float dot = fwd.normalized().dot(fwd); if (std::fabs(dot) > 1.f) dot = (dot > 0.f) ? 1.f : -1.f; x314_orbitPoint = camXf.rotate(zeus::CVector3f(0.f, pos / dot, 0.f)) + camXf.origin; x320_orbitVector = zeus::CVector3f(0.f, pos, x314_orbitPoint.z - camXf.origin.z); } void CPlayer::UpdateAimTarget(CStateManager& mgr) {} void CPlayer::UpdateAimTargetTimer(float) {} bool CPlayer::ValidateAimTargetId(TUniqueId, CStateManager& mgr) { return false; } bool CPlayer::ValidateObjectForMode(TUniqueId, CStateManager& mgr) const { return false; } TUniqueId CPlayer::FindAimTargetId(CStateManager& mgr) { return {}; } const zeus::CTransform& CPlayer::GetFirstPersonCameraTransform(const CStateManager& mgr) const { return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform(); } TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const std::vector&, EPlayerZoneInfo, EPlayerZoneType, CStateManager& mgr) const { return {}; } TUniqueId CPlayer::FindOrbitTargetId(CStateManager& mgr) { return FindBestOrbitableObject(x354_onScreenOrbitObjects, x330_orbitZone, mgr); } static zeus::CAABox BuildNearListBox(bool cropBottom, const zeus::CTransform& xf, float x, float z, float y) { zeus::CAABox aabb(-x, cropBottom ? 0.f : -y, -z, x, y, z); return aabb.getTransformedAABox(xf); } void CPlayer::UpdateOrbitableObjects(CStateManager& mgr) { x354_onScreenOrbitObjects.clear(); x344_nearbyOrbitObjects.clear(); x354_onScreenOrbitObjects.clear(); if (CheckOrbitDisableSourceList(mgr)) return; float dist = GetOrbitMaxTargetDistance(mgr); if (x9c6_24_) dist *= 5.f; zeus::CAABox nearAABB = BuildNearListBox(true, GetFirstPersonCameraTransform(mgr), g_tweakPlayer->GetOrbitNearX(), g_tweakPlayer->GetOrbitNearZ(), dist); CMaterialFilter filter = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan ? CMaterialFilter::MakeInclude({EMaterialTypes::Scannable}) : CMaterialFilter::MakeInclude({EMaterialTypes::Orbit}); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, nearAABB, filter, nullptr); FindOrbitableObjects(nearList, x344_nearbyOrbitObjects, x330_orbitZone, EPlayerZoneType::Always, mgr, true); FindOrbitableObjects(nearList, x354_onScreenOrbitObjects, x330_orbitZone, x334_orbitType, mgr, true); FindOrbitableObjects(nearList, x364_offScreenOrbitObjects, x330_orbitZone, x334_orbitType, mgr, false); } TUniqueId CPlayer::FindBestOrbitableObject(const std::vector&, EPlayerZoneInfo, CStateManager& mgr) const { zeus::CVector3f eyePos = GetEyePosition(); zeus::CVector3f lookDir = x34_transform.basis[1].normalized(); /* TODO: Finish */ return {}; } void CPlayer::FindOrbitableObjects(const rstl::reserved_vector& nearObjects, std::vector& listOut, EPlayerZoneInfo zone, EPlayerZoneType type, CStateManager& mgr, bool onScreenTest) const { CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera(); zeus::CVector3f eyePos = GetEyePosition(); for (TUniqueId id : nearObjects) { if (TCastToConstPtr act = mgr.GetObjectById(id)) { if (GetUniqueId() == act->GetUniqueId()) continue; if (ValidateOrbitTargetId(act->GetUniqueId(), mgr)) continue; zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr); zeus::CVector3f screenPos = fpCam->ConvertToScreenSpace(orbitPos); screenPos.x = g_Viewport.x8_width * screenPos.x / 2.f + g_Viewport.x8_width / 2.f; screenPos.y = g_Viewport.xc_height * screenPos.y / 2.f + g_Viewport.xc_height / 2.f; bool pass = false; if (onScreenTest) { if (WithinOrbitScreenBox(screenPos, zone, type)) pass = true; } else { if (!WithinOrbitScreenBox(screenPos, zone, type)) pass = true; } if (pass && (!act->GetDoTargetDistanceTest() || (orbitPos - eyePos).magnitude() <= GetOrbitMaxTargetDistance(mgr))) listOut.push_back(id); } } } bool CPlayer::WithinOrbitScreenBox(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone, EPlayerZoneType type) const { if (screenCoords.z >= 1.f) return false; switch (type) { case EPlayerZoneType::Box: return std::fabs(screenCoords.x - g_tweakPlayer->GetOrbitScreenBoxCenterX(int(zone))) < g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(int(zone)) && std::fabs(screenCoords.y - g_tweakPlayer->GetOrbitScreenBoxCenterY(int(zone))) < g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(int(zone)) && screenCoords.z < 1.f; break; case EPlayerZoneType::Ellipse: return WithinOrbitScreenEllipse(screenCoords, zone); default: return true; } return false; } bool CPlayer::WithinOrbitScreenEllipse(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone) const { if (screenCoords.z >= 1.f) return false; float heYSq = g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(int(zone)); heYSq *= heYSq; float heXSq = g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(int(zone)); heXSq *= heXSq; float tmpY = std::fabs(screenCoords.y - g_tweakPlayer->GetOrbitScreenBoxCenterY(int(zone))); float tmpX = std::fabs(screenCoords.x - g_tweakPlayer->GetOrbitScreenBoxCenterX(int(zone))); return tmpX * tmpX <= (1.f - tmpY * tmpY / heYSq) * heXSq; } bool CPlayer::CheckOrbitDisableSourceList(CStateManager& mgr) { for (auto it = x9e4_orbitDisableList.begin() ; it != x9e4_orbitDisableList.end() ;) { if (!mgr.GetObjectById(*it)) { it = x9e4_orbitDisableList.erase(it); continue; } ++it; } return x9e4_orbitDisableList.size() != 0; } void CPlayer::RemoveOrbitDisableSource(TUniqueId uid) { for (auto it = x9e4_orbitDisableList.begin() ; it != x9e4_orbitDisableList.end() ;) { if (*it == uid) { it = x9e4_orbitDisableList.erase(it); return; } ++it; } } void CPlayer::AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId) { if (x9e4_orbitDisableList.size() >= 5) return; for (TUniqueId uid : x9e4_orbitDisableList) if (uid == addId) return; x9e4_orbitDisableList.push_back(addId); ResetAimTargetPrediction(kInvalidUniqueId); if (!TCastToConstPtr(mgr.GetObjectById(x310_orbitTargetId))) SetOrbitTargetId(kInvalidUniqueId, mgr); } void CPlayer::UpdateOrbitPreventionTimer(float) {} void CPlayer::UpdateOrbitModeTimer(float) {} void CPlayer::UpdateOrbitZone(CStateManager& mgr) {} void CPlayer::UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr) {} void CPlayer::ActivateOrbitSource(CStateManager& mgr) { switch (x390_orbitSource) { default: OrbitCarcass(mgr); break; case 1: SetOrbitRequest(EPlayerOrbitRequest::Six, mgr); break; case 2: if (x394_) OrbitPoint(EPlayerOrbitType::One, mgr); else OrbitCarcass(mgr); break; } } void CPlayer::UpdateOrbitSelection(const CFinalInput& input, CStateManager& mgr) {} void CPlayer::UpdateOrbitOrientation(CStateManager& mgr) {} void CPlayer::UpdateOrbitTarget(CStateManager& mgr) {} float CPlayer::GetOrbitMaxLockDistance(CStateManager& mgr) const { return 0.f; } float CPlayer::GetOrbitMaxTargetDistance(CStateManager& mgr) const { return 0.f; } bool CPlayer::ValidateOrbitTargetId(TUniqueId, CStateManager& mgr) const { return false; } bool CPlayer::ValidateCurrentOrbitTargetId(CStateManager& mgr) { return false; } bool CPlayer::ValidateOrbitTargetIdAndPointer(TUniqueId, CStateManager& mgr) const { return false; } zeus::CVector3f CPlayer::GetBallPosition() const { return {}; } zeus::CVector3f CPlayer::GetEyePosition() const { return {}; } float CPlayer::GetEyeHeight() const { return 0.f; } float CPlayer::GetStepUpHeight() const { return 0.f; } float CPlayer::GetStepDownHeight() const { return 0.f; } void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool) {} void CPlayer::BombJump(const zeus::CVector3f& pos, CStateManager& mgr) {} zeus::CTransform CPlayer::CreateTransformFromMovementDirection() const { return {}; } const CCollisionPrimitive* CPlayer::GetCollisionPrimitive() const { return CPhysicsActor::GetCollisionPrimitive(); } zeus::CTransform CPlayer::GetPrimitiveTransform() const { return {}; } void CPlayer::CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) {} float CPlayer::GetActualFirstPersonMaxVelocity() const { return 0.f; } void CPlayer::SetMoveState(EPlayerMovementState, CStateManager& mgr) {} float CPlayer::JumpInput(const CFinalInput& input, CStateManager& mgr) { return 0.f; } float CPlayer::TurnInput(const CFinalInput& input) const { return 0.f; } float CPlayer::StrafeInput(const CFinalInput& input) const { return 0.f; } float CPlayer::ForwardInput(const CFinalInput& input, float) const { return 0.f; } void CPlayer::ComputeMovement(const CFinalInput& input, CStateManager& mgr, float) {} float CPlayer::GetWeight() const { return 0.f; } float CPlayer::GetDampedClampedVelocityWR() const { return 0.f; } void CPlayer::UpdateCinematicState(CStateManager& mgr) { if (mgr.GetCameraManager()->IsInCinematicCamera()) { switch (x2f4_cameraState) { } } } void CPlayer::SetCameraState(EPlayerCameraState camState, CStateManager& stateMgr) { if (x2f4_cameraState == camState) return; x2f4_cameraState = camState; CCameraManager* camMgr = stateMgr.GetCameraManager(); switch (camState) { case EPlayerCameraState::Zero: camMgr->SetCurrentCameraId(camMgr->GetFirstPersonCamera()->GetUniqueId(), stateMgr); x768_morphball->SetBallLightActive(stateMgr, false); break; case EPlayerCameraState::One: case EPlayerCameraState::Three: camMgr->SetCurrentCameraId(camMgr->GetBallCamera()->GetUniqueId(), stateMgr); x768_morphball->SetBallLightActive(stateMgr, true); break; case EPlayerCameraState::Two: break; case EPlayerCameraState::Four: { bool ballLight = false; if (TCastToPtr cineCam = camMgr->GetCurrentCamera(stateMgr)) ballLight = x2f8_morphTransState == EPlayerMorphBallState::Morphed && cineCam->GetW1() & 0x40; x768_morphball->SetBallLightActive(stateMgr, ballLight); break; } } } bool CPlayer::IsEnergyLow(const CStateManager& mgr) const { float lowThreshold = mgr.GetPlayerState()->GetItemCapacity(CPlayerState::EItemType::EnergyTanks) < 4 ? 30.f : 100.f; return HealthInfo(mgr)->GetHP() < lowThreshold; } bool CPlayer::ObjectInScanningRange(TUniqueId id, const CStateManager& mgr) const { const CEntity* ent = mgr.GetObjectById(id); if (TCastToConstPtr act = ent) { zeus::CVector3f delta = act->GetTranslation() - GetTranslation(); if (delta.canBeNormalized()) return delta.magnitude() < g_tweakPlayer->GetScanningRange(); } return false; } void CPlayer::Touch() {} void CPlayer::CVisorSteam::SetSteam(float a, float b, float c, ResId d, bool e) { if (x1c_ == -1 || a > x10_) { x10_ = a; x14_ = b; x18_ = c; x1c_ = d; } x28_ = e; } ResId CPlayer::CVisorSteam::GetTextureId() const { return xc_tex; } void CPlayer::CVisorSteam::Update(float dt) { if (x1c_ == -1) x0_ = 0.f; else { x0_ = x10_; x4_ = x14_; x8_ = x18_; xc_tex = x1c_; } x1c_ = -1; if ((x20_alpha - x0_) < 0.000009999f || std::fabs(x20_alpha) > 0.000009999f) return; if (x20_alpha > x0_) { if (x24_ <= 0.f) { x20_alpha -= (dt / x8_); x20_alpha = std::min(x20_alpha, x0_); } else { x24_ = x0_ - dt; x24_ = zeus::max(0.f, x24_); } return; } CToken tmpTex = g_SimplePool->GetObj({SBIG('TXTR'), xc_tex}); if (!tmpTex) return; x20_alpha += (x20_alpha + (dt / x4_)); if (x20_alpha > x0_) x20_alpha = x0_; x24_ = 0.1f; } void CPlayer::CInputFilter::Reset() { x0_stateSamples.clear(); x54_posSamples.clear(); x148_velSamples.clear(); x23c_inputSamples.clear(); } void CPlayer::CInputFilter::AddSample(EInputState state, const zeus::CVector3f& pos, const zeus::CVector3f& vel, const zeus::CVector2f& input) { if (x0_stateSamples.size() >= 20) x0_stateSamples.resize(19); x0_stateSamples.insert(x0_stateSamples.begin(), state); if (x54_posSamples.size() >= 20) x54_posSamples.resize(19); x54_posSamples.insert(x54_posSamples.begin(), pos); if (x148_velSamples.size() >= 20) x148_velSamples.resize(19); x148_velSamples.insert(x148_velSamples.begin(), vel); if (x23c_inputSamples.size() >= 20) x23c_inputSamples.resize(19); x23c_inputSamples.insert(x23c_inputSamples.begin(), input); } bool CPlayer::CInputFilter::Passes() const { // TODO: Do return false; } void CPlayer::SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState, CStateManager&) {} void CPlayer::DecrementPhazon() { if (xa10_phazonCounter == 0) return; xa10_phazonCounter--; } void CPlayer::IncrementPhazon() { if (xa10_phazonCounter != 0) xa10_phazonCounter++; else xa14_ = 0.f; } bool CPlayer::CheckSubmerged() const { if (!xe6_24_fluidCounter) return false; return x828_waterLevelOnPlayer >= (x2f8_morphTransState == EPlayerMorphBallState::Morphed ? 2.f * g_tweakPlayer->GetPlayerBallHalfExtent() : 0.5f * GetEyeHeight()); } void CPlayer::UpdateSubmerged(CStateManager& mgr) { x82c_ = false; x828_waterLevelOnPlayer = 0.f; if (xe6_24_fluidCounter) { if (TCastToPtr water = mgr.ObjectById(xc4_fluidId)) { x828_waterLevelOnPlayer = -(zeus::CVector3f::skUp.dot(x34_transform.origin) - water->GetTriggerBoundsWR().max.z); CFluidPlane::EFluidType fluidType = water->GetFluidPlane().GetFluidType(); x82c_ = (fluidType == CFluidPlane::EFluidType::Two || fluidType == CFluidPlane::EFluidType::Five); CheckSubmerged(); } } } void CPlayer::ApplySubmergedPitchBend(CSfxHandle& sfx) { if (CheckSubmerged()) CSfxManager::PitchBend(sfx, -1.f); } }