#pragma once #include namespace urde { class CFrontEndUITouchBar { public: enum class EPhase { None, PressStart, ProceedBack, StartOptions, EraseBack, FileSelect, NoCardSelect, FusionBonus }; enum class EAction { None, Start, Normal, Hard, Back, Confirm, Options, FileA, FileB, FileC, Erase, FusionBonus, ImageGallery, NESMetroid, FusionSuit }; enum class EFileState { New, Normal, Hard }; struct SFileSelectDetail { EFileState state; int percent; }; protected: EPhase m_phase = EPhase::None; public: virtual ~CFrontEndUITouchBar(); virtual void SetPhase(EPhase ph); virtual EPhase GetPhase(); virtual void SetFileSelectPhase(const SFileSelectDetail details[3], bool eraseGame, bool galleryActive); virtual void SetNoCardSelectPhase(bool galleryActive); virtual void SetFusionBonusPhase(bool fusionSuitActive); virtual void SetStartOptionsPhase(bool normalBeat); virtual EAction PopAction(); }; std::unique_ptr NewFrontEndUITouchBar(); } // namespace urde