#include "Specter/Icon.hpp" #include "Specter/RootView.hpp" namespace Specter { IconView::IconView(ViewResources& res, View& parentView, Icon& icon) : View(res, parentView) { m_vertexBinding.initTex(res, 4, m_viewVertBlockBuf, icon.m_tex); commitResources(res); TexShaderVert verts[] = { {{0, 1, 0}, icon.m_uvCoords[0]}, {{0, 0, 0}, icon.m_uvCoords[1]}, {{1, 1, 0}, icon.m_uvCoords[2]}, {{1, 0, 0}, icon.m_uvCoords[3]}, }; m_vertexBinding.load(verts, sizeof(verts)); setBackground(Zeus::CColor::skBlue); } void IconView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { m_viewVertBlock.setViewRect(root, sub); float pf = rootView().viewRes().pixelFactor(); m_viewVertBlock.m_mv[0][0] *= sub.size[0]; m_viewVertBlock.m_mv[1][1] *= sub.size[1]; View::resized(m_viewVertBlock, sub); } void IconView::draw(boo::IGraphicsCommandQueue* gfxQ) { gfxQ->setShaderDataBinding(m_vertexBinding); gfxQ->draw(0, 4); } }