#pragma once #include "CActor.hpp" namespace urde { class CScannableParameters; class CScriptPointOfInterest : public CActor { private: float xe8_pointSize; public: CScriptPointOfInterest(TUniqueId, std::string_view, const CEntityInfo, const zeus::CTransform&, bool, const CScannableParameters&, float); void Accept(IVisitor& visitor); void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; void Render(const CStateManager&) const; void CalculateRenderBounds(); rstl::optional GetTouchBounds() const; }; } // namespace urde