#include "CLineRenderer.hpp" #include "Shaders/CLineRendererShaders.hpp" namespace urde { logvisor::Module LineRendererLog("urde::CLineRenderer"); void CLineRenderer::Initialize() { CLineRendererShaders::Initialize(); } void CLineRenderer::Shutdown() { CLineRendererShaders::Shutdown(); } struct SDrawVertTex { zeus::CVector4f pos; zeus::CColor color; zeus::CVector2f uv; }; struct SDrawVertNoTex { zeus::CVector4f pos; zeus::CColor color; }; struct SDrawUniform { zeus::CColor moduColor; }; CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive) : m_mode(mode), m_maxVerts(maxVerts) { if (maxVerts < 2) { LineRendererLog.report(logvisor::Fatal, _S("maxVerts < 2, maxVerts = %i"), maxVerts); return; } m_textured = texture != nullptr; u32 maxTriVerts; switch (mode) { case EPrimitiveMode::Lines: maxTriVerts = maxVerts * 3; break; case EPrimitiveMode::LineStrip: maxTriVerts = maxVerts * 2; break; case EPrimitiveMode::LineLoop: maxTriVerts = maxVerts * 2 + 2; break; } m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool { m_vertBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, texture ? sizeof(SDrawVertTex) : sizeof(SDrawVertNoTex), maxTriVerts); m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SDrawUniform), 1); CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive); return true; }); } static rstl::reserved_vector g_StaticLineVertsTex; static rstl::reserved_vector g_StaticLineVertsNoTex; static zeus::CVector2f IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2, const zeus::CVector2f& pb1, const zeus::CVector2f& pb2) { zeus::CVector2f pa1mpa2 = pa1 - pa2; zeus::CVector2f pb1mpb2 = pb1 - pb2; float denom = pa1mpa2.x * pb1mpb2.y - pa1mpa2.y * pb1mpb2.x; float numt1 = pa1.x * pa2.y - pa1.y * pa2.x; float numt2 = pb1.x * pb2.y - pb1.y * pb2.x; return {(numt1 * pb1mpb2.x - pa1mpa2.x * numt2) / denom, (numt1 * pb1mpb2.y - pa1mpa2.y * numt2) / denom}; } void CLineRenderer::Reset() { m_nextVert = 0; m_final = false; if (m_textured) g_StaticLineVertsTex.clear(); else g_StaticLineVertsNoTex.clear(); } void CLineRenderer::AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width, const zeus::CVector2f& uv) { if (m_final || !m_shaderBind || m_nextVert >= m_maxVerts) return; float adjWidth = width / 480.f; zeus::CVector3f projPt = CGraphics::ProjectModelPointToViewportSpace(position); if (m_mode == EPrimitiveMode::LineLoop) { if (m_nextVert == 0) { m_firstPos = projPt; m_secondPos = projPt; m_firstUV = uv; m_firstColor = color; m_firstWidth = adjWidth; } else if (m_nextVert == 1) { m_secondPos = projPt; } } if (m_nextVert > 1) { zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f(); if (!dva.canBeNormalized()) dva = {0.f, 1.f}; dva = dva.normalized().perpendicularVector() * m_lastWidth; dva.x /= CGraphics::g_ProjAspect; zeus::CVector2f dvb = (projPt - m_lastPos).toVec2f(); if (!dvb.canBeNormalized()) dvb = {0.f, 1.f}; dvb = dvb.normalized().perpendicularVector() * m_lastWidth; dvb.x /= CGraphics::g_ProjAspect; if (m_textured) { if (m_mode == EPrimitiveMode::Lines) { if (m_nextVert & 1) { g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back()); g_StaticLineVertsTex.push_back({m_lastPos + dvb, m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back()); g_StaticLineVertsTex.push_back({m_lastPos - dvb, m_lastColor, m_lastUV}); } else { g_StaticLineVertsTex.push_back({m_lastPos + dva, m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({m_lastPos - dva, m_lastColor, m_lastUV}); } } else { zeus::CVector3f intersect1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb); intersect1.z = m_lastPos.z; zeus::CVector3f intersect2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb); intersect2.z = m_lastPos.z; g_StaticLineVertsTex.push_back({intersect1, m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({intersect2, m_lastColor, m_lastUV}); } } else { if (m_mode == EPrimitiveMode::Lines) { if (m_nextVert & 1) { g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back()); g_StaticLineVertsNoTex.push_back({m_lastPos + dvb, m_lastColor}); g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back()); g_StaticLineVertsNoTex.push_back({m_lastPos - dvb, m_lastColor}); } else { g_StaticLineVertsNoTex.push_back({m_lastPos + dva, m_lastColor}); g_StaticLineVertsNoTex.push_back({m_lastPos - dva, m_lastColor}); } } else { zeus::CVector3f intersect1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb); intersect1.z = m_lastPos.z; zeus::CVector3f intersect2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb); intersect2.z = m_lastPos.z; g_StaticLineVertsNoTex.push_back({intersect1, m_lastColor}); g_StaticLineVertsNoTex.push_back({intersect2, m_lastColor}); } } } else if (m_nextVert == 1) { zeus::CVector2f dv = (projPt - m_lastPos).toVec2f(); if (!dv.canBeNormalized()) dv = {0.f, 1.f}; dv = dv.normalized().perpendicularVector() * m_lastWidth; dv.x /= CGraphics::g_ProjAspect; if (m_textured) { g_StaticLineVertsTex.push_back({m_lastPos + dv, m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({m_lastPos - dv, m_lastColor, m_lastUV}); } else { g_StaticLineVertsNoTex.push_back({m_lastPos + dv, m_lastColor}); g_StaticLineVertsNoTex.push_back({m_lastPos - dv, m_lastColor}); } } m_lastPos2 = m_lastPos; m_lastPos = projPt; m_lastUV = uv; m_lastColor = color; m_lastWidth = adjWidth; ++m_nextVert; } void CLineRenderer::Render(const zeus::CColor& moduColor) { if (!m_final && m_nextVert > 1) { if (m_mode == EPrimitiveMode::LineLoop) { { zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f(); if (!dva.canBeNormalized()) dva = {0.f, 1.f}; dva = dva.normalized().perpendicularVector() * m_lastWidth; dva.x /= CGraphics::g_ProjAspect; zeus::CVector2f dvb = (m_firstPos - m_lastPos).toVec2f(); if (!dvb.canBeNormalized()) dvb = {0.f, 1.f}; dvb = dvb.normalized().perpendicularVector() * m_lastWidth; dvb.x /= CGraphics::g_ProjAspect; zeus::CVector3f intersect1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb, m_firstPos.toVec2f() + dvb); intersect1.z = m_lastPos.z; zeus::CVector3f intersect2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb, m_firstPos.toVec2f() - dvb); intersect2.z = m_lastPos.z; if (m_textured) { g_StaticLineVertsTex.push_back({intersect1, m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({intersect2, m_lastColor, m_lastUV}); } else { g_StaticLineVertsNoTex.push_back({intersect1, m_lastColor}); g_StaticLineVertsNoTex.push_back({intersect2, m_lastColor}); } } { zeus::CVector2f dva = (m_firstPos - m_lastPos).toVec2f(); if (!dva.canBeNormalized()) dva = {0.f, 1.f}; dva = dva.normalized().perpendicularVector() * m_firstWidth; dva.x /= CGraphics::g_ProjAspect; zeus::CVector2f dvb = (m_secondPos - m_firstPos).toVec2f(); if (!dvb.canBeNormalized()) dvb = {0.f, 1.f}; dvb = dvb.normalized().perpendicularVector() * m_firstWidth; dvb.x /= CGraphics::g_ProjAspect; zeus::CVector3f intersect1 = IntersectLines(m_lastPos.toVec2f() + dva, m_firstPos.toVec2f() + dva, m_firstPos.toVec2f() + dvb, m_secondPos.toVec2f() + dvb); intersect1.z = m_firstPos.z; zeus::CVector3f intersect2 = IntersectLines(m_lastPos.toVec2f() - dva, m_firstPos.toVec2f() - dva, m_firstPos.toVec2f() - dvb, m_secondPos.toVec2f() - dvb); intersect2.z = m_firstPos.z; if (m_textured) { g_StaticLineVertsTex.push_back({intersect1, m_firstColor, m_firstUV}); g_StaticLineVertsTex.push_back({intersect2, m_firstColor, m_firstUV}); } else { g_StaticLineVertsNoTex.push_back({intersect1, m_firstColor}); g_StaticLineVertsNoTex.push_back({intersect2, m_firstColor}); } } } else { zeus::CVector2f dv = (m_lastPos - m_lastPos2).toVec2f(); if (!dv.canBeNormalized()) dv = {0.f, 1.f}; dv = dv.normalized().perpendicularVector() * m_lastWidth; dv.x /= CGraphics::g_ProjAspect; if (m_textured) { if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1)) {} else { g_StaticLineVertsTex.push_back({m_lastPos + dv, m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({m_lastPos - dv, m_lastColor, m_lastUV}); } } else { if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1)) {} else { g_StaticLineVertsNoTex.push_back({m_lastPos + dv, m_lastColor}); g_StaticLineVertsNoTex.push_back({m_lastPos - dv, m_lastColor}); } } } m_final = true; } SDrawUniform uniformData = {moduColor}; m_uniformBuf->load(&uniformData, sizeof(SDrawUniform)); if (m_textured) { m_vertBuf->load(g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size()); CGraphics::SetShaderDataBinding(m_shaderBind); CGraphics::DrawArray(0, g_StaticLineVertsTex.size()); } else { m_vertBuf->load(g_StaticLineVertsNoTex.data(), sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size()); CGraphics::SetShaderDataBinding(m_shaderBind); CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size()); } } }