#ifndef __URDE_CFLAMEINFO_HPP__ #define __URDE_CFLAMEINFO_HPP__ #include "Weapon/CGameProjectile.hpp" namespace urde { class CFlameInfo { ResId x8_flameFxId; public: CFlameInfo(s32, u32, s32, s32, float, float, float); void GetAttributes() const; void GetLength() const; ResId GetFlameFxId() const { return x8_flameFxId; } }; } #endif // __URDE_CFLAMEINFO_HPP__